Volks have 5 men and hit their RA bonuses too quickly making them very tough, while getting an upgrade that doesn't hurt their long ranged DPS while punishing units like Riflemen for closing into them to their "ideal" range, as well has having their uber molotovs to deny cover or stop assaults, fausts to defend themselves from vehicles and can build their own cover.
It's just too much, and that's not even considered the fact OKW has Sturms+Kubel to harrash in the early game, plus the Luchs which as stated above it's a death sentence if you don't have AT ready to go.
+1
also the flakHT is really good now since it has smoke its hard as fuck to kill and you cant chase it when theres camoes raktens and volks have AT snares.
Volks should never of gotten incnediary nades that was relics bullshit thinking when at the time they were asking for better ways to clear garrisons with the idea of working a flame thrower doct (like brits and USF)
instead they get that and incendiary nades that way they can stop the other team from using houses why they exploit the dumbass house meta since for some reason volks take no dmg in houses.
If anything take away incendiary nade spam dumb to begin with and not needed when you have sturms and kubels to clear houses. Sturms easily do it themselves if you know how to micro.
I would really rather have shrek blobs back and stgs and at nade taken away and the bullshit rakaten camo too.