sherman smoke still seems bugged for 76mm sherman in mech. ALso usf at gun wont attack targets when you order it to sometimes even using attack target, instead it moves to where you click it to attack or target a vehicle |
sherman smoke is def bugged on mech shermans, reg sherman will just attack ground smoke never deploys, 76 sherman does nothing. it will move in range as if it is going to deploy smoke and never does. shermans pretty useless with out never stay alive
smoke does work at time but does not deploy right and is super buggy in the way it deploys. |
sherman smoke is def bugged on mech shermans, reg sherman will just attack ground smoke never deploys, 76 sherman does nothing. it will move in range as if it is going to deploy smoke and never does. shermans pretty useless with out never stay alive |
OKW struggled with maxim spam on specific maps.
Yet this had everything to do with the maxim, and not OKW, despite all the many, many changes using that justification. If the current maxim was put up against whichever patch version of OKW people felt struggled most with garrisons, I doubt they'd struggle.
Dosnt matter once you give the “i should win by just surving to late game faction” something it can never be taken away! You know like how they have access to lef to counter emplacements, guess what just one lieg counters all emplacements now but they still have the lefh and nok doct walking stuka still does artillery damage to allied vehicles emplacments haha its such a fukin joke. Who would of though to give a faction that can already delete all allied support weps to have heavy arty piece beside a heal truck guarded by an auto cannon truck that can kill wounded allied medium tanks would be a bad idea hahahha |
It's okay Rocket, tell us where the OKW touched you
Everywhere since day 1 when the biggest decision all game is where do i build my truck hahahha |
Yes okw shoukd save more fuel when they pay nothing for grenade, stg, healing upgrades not in bedding in their cost when okw p4 can arrive sooner than sherman in a balanced game |
Haha once again find a reason not only why okw should be nerfed but buffed again. Only thing that can attack them in the base sector is heavy arty, in wich british emplacements nerfed severely easily hard countered by even just one lieg. Thats okw lets forget about walking stuka that does artillery dmg to allied vehicles unlike all other rocket arty. Okw still has lefh but its camped behind a heal truck and auto cannon truck, (both protect it and make it more viable than allies using it ) chances of old school getting vision are slim to call in an off map
British foward points can be killed by incendiary nades its a tech truck but still two incendiary nades kill the brits and almost one incendiary nade kills usf emplacement, also for some reason sturm can shoot through walls of buildings with no windows and destroy usf emplacements just with their smgs
If your playing 2v2 okw vs a usf opponet just make 4x volks and use cover in begginning youll outshoot rifles in every single cover rance and engagment and they will have less squads. After that click button for stg upgrade on field further ignore allied infantry and just stand on cap. If its an allied mg also blob it they cant pin more than 2 squads at once while microed. Plus due to volks recieved accuaracy you can just out shoot mg before it can pin vet 2 or 3. As recieved hugh accuaracy on all axis squads is a joke 2 vet 3 volks charge vickers have to micro at both volks to pin them second you fire at one volk to yellow pin him other instantly gets up and is un pinned its amazing yet mg 34 tho it has shity dmg and 42 can pin entire rifle blon red at once vet 3 AMAZING. Other day i played a game guy moved a mg42 up on me with one pinned gren squad i had 2 spread is on each side of vickers mg42 pins vickers red and both is same time AMAZING set and forget
Edit the waaaaaah brit emplacements its why okw got lefh like everything else but when other factions got nerfed they still have the same shit hahaha and the retards to justify why they have it when the original justification is long gone |
Haha once again find a reason not only why okw should be nerfed but buffed again. Only thing that can attack them in the base sector is heavy arty, in wich british emplacements nerfed severely easily hard countered by even just one lieg. Thats okw lets forget about walking stuka that does artillery dmg to allied vehicles unlike all other rocket arty. Okw still has lefh but its camped behind a heal truck and auto cannon truck, (both protect it and make it more viable than allies using it ) chances of old school getting vision are slim to call in an off map
British foward points can be killed by incendiary nades its a tech truck but still two incendiary nades kill the brits and almost one incendiary nade kills usf emplacement, also for some reason sturm can shoot through walls of buildings with no windows and destroy usf emplacements just with their smgs
If your playing 2v2 okw vs a usf opponet just make 4x volks and use cover in begginning youll outshoot rifles in every single cover rance and engagment and they will have less squads. After that click button for stg upgrade on field further ignore allied infantry and just stand on cap. If its an allied mg also blob it they cant pin more than 2 squads at once while microed. Plus due to volks recieved accuaracy you can just out shoot mg before it can pin vet 2 or 3. As recieved hugh accuaracy on all axis squads is a joke 2 vet 3 volks charge vickers have to micro at both volks to pin them second you fire at one volk to yellow pin him other instantly gets up and is un pinned its amazing yet mg 34 tho it has shity dmg and 42 can pin entire rifle blon red at once vet 3 AMAZING. Other day i played a game guy moved a mg42 up on me with one pinned gren squad i had 2 spread is on each side of vickers mg42 pins vickers red and both is same time AMAZING set and forget
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Putting something behind side tech doesn't nerf it, it makes it a decision: get it or forego it for faster units and faster tech.
If OKW didn't need that grenade they wouldn't have it: it was added after release because OKW struggled with garrisons. And if they need it they'll always tech it. It doesn't change anything.
The fastest possible OKW P4 is truck into Battlegroup into truck into Schwerer into P4. That's 5 + 15 + 25 + 15 + 120 + 140. 320 fuel. For USF it's Lieutenant into Major into Sherman, 40 + 120 + 110. 270 fuel.
If both sides grab their medics it's 335 versus 280.
Here is the problem they NEVER struggled with garrisons in the first place, didnt have it as good as soviets or wermsht but NEVER struggled because sturms can put dps most units in houses or clear them with support easily. Then you give them a grenade that has uber effects ie super cheap and spmmable you win almost every engament by denying cover. On top of that rifles are super fukik weak they have no power early on when usf should have the most power early on for several reasons being locked out of other tech early and having the weakest of all factions late game, use to be that way made sense then |
Don't take this post of mine serious.I was just joking about Rocket (he claimed that Europeans want to nerf the USF and buff axis because they think that European nations are better than USA etc.)
Not what I said. I said some people here seem to believe that okw should never recieve any nerfs like obvious ones putting lava nade behind tech and will make any bullshit argument to save their beloved okw from getting a reasonable and most times obvious due nerf.
For instance you probably do not think that there is anything wrong that okws p4 comes out the same time as USF sherman even before it if USF messes up just a bit at all do you? even though okw p4 is best stock medium in the game. |