If you have a rebuttal why don't you just post it? Also what does the offensive capabilities of soviet TDs have do with OST lack of them (except for elephant of course)
Your comment made it clear that you don't know anything about Soviet units. The IS2 is something like 160 damage, 40 range. The SU85 is 160 damage, 60 range but also one of the worst pathing vehicles. They would love to have the TD that you imagine they have.
Also, just comparing damage, range, and penetration is a joke, since the armor values of allied tanks are typically much less than axis tanks. |
I imagine because OST lacks a 200 damage, 60 range tank, high pen tank destroyer.
I imagine you don't know a lot about Soviet tanks. |
I am getting sick at tired of idiots telling me "you should play all the factions".
I'm gonna introduce you to a "little" game called StarCraft (both of them). In SC 1 and SC 2, pro gamers and casual gamers stick to ONLY ONE race so that they can master it in time.
Why isn't that mentality appliable here? What makes this game different?
I play ONLY AXIS ! I will never touch ally rats. Playing all factions is stupid.
Starcraft allows mirror matches. COH doesn't.
It isn't a big deal, other than when single faction players come here and make a lot of noise demanding "balance". |
What problem ostheer have with is2 ?
Why at guns are so bad vs KT, this units shuld counter him, but when he meet then on the front, pray dont get wipe.
4-man Gren squads + IS2 = miss, miss, wipe
My only problem with KT is how it often wipes USF AT-guns, and possibly the pop-cap being too low. It counters its counter.
The Tiger Ace had the resource penalty because of the no-fuel cost. Relic tried to make a different game mechanic with that but it was a really bad idea, just like it would be with a KT. |
Thats why it got not the full FBP nerf 
We'll see. TBH, I haven't got a chance to try it in a real game. There's nobody trying the mod when I can play. |
We could give the unit the full-blown FBP treatment. However, given the other changes to the faction, DBP changes are Good Enough™. There are bigger fish to fry.
Like nerfing the Comet, Cromwell, and Stuart into the ground? |
You know that you can use the stuka on maxrange and still this unit is great or?
I always use it around max range. Weren't the other nerfs enough? The units in this game have gone from overnerf to overbuff so many times. Shouldn't they slow down?
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IMO it is the artillery piece that is most dependent on your fog of war, because of the low amount of rockets and its precision. You cannot just click an area and be sure to hit something!
Additionally it allows the enemy to move their weapon and not get hit entirely, something that is impossible with every other rocket artillery in the game.
Combine that with the high price and the mediocre results against emplacements, i would say that halfing its HP is too steep!
I don't like the 160 hp either. It will make it highly susceptible to tanks diving, random arty shots, etc. If they're going to do that, then it seems like the fuel cost should come down. I think it would have been better if they just made it scatter like all the other rocket artillery, instead of the laser-guided rockets that it has. |
mrsmith +
You get a Walking Stuka ca. min 9 on the fiel already and NON-Doctrial!
If the map is half half
Sometimes that isn't a bad thing. I mostly like to play 2v2 OKW in the current patch (because of the extra cool uniforms). One of the most annoying things is when someone starts building multiple mortar pits about 6 minutes into the game. Then I want my 9 minute walking stuka. |
So long PanzerKampf, we hardly knew ye.
Someone clearly thinks that Swiftsaber needs more thread-locking practice. |