Thread: IR Ht3 Aug 2019, 08:11 AM
Why is it ok for okw to have this when it super compliments non doct rocket arty and commanders with lefh? They took it away from british Valentine? Why ? That was doctrinal. |
The fact that I always see decrewed maxims scattered all over the battlefield and nobody really cares to pick them up, while a decrewed axis HMG will send players into a feeding frenzy to get their dirty hands on that sweet weapon, tells me that "MG34 is the worst MG in game" is not really a truthful statement.
The MG34 performs well enough in my view. It has a wide arc of fire, cheap price and suppress quite fast. If it needs a buff it would be something like add +1 man and an extra 40 mp to the price. Then it has a little better durability and staying power.
I always grab (if pop limit will allow it) every mg42, 34, pak, or turbo mortar. ITS HILARIOUS how good mg34 is at suppressing multiple volks, that no allied mg can seem to do bar a vet vickers in a house. Watching okw suffer because they cant blob because i stole their mg, priceless. |
double bren 5 man IS will never be too strong until they nerf PF's. If they do nerf IS then vickers now has mg42 pen capabilities or should I rely on my AEC or bofors that cant move to stop okw super blob, because 5 man IS with double brens is one of the few things allies have that trade with them. |
The maximum chance for a Vet 1 Jackson HVAP round to bounce off a Vet 2 Panther (ie: one with skirts) is 12.6%. Without the skirts, that chance is 3.8%.
Possible? Yes.
Probable? No.
Once the Jackson gets its veterancy penetration bonus, it's guaranteed to penetrate any Panther at any range with basic rounds.
Whats the chance with a vet 0 jackson to pen a panther with money rounds |
It can do that with its HVAP rounds. It's a good tank.
The problem isn't the 76mm: it's the uparmouring upgrade it's bundled with. That upgrade makes standard Shermans able to reliably beat enemy medium tanks, leaving the 76mm without a niche to fill.
Those two abilites tread on each other's toes hard and shouldn't really be in the same commander.
Problem is HVAP rounds are too inaccurate, have a reduced fire rate and not enough pen at medium range, two of them with HVAP are still largely ineffective against panthers or tigers, not to mention at that given moment you better have the right round equipped if not you have to switch and its a dead tank. Ai rounds also suck but id be happy with them present if the HVAP did something more.
EDIT by dead tank i mean its inna state of purgatory, should it really have a longer shot timer on HVAP, when there is already a coold down on timer on switching rounds like? |
The AP round has like 220 penetration at close range (Panther has 300 armor) but at like mid range and long range its only like 20 or 30 better penetration than the Anti infantry round, which has a 4 second reload rather than a 6 second one
Edit: Im gonna edit in the penetration stats if i can find them in patch notes
pening at farther ranges would help, it dosent have super range or vision |
Ya it's okay, It would be better to get an m4a3 vs infantry and a jackson vs tanks. The m4a3's in that doctrine get 700 hp and bonus armor which is a massive edge over the m4c. i want a sherman that can fight panthers, the reg sherman is a better choice in that doct for adding armor idk that the 76 has any bonus armor just the round switching ability but both rounds suck at doing there job, why cant the at round have jackson like pen? I dont see how it would make it too strong it still has to get closer and could possibly defend its self against panthers, that and the AI round is shit. Tired of jacksons and ai infantry every game.
Edit let me be clear of course not win 1v1 against a panther just be able to pen one or other axis tanks that get out of position, or making a panther pay for diving. |
Anyone feel like this tank is a bit lack luster? For one it micro taxes the hell out of you and I feel like the round change timer is way too long to be able to plausibly use it effectively. I do not mind the micro tax but if you consider the micro and timers it takes AND how un reliable and un effective it seems to be. I think the round change timer and micro is ok if the rounds actually did what they were suppose to. Im not a stat guy i know a lot of you are but something seems off with it, it missed all the time, feels buggy when it fires, produces little results when using AI rounds vs AI, AT vs At. Wtf is its place when it is not effective at either, id rather it cost more if it could do BOTH of those things better. It should be able to not like it has amazing armor hp speed or anything really. I mean ive had a few miracle moments with it but ive also had at guns kill snipers so. I mean why cannot it not be a risky tank to charge a panther against if it has the right rounds, right now its not just another pos sherman version that even 2 of them a panther easily bullys both that dosent work because its lack luster in both departments. |
make Lt a sniper type unit, similar to like pathfinders but the only the LT and like a 25 chance to gib a model would be interesting |
So how exactly does vet 4 let Volks outdps Riflemen?
Dont they just out survive them, usually comes down to VP battles, volks can put up with a lot of abuse from late game units, arty, rifles cant, they start having less and less time on the field, volks more. Its not like rifles drastically out dps them, they can stand there and ignore rifles for quite some time. They can still anyway just throw flame nade, make rifles move volks win. |