Katushas are excellent at medium range, and will never be hit by infantry unless user is a moron. I don’t see how they are mediocre as some of you claim considering how often I see them.
I use the panzerwerfer counter barrage, i never get katushas kills using it. I’ll do direct hits but very minimal damage (medium/far rage)
But I do have better luck with countering landmattress. As for calliope, forgettttabouuutttitttt
I do understand where OP is coming from, but I don’t see any more nerfs to them without making them completely useless.
Instead the panzerwerfer could use a buff.
The brumbar completely overshadows the werfers AI ability as well as anti building roll.
what werfer doesent need buff, it and katy are the most balanced rocket arty currently. Werfer is a guaranteed squad wipe if its in close range, but thats fine because of the one shot killed and the risk involved of bringing it fwd, same with katusha. |
The vet 5 shit went out the window when relic decided to give okw full income and and give them everything they ever lacked. medium tank, incendiary nades and snares on volks, buffed volks in general, gave them brain dead upgrade that increases their dps at all ranges, 6 min luchs, kubel redisign etc, etc.
Vet 5 shouldnt exist anymore made sense then when okw lacked at some areas and had a weak early game/early mid dosent now they excel at all areas and lack nothing so they should not get vet 5 period. Why do they get rewarded for simply keeping their infantry alive when other factions hit brick walls at vet 3.
Now this vet5 shit added to a high model, low pop, relatively cheap and spamable durable good dps infantry unit, that even gets a snare to help counter vehicles. |
Well in team games the vet 5 inf has always been a problem with okw especially after okw got full income. Fusilers pop cap is really low. Also in team games fussilers come with the current op Jagdtiger that basicly stops Allies from being able to use any form of AI Armor or armor at all. the 6 man squad also makes them extremely durable. Also why do axis infantry like fusilers and ostruppen always get a snare??? Allied call in infantry never does with the exception of AT Tommies that makes sense obviously. Point being their isnt even a down fall to calling them in when they still get a snare. |
Maybe if they also fixed the "phase" through feature of the panther would help, its the best at doing it because of its speed and acceleration. Hitting the stop key helps when trying to block it woth other tanks but i cannot count how many times i seen a panther have 9 lives because of the bullshit phasing through my tanks. I think blitzkreig also adds to why that happens |
Other things not mentioned by the FF and Panther shit debate. Panther has better speed and acceleration. FF has really slow turrent rotation and vehicle speed, IE you can run circles around it with a panther. FF is also vulnerable to ANY form of at its self. like INVISIBLE RAKATENS you can't see and can stealth through the lines for the cheese suprise.
You can easily bum rush a FF with a panther if it gets out of position.
OR stug spam, and jp4 work just fine as well does rakatens, paks, and any hand held form of AT.
The panther shit will never end until we make it the best tank in the game.
Already had to nerf the comet when it had far less AT capability than a panther but some how axis fanboys talked relic into believing it actually had even better AT than the panther. Plus comets supposed excellent AI also bullshit it misses most the time and when it does hit a squad it might gib one or 2 models tops. Now comet doesnt do anything well other than white phose support weps so now wonder you only see FFs in combo with cromwells, churchs, or centuars. |
Sturms
Kubel armor
Volks
6 minute Luchs
Ju87 Loiter
Flame HT
Command P4 (25% extra health LMAO)
OKW 4 minute FRP
Leig
Sturmtiger
Take your pick really.
This isn't even scraping the bottom half of the bullshit barrel.
super camo on rakatens but still have retreat
cheap spammable incendiary grenades no one asked for volks to have to being with
VET 5 |
Thread: ISG20 Aug 2017, 19:46 PM
Lmao give okw a sniper too you know one with body armor because they lack that
Same reason they gave volks incendiary nades you know cause they cant deal with garrisons with the best super fighting starting unit in the game and kubels, that also repairs KTs to full health or a badly hurt flak uber commando truck in 10 seconds. |
Thread: ISG20 Aug 2017, 19:42 PM
5 bucks says they're gonna add the GrW 34 to the OKW as well LMAO.
Lmao give okw a sniper too you know one with body armor because they lack that |
Either they cost too much or they need to be better, considering it cost fuel to unlock them. They should be more like PG grenades. I mean against high level players they easily move and avoid them. Yeah they can be great at killing weapons teams, and small house garrisons that are destroyed in one grenade. However most arent gonna put mgs teams in weak houses and usually it takes multiple grenades to wipe the wep team in the house. Infantry in houses just jump out then jump back in and laugh at you, you can try throwing at the door trick but most have multiple doors. I dunno seems like obers and PG aoe is fn huge and the timer is shorter or something cause i can move as far away from one of there grenades and still get wiped, USF one move just a hair away no dmg.
Which also makes me think of another point on how much USF has the worst garrison capabilities of any faction.
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It does need a cost reduction or needs to be more effective for its cost. IMO this ability should be really good because of the doctrine it comes in. Airborne is based around mostly all infantry and a few support weps. So this makes sense to be their even up the odds if you will against the heavier axis armor.
It also seems like crap because ost CAS is VASTLY over preforming, we all know the area is too large and the planes follow out of the circle, do not miss AND can crit and engine dmg vehicles ensuring the seconds pass takes them out. Its almost a guaranteed thats it will wipe any retreating wounded tanks. Especially broken against americans and comes in great doctrines, Unlike airborne where you putting most your eggs in the basket of having strong AI but weak AT abilitys. If in any doctrine a call in like this should preform well in airborne. Not to mention how much munitions cost when your infantry will be relying on the munitions more so than other doctrines. |