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Thread: THE MONTHLY OP POLL! (RANT HERE)5 May 2020, 17:33 PM
MODERATION TEAM, WHO INVISES AT LEAST 30.046% OF MY OFF-TOPIC OR PEDANTIC RANTS. SINCE I DON'T KNOW WHICH FACTION IS OP, THAT IS ALL I HAVE TO ARGUE ABOUT..... In: Lobby |
Thread: This patch litteraly ruined the game.5 May 2020, 14:24 PM
What better clip to sum up the original post than this: LOL, I liked the video. Too bad one of the mods couldn't lock this thread using that video. In: COH2 Balance |
Thread: Overall community trend4 May 2020, 17:08 PM
Glad you liked it! I was trying to see the humor in the situation, while I was getting rolled by two players in the middle. I used to not play Axis much for a stupid reason. I didn't like the voice acting. One of my grandfathers grew up speaking German. The voice actor's accents didn't sound anything like him. They seemed over-the-top bordering on cartoon-like. I also worked for a German company for over a decade and didn't meet anyone who sounded like the voice actors. Some of the patches had such bad balance problems that I decided to get over the voice acting. Now I play whatever, usually what I'm least bored with, but will switch if the queue is too imbalanced and it's taking too long to get a game. In: COH2 Gameplay |
Thread: Easy change to commander to make it decent4 May 2020, 16:48 PM
Some people make "RNGeesus" frown on them. I have Counterattack in my loadout about 1/2 the time. When I see certain behaviors AND lack of a counter, I use it and often get 30-50 kills with it. When it vets quickly, it will fire fast enough that it doesn't seem so random. Storm doctrine punishes the same type of behavior. I like it better than Counterattack, partially because it is a great vaccine for the Counterattack virus, and partly because it punishes blobs even better. I played on Port of Hamburg against 2 Soviets yesterday who liked to stack mg's, mortars, etc, and then push in with infantry. The LEFH killed 19 models on the first barrage. The stuka dive bomb in the middle of their retreat path kept most of their team weapons from getting back to base. The game was pretty much over after that. Against better players, B4 probably is just a RNG generator, but good players usually have a counter for it, which makes using it a bad idea anyway. In: COH2 Balance |
Thread: Easy change to commander to make it decent4 May 2020, 00:24 AM
If you say so. I really don't remember it being in there. I used the commander sometimes when it was released. At one point, the bombing run got worse and I stopped using it so it's possible that it was added for a bit and I didn't notice. It would need nearly a complete reworking anyway. The camo implementation on SU85's is terrible. Cons lose access to molotov's when upgrading to PTRS. Inability to mobilize reserves makes PTRS cons too likely to get wiped. The stun mine is of marginal use. A clone of the Riegel or Teller would be much better. Guards would help PTRS cons work better. PTRS cons would also need to be able to build tank traps. The abilities would need to be something like Guards, PTRS Cons, Camo, Command T34/85, and Rocket Strafe or IL2 bombing Run. Given all the animosity towards ram plus IL2, that might be too much in one commander, in which case maybe put a B4 in it instead of the offmap, as the B4 is really good in direct fire. In: COH2 Balance |
Thread: IL2 Precision strike seems uncounterable3 May 2020, 23:07 PM
I just put them in an array on Steppes, changed owner to enemy (cheatmods II), took off fog of war, and started using barrage. After each test, I put them on a different section of the map. I used the relatively flat area by the north VP. I tried to use Google photos to share the images. The website I used to use doesn't have a free version anymore. I'm new to Google photos so I'm sure the problem is user error. Does this link work? https://photos.app.goo.gl/xxc3T4m6v1WUP9gVA In: COH2 Balance |
Thread: Easy change to commander to make it decent3 May 2020, 20:44 PM
It never had a B4 in it. It had an over-the-top bombing run and salvage when originally released. It does need to be reworked, but any commander without Mark Target and some type of tank that can chase something down is always going to be a worse "tank hunter" than Mechanised Support or Guard Motor. I would like to see a "command" T34/85 added to it, which has a 20% reload aura and Mark Target as an ability. PTRS penals would need to be reworked. They're okay in small games, but bad in large games. In: COH2 Balance |
Thread: Unit orders3 May 2020, 19:21 PM
I've encountered a bug where units don't want to retreat. If I have 2 units selected and press retreat, both will pop up retreat icons, but one will then disappear and one squad won't retreat. I don't think it's an internet problem. It happens to me and others. I use Discord and it's not uncommon to hear someone dropping F(effen)-bombs combined with "retreat." In: COH2 Bugs |
Thread: Stronger Fraction in 4v4/3v33 May 2020, 19:13 PM
I'm pretty sure he is specifically talking about 1000+ranking. At your level, I don't think Axis is easier. I'm not sure it's harder though. My main 3v3 group (ranked a little worse than you) has a difference of 0.005 in win ratio between Axis and Allies. For as much as people want to complain, the last couple patches have really balanced out Axis and Allies across game modes. Several patches ago (before the current balance team), I made the following account when I thought the patch was crap: https://www.coh2.org/ladders/playercard/viewBoard/10/steamid/76561198351144414 I'm pretty sure I couldn't duplicate that with any faction right now. In: COH2 Balance |
Thread: Overall community trend3 May 2020, 18:21 PM
In rank 16 3v3, I get UKF players which spam mortars around the map and wonder why the axis nukes the s*** out of them or flametruck's them, or soviets rushing penals vs OST MGs and holding the 2nd point from the base (1 before the mid VP) and doing nothing. It's random AF. I think it depends a lot on the time of day. When the Europeans are playing, I'd agree with you. When it's in the evening on the US west coast, it switches. I just had a game on La Gleize where someone, whose base was on right side, went all the way to the left and started building emplacements. His name was in French, so I think he was trying to build a historically accurate Maginot line, someplace that the Germans didn't need to attack. In: COH2 Gameplay |
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