Tl;dr:
Soviets are still soviets and people will never stop overlooking weaknesses and underlining strong sides.
What are these supposed weaknesses?
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1. Merging Flamethrower - Insanely strong vs OKW because it doesnt have early suppression
2. Sandbags - Cons behind sandbags are the most cost efficient unit in the game, you need at least two close range infantry squads to dislodge them
3. Mines - the wide availability of mines due to low ammonution needs and cheap engineers requires axis to sweep all their attack routes and doesn't let them cap freely on the flanks without risking wipes, sufficient sweeping is almost impossible when you only have one sweeper as OKW, a second Sturmpio ruins the army composition due to terrible OKW pop cap
4. ZIS Gun - two of these combined with mines, at nades and t70 vision keep any realistic amount of medium armor away, they also severely limit Axis ability to use support weapons aggressively and offer significant late game wipe potential both thanks to the broken barrage ability
5. T70 - Super reliable Anti Infantry, very high wipe potential, insanely strong vision ability, only weakness is timing
6. Trip Wire Flares - with ammunition barely playing a role for soviets these can be spammed everywhere, kill+vision is too cost efficient
7. Pop Cap - 100 Pop soviet army straight up beats 100 pop OKW army, 100 Pop Soviet vs 100 Pop Wehr is at least equal in strength and way easier to play
8. KV1 - Insanely strong combined with ZIS
9. KV2 - Wipe machine, unbeatable on certain maps (Brummbär is similar in that he excels on certain maps like Elst in 2v2 or Bayeux Assault in 1v1, but Brummbär is much harder to use)
10. T34/76 - Way cheaper than P4 but does the exact same thing, direct battles between the two rarely ever happen anyways and even then T34 isn't much weaker, very easy to reach critical mass with these
11. T34/85 - Strongest medium in the game?
12. Dshka - Broken
13. Ram + AT Arty/AT Strafe - obviously op
14. 7men cons - nobrainer update that can be easily afforded most of the time and has no real trade offs and makes it almost impossible for Soviets to lose infantry late game |
maybe i should give some inside of the IH community cause i really enjoy the game the devs are awesome and working with them is easy and fun (im part of the team that started to host community tourneys) but i have to admit IH is nothing compared to coh2
tbh the main problem I have is that the playerbase is already too small making it not really worth getting into. Ive had this experience with steel division. Learnt the game, played in beta tourneys etc. but the game is just not popular enough to make for a fun experience. |
Sadly, you can be on the receiving end of this 8 minute rule that I explained above too, before the timer runs out. Sometimes I found a game after 30 seconds and thought "wow this must be a very fair game" and when I checked ranks I saw one side got trolled hard by the matchmaker, probably because they searched for 8 minutes and I got dumped into their game
true, but in my experience in 1v1 and 2v2 this rarely happens if you restart every few minutes. May very well be different in teamgames. |
It sure tries to, but... it just kinda doesn´t work
Either there arent enough players of the desired skill level or its other factors like someone losing their rank (due to inactivity) faster than their skill, etc
That's just false. It works very well. I'm tired of people claiming otherwise. The playerbase is quite small and there's not a big pool of noobies. The fact that the search expands over time is NOT a sign of matchmaking not working. It's a simple trade off between search time and even matchups that can be easily negated by restarting the search. |
Really close match, worth to watch the clusterfuck at the end
Nice one. I wish more good replays like this one were uploaded. 90% are pride posts or noob games. |
I think CoH2 only design problem is not that it lets you have comebacks be accessible but rather than games can drag down for long, specially depending on the design of the map (VP location).
This is a really big deal imo. It takes way too long to finish games a lot of the time because base rushes are mostly impossible until you have a critical mass of tanks. Idk if there would be a way to solve it without affecting the core of CoH but it is one of the things i hate the most about coh. It's particularly bad in teamgames. |
Your post is completely illogical. If you have superior KD and you still lose you must be doing worse than your opponent in some other dimension of the game. There's more to CoH than KD. If you have more units than your opponent due to good KD but you don't use them as efficiently he might still end up ahead. Or maybe you build the wrong units with your ressource advantage etc etc. |
Its fine, you can be acknowledged as long as you'll be seen before the spammers bury it.
You're usually fighting an honorable fight against hordes of forum warriors but in this case you're dead wrong and they happen to be right. WC51 is 100% broken. I doubt you'd find someone who plays the game and disagrees. |
Have you seen this unit "overperforming" even ONCE in your life without thompson cav rifles inside it?
I'm gonna answer that for him. Yes. But pls ignore me like you always do with people who aren't forum warriors |