make it like the ISG from actuall game patch: never kill a model..even when u hit 1m in front of it...bad aiming and reload time.
not that huge range high explosive like actually.
#FactsAreFunny
You know what counters the bofors and desent cost 1000000 mp. Lieg! |
I'm not sure that's true.
Eh i only use it for ultimate laughs if my opponet is dumb enough to stand in gammon bombs, the tracking isnt that great with thw repair nerfs REs with the extra repair are so nice and double as a backend defensive infantry unit with the vick k |
Im a little weary of a FF buff because of the superiour tracking skill in hammer... Plus tulips are pretty great if a bit expensive. That said i think your target of 35 fuel and 12 pop seems reasonable to me
Yeah but no one uses hammer right now because the royal engineer upgrade is so worth it going anvil and comet still fukin sucks. If anything it would be good incentive to actually choose hammer imo. |
what do you expect? a 30fuel unit which can deal with armys...and can move? are you lil bit drunk?
it gives u much advantages: you can lock down any area from the early game into the mid/ endgame...and the enemy need some nice MP to deal with it...combine it with a mortar emplcament or other indirect fire and a pak...now the enemy need double of the mp to deal with it which you need the build this stuff.
and the brit can now sit back and wait for the big army or can attack other areas...without the fear to lose the lock down area....for only 30fuel to buidl::
do you wanted to tell us other 30fuel units, which are better at this defence performanche
I expect it to have AA nothing more some how you suggested in your mind i was asking for more If your having bofors problems i feel bad for you son as it has been nerfed over and over, if they build it they will have no light vehicle game, as i told you its not just a 30 fuel unit you have to unlock it first it cost a shit ton of mp when brits are mp hungry already. Damn yes because a paks mortars liegs incendiarys grenades etc only have one use countering the bofors hahah , if your not going to make arguably the best at gun in the game anyway as a normal build order even with the 6pdr as ost then your retarded. |
lel...bofors cost the same like a 222. and can deal with armys, have great wiping vs infnatery, can very good dmg tanks, have a barrage to counter indirect fire units and pin infantery....anyway...if u thnik 30 fuel is expansive...than tell me what other faction get for 30fuel.
tell me pls and this unit must be better that the bofors...to remind u
Why would you compare he 222 to an emplacement that cant move im sorry just dont get? Its not even an AA vehicle ? 222 can go anywhere on the map and chase down infantry to wipe them ? |
lel...bofors cost the same like a 222. and can deal with armys, have great wiping vs infnatery, can very good dmg tanks, have a barrage to counter indirect fire units and pin infantery....anyway...if u thnik 30 fuel is expansive...than tell me what other faction get for 30fuel.
tell me pls and this unit must be better that the bofors...to remind u
Dont blob into a bofors unless your retarded? There is this OP button called retreat! When you see a bofors you hit it on impact and you will not get wiped. You also now permantley know where it is here is a hint, dont blob infantry at it again unless your force it to brace. It also cannot chase you as it cant move! It also cost fuel just to unlock and permently blocks you out from dingo car. It also cost fuel to build! It also does not “pin” infantry that was changed long ago unless your talking about the aerial barrage in which case it loses its direct attack feature |
Invisible tanks are bull$h!t.
Except when they’re M18 Hellcats in vCoH. Lol
Seriously though, any vehicle moving in stealth is stupid. Please remove this. Stealth while stationary? Fine. Stealth while driving? No.
I thought relic themselves said it was going to be patched a few back and never happened correctly with the stealth bullshit, what it also does in ff battles if say jp4 is the wounded tank your after and another tank is by it the dissapearing bullshit will make your ff shoot at the next closest vehicle waisting your slow reload time shot. Really good players know this and will actually exploit it by throwing a light vehicle infront of a jp4 wasteing your FFs round as the dissapearing shit confuses the ffs targeting. Ie jo4 appears ff barrel start to turn to maybe 30 degrees jp4 vanishes again before ff shot can be fired back |
Yeah it's terrible that a TD with a turret has a slow turret rotation speed espically when compared to the turret rotation speed of the jp4 and the stug. /s
You fail to mention that it has strong veteranacy bonuses that directly counter these downsides with a vet 3
Buff, +40 damage, that is unparalleled. Also having a low dps isn't that big of an issue when most of the time you are just taking pot shots at 60 range and the immediately retreating.
Also having a mutionions heavy ability that nukes any vehicle causes requires a lot of munitions? Boo-hoo. You paint the cost:benifit ratio to using the ability as much more balanced than it is in reality. No one is not willing to stare the munitions for a good chance to kill a tank, its benifits far outweigh the munitions cost.
Hahhaaahahhaha you have to get the FF to vet 3 first which is not easy to do and takes a while. THE TURRENT ALSO DOSENT MEAN SHIT BECAUSE IT TURNS SOOO SLOW, a jp4 can litereally spin in circle faster than the ff gun turns. As well as cheap jp4 rapes FF with its dissapearing bullshit to where FF often cant even return fire as it “dissapears” before it can turn its barrel 2 inches to return fire. |
While "free" is subjective, currently brits have the best healing as well as the cheapest tech cost pathing to medium armor. But the faction is terribly designed by making X OP so they don't need Y is a horrible style regardless.
I do like you shadow because you know that cronwell and comet were over nerfed. Thank you jesus. |
Thread: Snares12 May 2018, 02:30 AM
Yeah it does because any allied armor is easily damaged from any form of axis at making it snarable as axis armor brumbar tigers panthers etc have great chances of bouncing lots of forms of allied at especially handheld making them still in snarable |