http://www.stat.coh2.hu/
This is a pretty good website. Constantly updates and easy to read.
I dont trust the current stat data on ost mortar |
Make a 6 mins luchs... or liegs or stuka wow |
The argument is mostly vs panzerwerfer aka OH
Lol im not sure what is then a topic of what most sane people agree is the most balanced rocket arty until some how now the werfer needs buffed?? |
Why you only see panzerwerfer in 3s and 4s not 1s or 2s. Now it's almost guaranteed you'll see calliope landmattress and katusha in every game 2s and up
Only thing that breaks okw sim city and vet 4 and 5 infantry that allied infantry cant fight |
USF AT gun is crap? I mean, just get out of here. Zooks are kinda meh, but considering you can get them on REs together with a sweeper, they are not that bad. Calliope is still not working properly. Its scatter should be increased to the level of the land matress to compensate for the fact that mostly, you can just bring it right up and nuke a squad without much risk or skill involved. Weakening it would just look retarded(it is based on a Sherman chassis after all, so it should be able to take a shot).
Panzerwerfer needs some serious redesign considering its scatter over distance. Like someone said already, Katty is the gold standard for rocket arty and an prime example of how it should work on the field.
Calliope should have never been added into the game in my opinion. It is one of those units allowing low skill players to annoy others with almost 0 micro involved, similar to stuff like old Maxims or emplacements. At least the LMG nerf made sure that not many people pick this doctrine anymore, thank God!
Also werfer is fine it impacts very quickly and has good squad wipe potential id be happy to post some replays. Also available no matter what doct you chose. The trick to it is if you get caught in a barrage your actually better staying still than moving or imdediately retreating if you didny immediate retreat at the very first sound which is softer than all other rocket arty and is the hardest to hear in late game scenarios when a lot of other shit is making loud noises. Lol calliope is doct and yes usf should have rocket arty too that they actually have to pick a doctrine to get. Genius. Yes it takes so much more skill to use werfer? You click two buttons or hotkeys. |
USF AT gun is crap? I mean, just get out of here. Zooks are kinda meh, but considering you can get them on REs together with a sweeper, they are not that bad. Calliope is still not working properly. Its scatter should be increased to the level of the land matress to compensate for the fact that mostly, you can just bring it right up and nuke a squad without much risk or skill involved. Weakening it would just look retarded(it is based on a Sherman chassis after all, so it should be able to take a shot).
Panzerwerfer needs some serious redesign considering its scatter over distance. Like someone said already, Katty is the gold standard for rocket arty and an prime example of how it should work on the field.
Calliope should have never been added into the game in my opinion. It is one of those units allowing low skill players to annoy others with almost 0 micro involved, similar to stuff like old Maxims or emplacements. At least the LMG nerf made sure that not many people pick this doctrine anymore, thank God!
Lol aparently you dont play much usf because the at gun is still pretty un reliable but much better using the money rounds than what it was before was worthless. You are also missing the point usf does not have the defensive tools to get by with out making armor and going straight to callie even just one, whats laughable is that intelligence thinks you can make two and rely only on zooks and the at gun. |
Wow, just pull your head out of your allied biased ass.
A lot of people in this thread have busted you with proper stats knowledge and still you are simply whining about how OP Ost is. No reason to go on with other things only to get your butt kicked again.
Just give it a rest and chill.
Zero its taking a bit far ost is built on support weps just saying the mortsr needs toned down a bit. |
IMO double GrWs (in 2v2) are way more annoying than Mortar Pit.
Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
THIS is exactly what I am referring to and have seen happen a shit ton now because of obviously how insanely effective it can be. Ive seen them win 2v2 games lately from the amazing wipes. It can be petty hard to deal with especially when vetted. USF mortar has 0 chance of counter barraging them and soviets not really either. Ive seen them hard counter pak howies lately. |
I think the problem is is that USF and SU is able to get away with double rocket arty units and no armor longer then it's axis counter parts. An OH skipping tier 3 to panzerwerfer first is GG.
LOL how are soviets able to get away with double katushas and no armor? maybe if there opponet is a moron and can't realize that they have no armor and they want to wait to super heavy rofl tanks. Most everyone goes penals they wont have any at guns....
USF not really either they would have to chose captain to get the better but still crap at gun, and spent a lot of munitions on zooks (soft armor counter) as well as pick calliope doct.
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And let's face it, if ost didn't have the best team weapons they'd be screwed.
I agree they should have the best mortar, but currently it is more than just the best its vastly over preforming it just needs toned down a bit. |