On the contrary, there were some statistics here. And the more players in the mode, the more people play it. So there are more people playing 3v3 and 4v4 than 1v1 and 2v2, but the whole game is balanced around 1v1 and not the much more popular 4v4.
Wow ok, I stand corrected. I would assume way more people play 1v1's and 2v2's. Fair enough. |
I was referring to all of the times I have pointed out how the match making is completely broken (my only criticism of Relic). And all the boot lickers here go "Just get good bro". Because they cant comprehend a comment based on data and logic. They only understand emotional outbursts. So they spin every comment to that.
"They" are completely ignoring Relic, the "Goth child in the room". Relic is killing its own IP by driving away its player base with bad match ups.
Isn't it considerably worsened by the fact that hardly anyone plays big team modes like 3v3 though? |
Hi So, this is mostly a scream into the void because of 3 round the corner, but why is it the worst thing ever for the game when the british had the "sim city commander" when okw have had this since day 1, 3 buildings that essentially lock out a sector with no micro required, heal, have a forward retreat point, block pushes (even deter vehicles with that stupid flak), and also repairs vehicles. This coupled with waves of fusils and other facehugging infantry that you have very little to counter with (especially because vickers cant suppress for toffee, which when they get to vet 4 means they just ignore it) makes okw absolute cancer rn. Retreating raks means they get to snipe any emplacements with 0 risk whatsoever, LEIG's that park up next to said sim city and are essentially never going to die unless you pick a hard counter. its incredibly frustrating. Anyways, probably a skill issue for me, admin will lock pretty quick (with good reason), i look forward to seeing myself get roasted by you all.
No worries bud, we all need to let off steam sometimes. I'm definitely stealing facehugging infantry, that made me lol. |
Can you guys stop projecting whole BP situation into CoH2 balance\state and use it as a justification\reasoning behind its existance?
CoH3 is not CoH2 to begin with and even CoH2 isn't a CoH1.
CoH2 has its problems in bigger gamemodes with amount of heavy units, but it wasn't the case for instance in vCoH (where axis vet rush was the problem in larger gamemodes).
CoH3 is a new game, even freaking Panther is a doc unit in it and heaviest confirmed german tank is Tiger 1, yet half of the thread is "Well in CoH2 allies had to deal with unrealistic amount of heavy armor\Axis had all the heavies to play with, therefore in CoH3 ...". Forget about previous games.
We didnt even get proper MP test, yet, there are already people preaching that BP is gonna be KT equivalent\counter, despite CoH3 not having KT confirmed to be in the game in a first place.
He's got a point. Several people here have have been making some oddly specific claims about what the meta will be, when the truth is we really don't know and that it's certain to change a great deal after release. |
Every post of his is like this? Lol |
People both Like and dislike the unit, both camps existing isn't going to be a reason to remove the unit. folks may want to attempt to disagree on the ST having an unsuccessfully history but thankfully relic doesn't seem to disagree from their own development statements. So if folks cant cede that there have been some borderline wacky choices and changes to a units real world history of success that's ok, no need to debate against stubborn refusal. Relic has done their homework (as id hope they did) and they are aware that they took those wack not very true to life route with units like the KT and Jagdtiger for an interesting product.
Some people want it some people don't, and again I don't think you can please everyone. I like to hear Relic reasoning that they want to weigh those previous inclusions that were fictional representations and use that going forward to make some new inclusions. And again the Skink would be a cool inclusion as since number don't matter to Relic, it would be a cool compatriot to the whirblwind and the Centurion would have seen the war if only the surrender hadn't come as it was shipped with the intent to do the same battlefield testing as Pershing. I'm glad relic didn't go full historical in COH otherwise it would have been a pretty limited franchise, we've seen some cool units and abilities that aren't true to their life nature.
I think the vast majority of the playerbase would agree with you here. |
I don't want anything in my Company of Heroes games that was not in the official table of equipment and organization of a combat unit at the year and region of battle depicted.
Game would be so much better, and more authentic. And it would be easy to balance if the people in charge had something concrete to stick to instead of just making shit up as they go.
Gott strafe braindead heavy tank users, also. Single-handedly ruin WW2 RTS games everywhere with their dumbassery.
Why on earth would this make the game easier to balance? |
Id at least like to get a chance to actually play the factions more before i decide the walls are crumbling down because of 1 tank. Im more concerned about the lack of MP info in general than i am about the mere inclusion of the BP
Correct. So many assumptions being made about units and lots of doom and gloom from the usual people about what the meta will be. |
Just play 1v1's for a while mate. So much better for your sanity. |
No-one really cares. Look at this forum as an example, it's basically only Crecer and BasedSecretary who are legitimately bothered by a bit of artistic license being employed by the developers, let's call it what it is.
Several people have pointed out how completely inconsistent their complaints are with regard to realism. It'just something to argue over before we can answer the important questions like, is the game fun? Are you the units balanced and tactically interesting in a way that improves the previous entries? etc. |