it's literally the same stuff as ur old thread
https://www.coh2.org/topic/103793/why-does-rak-need-retreat
"I see no reason for it to have it anymore. It's got almost the same range as all the other AT guns, camo at vet1, and a 5-man crew to prevent it from getting instakilled by explosives (which now makes it almost impossible to grenade to death even retreat notwithstanding). Removing retreat would make people actually use it like an AT gun instead of just blobbing them up in groups of two or using it like an infantry squad with a giant AT rocket."
"No gunshield and 55 range.
/thread"
always same arguments
Well cause it is true also doubles as a free scout tool too. Cant be everywhere at once and once you see the rak push send allied inf you hit retreat do it again click A move amazing. No way to punish it with out a calliope really. |
Well nerf the pak howie then deal with double liegs camped around schwerer, nothing but constant harrasment and none from usf. Liegs not as good as the pak howie sure but you can full court press the pak howie impossible to do to liegs not to mention once stuka comes just delete it wowowowowowoow ok. |
Spacing of the troops manning it is really good now too so grenades dont even have a good impact |
There are certain maps such as crossroads winter that allow the placement of the Tier 4 OKW Schwerer structure near a base entrance while its main gun range can effectively cover and zone out both a cutoff and a fuel on that side. This allows an unfairly powerful strategy of safe Schwerer placement that gives you way too much of a benefit, allowing you to lock down that fuel point and then focus your entire army's attention to the other side, effectively denying your opponent any side switching while you're free to attack his side's fuel. You also don't allow him to switch sides if you take the side he's on, or harrass your fuel. This leads to very consistent fuel income that can be combined with a BGHQ tech path into a very fast P4 or doctrinal Ostwind. The counter strategy of building one or two AT guns to kill the Schwerer is too much of a requirement and risk (720mp spent on AT guns to kill it and you're losing infantry fights hard because of it) vs OKW having 0 risk in just placing it outside their base where they can reinforce and come out to fight it, not to mention how quickly Spios can repair it and allow the okw army to flank the AT guns and if they win the engagement it's gg because the infantry retreats but the AT guns can't. This strategy is too powerful for too litle a risk.
My proposal for a solution to this issue is a reduction of the T4 building’s gun range from 50ish to 40m, reducing its zone of control and allowing harrassment of either fuel or cutoff or both,
This guy must be a genius or something. Iq of 110 or more he gets it. |
Soviets still suffer from the weird gunner killed Repeat and die okw flame nade and 22 flamer, basically.
Then stuka comes and deletes them anyway, that at gun is annoying delete it😀
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Also shadow i should mention ewww what an ugly wall of text omg the bias hahaha |
What is the damn end of quote html i accidently deleted it apparently |

Bofors is 10 pop.
1 pop drains 1,5mp from your income per minute.
10 pop drains 15.
Over 5 minutes its 75mp and it just keeps going up, its a dead weight when opponent just ignores it and if its too aggressively placed, its not going to pay up for itself as, being as weak as it is, it can be easily countered by anyone who isn't strategically challenged.
This is not taking into account you being completely bullied by LV, leading to loss of further mp and map control, because your most potent counter can not even be built anymore. But hey, you sit on that one fuel tho while losing everywhere else, because 20% of your early game population can't even move.
Schwerer is a relic of ancient OKW design that forced them to go forward with trucks and consolidate around tiny part of the map. It should never be free convenience post rework.
The only thing keeping it SOMEWHAT in check is the risk-reward factor of potentially overextending and losing it, but if you place it reasonably, congrats, your cutoff is now immune to contest for next 15-20 minutes.[]
What it does when a big push is happening shuts it down, allies are suppose to win early yes? But never can because of the auto cannon truck that delays the game enough always for okw to start steam rolling, this is the reason i never play them hardly any micro just blob with rakatens win win
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a bofors is harder to kill than a schwerer...and it cost only 1/4 fuel from the schwerer...and can brace...and can go into artillery mode...and can use groundattack...and you can chose the target (noo..dont shot the t34...shot the penal!)
Its been nerfed for a while and all you have to do is simply trick the bofors into bracing then launching real attack. Mg 42 guarding pak or 2, rakaten can out range it, ost mortar, liegs. Okw flame nades. All are things your going to build anyway so its like like you were forced into something you did not want to build. Brits have zero counter to you doing any of this maybe flank with an is and throw down area of denial arty then just wait go back to assaulting it they wont have a dingo car so lol. I didnt know building a schewer locks you out of a main light vehicle counter. I mean if i see a bofors id prolly just make 22s or a luchs and dance around other side of the map they have no snares do circles around 6pdr nothing they could do about it |
Also incediary did you check my arranged team prolly not. Amazing the win percentage difference. |