Penetration and Armor literally go hand in hand. What I said goes for both.
soo are we arguing about penetration or armor? because your argument has 0 application on the major advantage of the Panzer 4 over the T-34 (which is penetration)
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Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality:
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Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality:
Germany
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Post History of GiaA
Thread: Why Soviets are OP23 Sep 2020, 11:59 AM
In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 11:56 AM
I need to elaborate: In practice armor doesn't really make that much of a difference when it comes to mediums because you cannot expect your tank to bounce ATGun shots. So you still have to calculate with 4 shots -> dead when making decisions. Armor onyl comes into play when the mediums battle each other 1v1 or one gives chase to the other. Both of these situations don't happen frequently. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 11:39 AM
Penetration is unreliable and not a real argument. You can't expect a p4 to bounce ZIS guns unless you wanna take a massive gamble. T34/76 does the same thing for way less fuel cost. No one with a good understanding of the game has disagreed with me so far. All I've seen is forum warriors bringing up arguments that are compeltely detached from reality. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 11:29 AM
t34/76 is the most cost efficient tank in the game and zis gun is op, there isnt really something to argue about that. Yea, everyone's busy arguing minor details but no one mentions the elefant in the room. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 11:05 AM
It doesn't matter whether there will be a patch. That's not the point. Forward OKW trucks and 4 men grens are not a problem. You can't avoid ZIS Barrage if you don't want to just have your mgs idling in front of your base. Multiple people have explained absolutely nothing. The one person who responded and actually plays the game made good points that align with what I said. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 11:00 AM
Soviets are not an ammo starved faction and can spam mines without much trade off. It's simple as that. If you deny this I recommend watching any soviet game of the last 7 years. I can't mathematically prove that OKW pop cap is worse than soviet because you can't really assign an objective value to units. I'm still correct tho. It's not even controversial among people who play the game as far as I know. My point about P4 and T3476 still stands. They take the same amount of pak shots and generally fulfill the same role. The differences really only come into play when they encounter each other. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 10:55 AM
What kind of logic is that? Your rank is relative to other people playing the same faction. I'm obviously not a good player so how could I get rank 1 when much better players can use the same op faction. "Factional flavor difference" affects balance and gameplay what you call it really doesnt matter. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 10:30 AM
The game could use a popcap patch in general Agreed, pop cap is broken on many fronts. I could make another thread about USF pop cap abuse. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 10:25 AM
Volks nades equal soviet flamer. Rifle Grenades are strong but they don't pose a fundamental balance problem. ZIS Guns do because they guarantee you indirect fire with no trade offs. In: COH2 Balance |
Thread: Why Soviets are OP23 Sep 2020, 10:22 AM
This thread will probably go nowhere. But I did give short explanations? Some of it is just self evident to anyone who plays the game. I don't need to make calculations to prove that soviets float ammo because it's an obvious fact you can deduce from playing the game. Same with a lot of the other issues. In: COH2 Balance |
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