Hon3ynuts
76561198055190850
Profile of Hon3ynuts
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Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Hon3ynuts
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Playercard of Hon3y | ||||||||||||||||||||
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Post History of Hon3ynuts
Thread: King of the Hill Season 215 Dec 2017, 21:05 PM
In: News |
Thread: Really confused about the December balance patch14 Dec 2017, 05:22 AM
are they doing anything about win button units in 1v1? I'm thinking KT obviously, a unit like that has no place in competitive play. More scatter, repairs from sturms are slower, veterancy slightly worse at like vet 4, popcap up 1 or 2. So several little things In: COH2 Balance |
Thread: December Balance Preview14 Dec 2017, 01:15 AM
Sega 2013: these soviet bois seem boring they need more flair Ok boss got it Hey Give the soviets more flares In: Lobby |
Thread: December Balance Preview13 Dec 2017, 22:21 PM
Who came up with those numbers good to see they will be equal now In: Lobby |
Thread: December Balance Preview13 Dec 2017, 22:04 PM
Do Soviet sandbag fighting positions count as sandbags and will therefore have 240 hp and 35 armor? Which sandbags were not at this level and are getting buffed/nerfed? In: Lobby |
Thread: December Balance Preview13 Dec 2017, 19:22 PM
Tbh demos are another game mechanic that doesn't work in multiplayer unless it's in the form of the "destroy cover" ability. I would just remove demos, what really interesting and strategic diversity do they actually give to the game? no skill one click wiping squads? hmm yeah... Blowing up annoying buildings, bunkers and structure, not that thats what they are used for most of the time, but thats why they were put in and why they should stay. without the wiping guys walking in an open field part In: Lobby |
Thread: December Balance Preview13 Dec 2017, 03:04 AM
niceReading compiled stuff i noticed... Luchs got a pretty big scatter on move increase(i think), that might hurt it a lot. Was really only good b/c of its timing, it was fine to deal with when you had enough munitions for infantry at later on or you had another vehicle out. Unless of course you defended your cutoff with the bodies of your at nade infantry, which later you hopefully won't have to do later. Ig i just think it was comparable to the t70 for cost/performance, just came like many many minutes sooner Tiger is faster ![]() Ez8 got nerfed vs infantry while moving it wasn't that good vs infantry, it was good vs tanks In: Lobby |
Thread: December Balance Preview12 Dec 2017, 19:06 PM
Regardless of vet 5 15% accuracy not working, it still seems out of whack that vet 4 falls would perform similarly, given that many other units get 40% accuracy bonuses at vet 2, waitng until vet 5 to get 30% accuracy total seems very out of line with other units veterancies. This is particularly bad considering they do not recieve any weapon upgrades, meaning that their veterancy could be better to compensate when it is in fact worse. Similarly though paratroopers have relatively poor poor veteran bonuses, but they have access to some of the best weapon upgrades available. In: Lobby |
Thread: Your top 5 most controversial DBP changes11 Dec 2017, 23:19 PM
Mostly what i think matters most than controversial. Volk Flame nades- was very easy to change a 1v1 engagement with little chance for dodging, fuse time and earlier acess will definatley make a difference in play Greyhound- With the USF light vehicles all being usable but not really dominant(people prefer 50 cals) Certain to become a popular pick considering it's effectiveness TD changes- Elephant, Jt were just about impossible to beat in 4v4, much like fireflies (which are nerfed) were impossible to beat without them. Jacksons are better now, whole TD landscape will be different. Soviet infantry- Everything got changed including mgs, Penals may disappear for a while as a result, but definitely new meta for infantry units. Artillery and pak43s- cost adjustments Will certainly change how frequently they are seen in teamgames, stil mabye not in 1v1 as much but they will also be more durable from airstrikes(which were adjusted). Cancer?, fun flavor? or still useless? In: Lobby |
Thread: December Balance Preview11 Dec 2017, 17:10 PM
![]() You can just build t2 first and pay 15 fuel for the truck, 50 for t2 and 60 for the luchs. Thats 125 fuel. I have seen the luchs come out before 6 minutes on a map like crossroads, this is quite early for a light tank, 1 minute after the m20 scout car can make an appearance from USF. In: Lobby |
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Latest replays uploaded by Hon3ynuts
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Maphack reportby: Hon3ynuts map: Unknown3-1,169
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Ok boss got it
Give the soviets more flares
good to see they will be equal now
nice
it wasn't that good vs infantry, it was good vs tanks