1/It is vet 1 ability.
2/It's bug like hell.
3/You have to stop your comet to fire it.
4/And it takes forever just to fire a single shot until you realize the ability stucks.
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Post History of kitekaze
Thread: Is white phosphorus necessary on comet6 Nov 2016, 02:16 AM
In: COH2 Balance |
Thread: WHAT MORE CAN I DO!!!!!!!!!23 Oct 2016, 15:40 PM
Having a good killing stats does not mean you are better than others. Look closely, the 2nd one managed with his best to aid you, while the least killing one in your team has best capture/decapture points, which mean he was doing point capping task in your place. In the end, your team lost is because of VP, which came from point capping, yet you have least stats about it. Which means, it's your own fault. That is all I can analyze from your evidence(stats screen). Next time, post the replay in strategy room so everyone can see what is going on and give better advises. In: Lobby |
Thread: Relic wants your vote about balance16 Oct 2016, 09:01 AM
most viable option would be "removing brits as a whole" Unless you can reimburse the money to everyone who pay for brit, it 100% never ever happens. In: Lobby |
Thread: USF Mortar Fix Idea14 Oct 2016, 19:25 PM
I've been thinking about lately how to fix the insanely good USF mortar and i found out that it's the same mortar as OST one except vet 1 gives %20 less scatter, so how about the idea of giving the mortar WP for vet 1 just like in Ardennes Assault campaign... Do you want to add one more reason to trash Infantry Company Commander (The one with mortar halftrack and Priest)? Just remove the mortar, give US WC51 non-doctrinal and add Pershing to Mechanized Company Commander. That is the best idea I met so far. In: COH2 Balance |
Thread: Tank Destroyer Time to Kill stats21 Sep 2016, 14:34 PM
Hmm, okay, I understand why you put tulip in. What's about last conclusion about "- The Firefly probably doesn't need its Tulips that much anymore"? Could you elaborate further the reason? In: COH2 Gameplay |
Thread: Tank Destroyer Time to Kill stats21 Sep 2016, 05:08 AM
"More information" is bad since there is significantly lack of information about this "More information". 150 munition is not easy to earn. And is this game World of Tank Destroyer? We can include anything available to aid tank destroyer if tulip is included. And last, I ask OP, not your consideration, thanks. In: COH2 Gameplay |
Thread: Tank Destroyer Time to Kill stats20 Sep 2016, 16:22 PM
If somebody believes that there's any single datapoint missing from my table, please, state, concretely what that is (e.g., "why didn't you include the performance of Command Panther without mark target on?" -- in fact I have; it performs exactly the same as the vanilla Panther). I believe I have included the performance of all mentionworthy tanks, when both when their abilities are used, and without. I just wonder why you add Firefly with tulip. That thing costs 150 ammo just to fire once. The said ammo can be used by axis with stun shot and stuka anti-tank/cas. Firefly without tulip is just an overpriced M36. Without it, everyone will just use comet/cromwell for better efficiency. With that, I have really bad impression of your OP. Sorry for misunderstanding last time again. In: COH2 Gameplay |
Thread: People's mentalities toward OKW: Time to change20 Sep 2016, 12:11 PM
Except that Relic already made Mirror in CoH2 beta and the game rate went down extremely quickly. Luckily they have realized thing before it's too late and fixed it up. Your mention of the games are not comparable to CoH, not even a single bit, especially when it come to reality immersion. I play many RTS games more than just what you said. And to this day, nothing has surpassed CoH yet. Especially the original. Edit: Oops, it seems that this go off the rail. Please open another topic, add the poll if you want to discuss further about this. In: Lobby |
Thread: People's mentalities toward OKW: Time to change19 Sep 2016, 17:13 PM
The Problem is there are no mirror matches allowed in matchmaking. Mirror match-up destroy game immersion and turn this game into nothing more than trash. This is the same as making German discover magic and suddenly regain power with favor of Chaos Gods. This game has only little problems remaining. All factions give you same chance of winning or losing, depending on your skill and your opponent. But it's terrible if you cannot accept that the lose is completely your own fault (remember you choose your own teammate, whether random or friend). In: Lobby |
Thread: People's mentalities toward OKW: Time to change19 Sep 2016, 10:15 AM
It's simple: name a role of unit that OKW does not have. If OKW cannot solve a situation by themselves, then who can help him? Or you want to rely on Wehrmacht teammate? In: Lobby |
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VSKite Kaze Darkeyes Dark Knight Gacon_chipchipTE | WurstStulle TE | Dragonheart77 TE | Loky GranatenGünther4v4, Equal skillsby: kitekaze map: Lienne Forest1-899
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