Ratte was designed in 1942 can i add it to italian front bro?
yes or no?
Why are you asking me? Would it honestly ruin the game for you if they did?
I really don't think the vast majority of the playerbase would be upset. |
It's literally the same thing. The Black Prince is a prototype from 1945 that would never have been in time for war if someone in their right mind would have thought of sending such an unreliable tank to war. And he magically appears in Africa in 1942-1943.
I understand the broader point you are making, but a prototype from 1945 is definitely not 'literally the same thing' as space elves and aliens from the far future.
Part of me would actually enjoy seeing the reaction if relic trolled everybody and pretended to do a COH vs 40k RTS. |
Then why not add Space Marines and Rivendell Elves to the game? Nobody says that the game should be 1000% historically true and the tank has a rivet in the wrong place. But the game did not deviate from the canons of the Second World War, and this really worsens the immersion in the game. Also, game mechanics do not equal authenticity. The fact that the game has a small scale does not mean that it negates the authenticity of the game.
When infantry skins were shown that ruined the WWII atmosphere of immersion and authenticity by making it closer to the Rainbow Six Siege game, it caused obvious questions and denial. But when a tank is added to the game that does the same - pff, don't care.
I agree with you about the over the top, tasteless skins. But come on, you're comparing shoehorning characters from straight up fantasy into a ww2 game to somebody using artistic licence so that they can include vehicles from 'basically' the same point in history. It's hardly the same thing. |
My point was who cares about historical accuracy? It's a game wehere tanks engage themselves at nearly point blank, infantry can sustain a volley of bullet and artillery has close to no range but it's breaking your immersion if there a fantasy tank? The game itself is fantasy, at leats in my opinion. Why is the black prince such a big deal I really don't get it. Feels like nitpicking. If it's about plane, having a functionning luftwaffe in the settingd of coh2 is pure fantasy aswell but nobody seems to care whatsoever for some reason...
I agree. I find all the complaining about historical authenticity a bit weird. There's so much in every COH game that is no-where near historically accurate or realistic. We love it because it's a great RTS, that's all it needs to be. As others have said, if you want a ww2 realism sim there's a whole other genre dedicated to exactly that. |
I can only speak for myself but fussies are why I stopped playing 1v1. Against OST, you would sometimes see different strats even if they didn't deviate from meta to much. But OKW players would literally pick fussies every game, I would get excited to see Falls/JLI/221. As I try to avoid using reg Guards as much as possible, my only long range option is Airborne. I love the commanders but it gets boring playing the same way each game.
I do understand from the OKW side as fussies provide the techless nade, so it puts a stop to clowncar shenanigans but it does get to be a chore trying to outplay a unit with so many strengths that also come in good commanders that also can get OBER back up if they lose any squads.
That's fair enough I suppose. I have a similar feeling about Guard Motor, except i'm just bored of seeing it every single game. |
According to serelia they do similar damage at max range and both units have similar target size. I also tend to use snipers as you suggested but that falls off once recon packages and flares come online. As they are 6 man squads with concentrated DPS they can take the model drops and push towards the sniper for a retreat. At high vet they even get sprint which means a late retreat is most likely a death due to the excellent moving DPS. As others have said it requires a lot more work to counter than to use. I personally find it easier to skip the car, go 3 Penals into Guards/Airborne LMG and punish them that way.
Just a side note Penals DPS and target size are wrong on serelia. They didn’t update it after march 2021. Also according to Hannibal the PF close range DPS is a bit high don’t know if that applies to long range.
I mean, obviously you would do your best to support the sniper and punish them when this happens. Don't get me wrong, Fussies definitely are not a weak unit, they have huge amounts of utility, great scaling and your point about them being incredibly easy to use for what they give you is valid. I just don't agree with the hysterical claims about them and OKW supposidly countering everything. |
What would make this a troll post?Each and every time I attempted to play SOV T1 in 1v1 the OKW player whips out Fusiliers as a crutch so that he doesn't have to micro/use his brain as much like he would have to facing my Penals if he had Volks.
It's literally that simple, Fusiliers are a crutch that OKW players use when they feel like turning off their brain for 30min.Their supposed early game lack of DPS isn't even that noticeable if you just blob them up.Normally a lone Fusilier squad early game without their G43s wouldn't be able to stand up to any other mainline infantry rushing them, making it easy to punish an OKW who built more than 2 Fusiliers, but not even that is a valid tactic if he does what I have already described, they just become the same as Volks DPS wise without the fall-off late game.
Every time I try to play UKF with my 3v3 premade team sub rank 200 an OKW on the opposing side decides to go the easy way and just abuse JLI.I wonder who's idea it was for JLI to be countering an entire faction's playstyle just because OKW players were crying on forums about not being able to compete with UKF before it was nerfed into sorry state it is today.
They really aren't. I think there's definitely an argument to made that they have too much utility built in to their kit, but that's a different conversation.
In a 1v1 you should be able to completely bully them with penals in the early game. Once they get their upgrades it becomes a lot closer, obviously they're much better on the move and up close, but penals do pretty well against them at range. You also have the freedom to build a sniper, which the OKW player will have no reliable counter for if he goes fusiliers. Neither of these units even require you to commit to a specific doctrine.
I can understand them being difficult to deal with in giant blobs in larger game modes, but in 1v1 they have pretty clear weaknesess. Soviets are probably OKW's toughest matchup.
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I might be a minority in saying this, i'm not sure. But does anyone else just dislike having emplacements in the game in general? Their not OP obviously, and I get that they are supposed to be the Brits 'thing' but i've always found them annoying, going right back to the first game as well.
Actually that's a biased lie. I loved the flak 88. |
OKW players literally have Breakthrough/Grand offensive on standby in case someone uses SOV T1, and they also have JLI commanders/Firestorm in case someone plays UKF.I swear playing OKW is literally like being given everything on a silver platter, having commanders/units that completely counter any unit/strat that would otherwise be troublesome or require some skill to beat.
Fusiliers are easy mode vs SOV T1, 6man upgrade with 90% accuracy on the move(something that penals should have considering they don't win long-range fights), beat penals up close whilst having half the number of semiauto rifles etc.
I can't tell if this is a troll post. Do you honestly believe this? |
why are dead threads being re-opened?
It's crazy that this stupid thread is still going, been rez'd a few times now. No idea why. |