Profile of dOPEnEWhAIRCUT
Nationality: United States
Nationality: United States
Post History of dOPEnEWhAIRCUT
Thread: Rear Echeleons need reworking.2 Sep 2018, 07:46 AM
No. Nothing else in this game needs reworking. Stat tweeks and bug fixes, that's it. Stop breaking this game and driving away the player base.
Thread: Storm pioneers are too cheap and too fast to deploy2 Sep 2018, 07:07 AM
Jump back to quoted post31 Aug 2018, 06:08 AMFelixTHM
Yea, it's totally fun to play against mainline inf blobs every game. Good job, best balance achieved. What's the concurrent player count at again?
Thread: Change ostheer's Panther with Tiger and et cetera30 Aug 2018, 21:13 PM
Jump back to quoted post30 Aug 2018, 20:04 PMWiderstreit
Depending on the crap you are writing SupremeStefan it seems you can't read correctly. Same for dOPEnEWhAIRCUT.
Oh, I know how to read and understand what you're trying to say completely:
You want the most flexible and well rounded faction that has tools to counter any challenge that the allied factions can throw at them at any phase of the game to have a doctrinal unit added to their standard roster because you enjoy trolling the balance forums with terrible ideas.
Do you understand that, though?
How does your idea add to the game? What is Ostheer lacking that it needs the Tiger to become a standard non-doc t4 unit? If your argument is simply "OKW can do it with the KT" then that isn't enough. With your change there is almost no situation where somebody who has teched to t4 would decide against getting a Tiger. It's a doctrinal unit for that reason - it covers the role of both the t4 tanks. Swapping one of those tanks for a Tiger just makes the choice that much easier to make - especially if you increase the heavy cap to two; Why would I choose Brumbar over Tiger? Also, enough with these ideas that homogenize the game further.
Thread: US BARS30 Aug 2018, 18:12 PM
Brumbars/sturmtigers, any suppression platform, AI lights and bomb the shit out of retreat points. The game is about finding the counters and using/abusing them to great effect, and not so much about finding an argument to bring to the balance forums to try and convince others to complain about it with you so that its changed in a future patch.
Thread: Storm pioneers are too cheap and too fast to deploy30 Aug 2018, 18:06 PM
The real issue is volks and this is only because Allied suppression tools and a lot of their indirect is far too inadequate to deal with blobbing due to the overnerfs they received; Honestly, this game was a lot healthier 2 years ago before these overnerfs went live. Sturms are expensive, tied to too many roles that gimp their AI power, and die rather easy to focus fire when they aren't backed up appropriately. Bring back potent blob counters for Allies and I guarantee you that you won't find sturms or volks an issue any more.
It's sad to see this game turn more and more into a bad starcraft wannabe because we let some theory crafters try and play balance team for a year.
Thread: Conscripts Vs Penals Vs Guards30 Aug 2018, 17:57 PM
It's all just meat for the meat grinder, comrade.
In: COH2 Gameplay
Thread: Change ostheer's Panther with Tiger and et cetera30 Aug 2018, 17:55 PM
Ostheer is the most well rounded and arguably best performing faction at the moment, so why does it need to be changed up? What will replace Tiger in all the doctrines it currently comes in (swapping for stock panther is just lazy)? Why increase the heavy limit just for Ostheer?
When will the balance forums stop farting out awful ideas?
Please answer all of these questions.
Thread: Feedback for Commander Revamppatch28 Aug 2018, 21:55 PM
Jump back to quoted post28 Aug 2018, 21:22 PMShadowLinkX37
People seem to be forgeting that these snares are going to be going onto what becomes a 5 man squad, which often carries PIATs. Snares and AT combo on the same durable unit is deadly. Also the notes said nothing about taking away the AT gun accuracy buff vs lights. If that stays WITH snares that's overkill.
How is this different from vet 1 rifles with zooks? or PTRS penals? And there's a munition investment required on top. Being snared + in proximity of AT troops is practically death already, and when supported by an ATG it definitely should be.
Out of all the changes the revamp brings, this is probably the one that makes the most sense. The rest of it just seems like changing things for the sake of shaking up the meta, which ironically is going to give you all a lot to come to the balance forums to "discuss" about for quite some time. It's funny, everyone wants a balanced game, but they also feel that the game needs these redesigns in order for that to happen. I just don't get it.
Thread: Company of Heroes 3 Factions/Nations27 Aug 2018, 19:57 PM
Jump back to quoted post27 Aug 2018, 17:50 PMFelinewolfie
I think it's just that people don't like losing. Most of the balance discussion on these forums comes from people who prefer one faction and play it more frequently than the others, and when they lose they blame the game before they blame themselves. That isn't to say that the game hasn't had its obvious overperformers (vanilla obers, lol) but every iteration has had the same people coming to the forums complaining about the same factions and grasping at straws to make an argument for why x unit was/is OP. Relic simply needed to refine the game with slight tweaks to unit costs and stats, but instead felt the need to redesign the game numerous times and here we are now.
That being said I guarantee you that if we copy paste axis and allied factions so that they're mirrored and they only thing that distinguishes them is the skins, the same people who come on here now and bitch about balance are going to be complaining about which army gets the coolest color scheme and how that makes them have an unfair advantage.
If CoH3 is to avoid the blunders of CoH2 it's going to require a rigorous inhouse testing and feedback phase (maybe include some of the higher ranking players in both CoH1 and CoH2), limit the amount of "Army A is strong with early game so MUST be weak in later game" thinking that goes into faction design, and design every faction so they come with and can easily access the basic tools (snares, at and ap mines, mgs, indirect etc.). As nice as it sounded, community driven balance patches really are the wrong way to go when it comes to the longevity and overall health of the game - Concurrent player counts are indicative of this and show a correlation between "balance patch" go-live dates and player count dips. I hope Relic has learned it's lesson and is more careful with community influence in the future.
In: Other Games
Thread: Company of Heroes 3 Factions/Nations24 Aug 2018, 18:30 PM
Just remaster CoH1 transferring over some of the features of CoH2 to improve QoL and call it a day.
In: Other Games
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