First, I know that state this idea in this game state is almost useless. But I still describe my idea, please hear and let me know your opinion.
1. Introduction
As you know, abandon mechanic currently leave for RNGod to decide, which is kind of bad. But, to remove abandon is terrible option, because we all know we love it when we capture a tiger with allies, or a stuart with axis.
Now I think of a way to reduce rng completely, while still punish bad player.
2. New mechanic: two health bars
In addition to current tank health bar, a crew health bar is added with the same value as tank health bar. When the tank lose all its tank health, it will receive death critical. But if the crew health depleted? The tank go abandon!
3. Apply damage to each health bar
Now, for AP round, it will damage the tank as current state, but only deal around 40% to the crew. So when the tank keep receiving AP round, it will die normally. But, what if the tank does not die and repair back to full state? Its crew is still injured! Use above twice or more risk player to abandon the tank.
The explosive round, before, it was useless against tank, but now will deal damage to the crew inside(of course, it's still take very long to make a tank abandon with HE round). AT grenade, mortar, artillery and tank with HE round can pose minimal threat against tank.
4. Restore each health bar
To repair the tank, we use engineer as usual, but to heal the crew, we have to leave the tank at base! Player will have to decide to temporary not use that tank for a while or risk to face consequence. Field repair is no longer a no-brainer decision anymore.
5. Conclusion
If this mechanic is implemented, now you can control whenever your tank will die or abandon. No more frustrating when your tank suddenly go to enemy hand because of RNG.
So how is it? Is there anything you don't understand with my idea? Feel free to elaborate or comment.
Edit: Oh no, I forget the poll...
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Post History of kitekaze
Thread: Improve abandon mechanic8 Jul 2016, 13:03 PM
In: COH2 Gameplay |
Thread: Ostheer Panther Moving Accuracy 4 Jul 2016, 12:25 PM
Every time I buy the Ostheer Panther I always seem to regret it and wonder: Why didn't I buy a StuG or just get a Brummbar to nuke the infantry. Weird, my friend, who is top player, complaint why StuG and Brummbar are UP but Panther is opposite. But while we are at this topic, I would like to mention some stats about moving accuracy. Soviet SU-76, T34-76, SU-85, T34-85, KV1: 0.5 <- Suffer same thing with German tank Sherman: 0.75 USF Sherman, M4A3E8, M10, M36: 0.75 <- USF feature for paper armor or pea-shooting gun UKF Firefly, Churchill: 0.75 <- Kind of understandable Cromwell, Comet: 0.75 <-What the... Relic copy-paste make these vehicles too useful for chasing German All except OKW panther: 0.5 OKW panther(not command tank): 0.65 As for me, I would rise all vehicle moving acc to 0.6, while nerf UKF moving acc to 0.6 at the same time. In: COH2 Balance |
Thread: Time for Commander Buffs3 Jul 2016, 02:02 AM
I think most abilities are fine, but problem is that most commaders except lighting war,mobile defence, spearhead, assgren commader, elite troops and prostruppen are weak because of bad combinations of abilities. I think they all should get some more useful combos or get bringed together. I disagree, except for Defensive, Festung Support, German Infantry and Storm, the rest of ostheer commanders are quite good in 2v2+. Even high level player would not refuse Jaeger Armor with hacking scope. In: COH2 Balance |
Thread: What does the Future hold for CoH2?2 Jul 2016, 12:57 PM
Remembered I saw it somewhere, here it is: Different article... First paragraph. https://spikeware.wordpress.com/2014/05/29/relics-five-year-plan-for-company-of-heroes-2/ It says that Relic has five year plan in first paragraph. In third paragraph, Relic say that their first expansion was worked since June 2013. I must say Relic avoid the main topic of five year plan "since when" very well. I once thought as you do, but I kept checking and no article did mention that five year plan start since 2013. In short, you has been scammed by Relic, I'm afraid. In: COH2 Gameplay |
Thread: What does the Future hold for CoH2?2 Jul 2016, 07:31 AM
5 year plan was released just before WFA. http://www.eurogamer.net/articles/2014-05-29-relics-five-year-plan-for-company-of-heroes-2 Could you quote the line when it was released? The article is of course just before WFA. In: COH2 Gameplay |
Thread: What does the Future hold for CoH2?2 Jul 2016, 07:08 AM
As of this month we are 3 years into Relic's 5 year plan for this game. You didn't count development years, which was two years before. In other word, 5 year plan is over. Move on to next game. In: COH2 Gameplay |
Thread: Faction satisfaction poll30 Jun 2016, 15:53 PM
Didn't you even read my post? I play with friends, not alone. The stats with friend is separately for each pair. Or you don't know how to read other people player card? I can even post the replay if you wish, but it was before June 29th hotfix. And I didn't even mention you in my post as ranter, did I? That's why I repeat again: read other post carefully. In: COH2 Balance |
Thread: Faction satisfaction poll30 Jun 2016, 14:52 PM
Somebody didn't even read other people post before raging =]. FYI, I play with my friend, the score is scattered because I have many friends to play with. I randomly post, 270 post for two years means I post less than once per day. Problem? And unlike somebody, I enjoy playing Ostheer and CoH2 to the fullest, not come here to rant like a loser. In: COH2 Balance |
Thread: Faction satisfaction poll30 Jun 2016, 09:51 AM
People that voted yes "it's satisfying" to play as Ostheer are complete derps. Getting bored and trying to bait for flame, aren't you? Only 1v1 player suffer from recent change, wehr still best faction in team game. Just encountered Soviet Urban + 3 Brit Emplacement. We tore them to pieces with mortar spam, flame halftracks and okw stuka halftrack while leisurely spam dropping fuel for fast KT. I doubt any allied player like that. In: COH2 Balance |
Thread: Replace the Jeep with Pershing.29 Jun 2016, 11:18 AM
Wc51 to usf tech? Lets make them x100 times stronger for no reason. Still 100x times better than current mortar. In: Lobby |
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