Your playercard says all - L2P scrub. U don't like 1v1 cuz it's boring? Your 4v4 rank is so low, you'd probably rank around 2000 in 1v1. That's probably the reason u dislike 1v1 because it's a game mode that actually requires skills.
Players like u need to stay the fuck off the balance section.
I recommend that you try 1v1 and 2v2 as 4v4 WAS, IS, AND ALWAYS WILL BE an unbalanced clusterfuck of a game mode.
Lmao playing with randoms. Half the time they quit or someone coh2. Bug splats auto loss. In 4v4 to win with allies you have to basically be on discord and have a full team. Same is not true in 4v4 playing axis random, longer the game goes the more hopeless your chances. They take less mp bleed your take more. They overall have way more durable effecient unIts |
Oh great Sanders community balance man please enlighten me maybe we can at least get arty flares fixed everyone asked for last time but it was the prerogative last time cause you chose it to not be |
Easier to play axis with randoms than allies, Fact. Okw make pansifusiler or mixed blob. Amazing. Then make some raktens attack move them with your army. Amazing. Then make jagdtiger or kt. Wow. |
Lmao so axis have no advantage vs allies in 4v4. Ok. |
A lot of you dont care about 4v4 thats great i dont care about 1v1 its boring. Also i believe statistics say more peolple play 4v4 than any other category.
It really sucks right and here is a few key points on why.
Allied mediums, almost every axis unit has snares a snared allied medium is a dead tank almost guaranteed. A snared panther not a dead tank even snared reverses faster than allied inf can chase it (plus they only have zooks most wont pen). Plus health buff makes it perfect for behind enemy lines attacks with no reprecusions. Allied medium reverses slower shrek blob when shrek does basicly same dmg as a main gun tank hit.
Okw poor design flak truck denying area, even if destroyed by the time it is dosent mean much vs area denial it already caused and the forced all in type of attack it forces allies to use, if it goes wrong way game over.
Super tanks always been fucking dumb build one elephant now all allied armor is useless while you have free reign to use your tanks. Only countered by mark target and heavy all in allied td manuevers also if the guy has a brain prolly all dead allied tanks if he clicks the u button and reverses it, spotting scopes plus most likely an okw partner with arty flares you would have to be a fucking moron to lose it.
Blobs only truly punishable by allied caliope(doctarate required) and a close range katusha ( highly risky takes time to fire unlike alpha strike werfer (oddly really hard to hear with other shit going on) apparently some people dont know how to use it because it deletes units and only has to fire on volley before you put it back) our mgs none of them can pen more than 2 squads and it has to Be microed to even do that. At the same time axis access to blob punishable tools non doctrinal. Promote your blobing but not the enemys.
Arty flares??????? Why is this not fixed. No flanking manuevers cant even set my mg that cant pen units unless supported but they know where it is fucking rediculous.
Allied vs axis inf, well you have great close range units, that great dosent mean dick when i lose 2 models on approach now does it into your fusiler blob. Worthless. Sure i can hide around corners, grenade your blob dosent really seem to matter.
Special note for cry baby okw: they never had a medium tank, people cried they got the best non stock Medium
One, never had artillery because they had non doc stuka that is capable of countering allied artillery, tanks, wipe squads, and make team weapons un recrewable, crybabies: its too hard to counter british emplacements, brit emplacements Were nerfed hard cant survive 30 secs vs a good player with out arty, now in every single 4v4 okw lefh arty hard to get past the flak truck and the fwd retreat, weird sounds like bofors aand mortar pit hmmm. Point is they only got lefh for crybabys that couldnt use alll the other tools to counter brits emplacements in the first place. Brit emplacements get nerfed to useless but okw keeps lefh i dont understand how anyone can see that as wrong.
Okw crybabies claiming they have no
Garrison clearing tools when sturms usually will get to said garrison at first if not can go to a side with no windows and win anway because they somehow shoot through walls, relic gives them flame nuke only its great at death looping all soviet team weps and pretty much great at ensuring winning all first enouncters still
Late game your axis and losing just spam panthers and shrek blobs it will win every single time. Allied inf cant kill any of the shrek
Inf fast enough they just ignore you and or have grenades to make up for it. Allied inf has no at unless you want to blob rangers with zooks, other hand you catch and isu152 off guard with shrek blob its dead. I find it hilarious that in 4v4 smart axis players nust spam shrek blobs and panthers, panthers mg should have shit AI i call it the machine gun carrier its better at killing inf than the eZ8 and thats hilarious. Panthers have too much health allied td spam cant even deal with it.
I mean isu152 HE rounds are saving grace, calliope, priest, maybe croc church, other than that we have shit tools to win a 4v4 on equal skill
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Its always been crap design if nothing else it delays the game long enough before you can take it out they are already steam rolling, and they can build another one not like its sudden death. With fwd retreat truck right behind it. Guarantee to not be harrassed think of british fwd retreat or usf lmao wouldnt it be great if you had an auto cannon to make sure they cant harrass |
Wow ok then fix OKW’s too. sure small circle but not enough time to get anything out of it unless the very edge it it guarantee kills every single unit And even retreating ones. Put it on USF fwd retreat lmao a joke you lose everything ts fine though. Abusive 4v4 kinda like 3 or 4x falls that no allied inf can fight |
Ez8s main gun is just too inconsistent against inf. I also feel like its acceleration or speed could be improved as the panther already beats it up but can also easily chase it down.
76 im just not sure about in 2v2 and up its pretty worthless, the extra micro tax of switching rounds plus the low hp make it a bit lackluster. I do use it in 2v2 sometimes because it can work with cav rifles on some maps with there potent early/close quarters game giving you a early fuel advantage and having the satchel charges that make up for some of the lost AT. Usually tho i will still get the reg sherman first, then accompany it with the 76mm with hvap on, but getting a jackson behind the 75 is probably more effective. Maybe if they let the 76mm get dozer blades as well would make it more interesting.
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Pff if anything I find them a bit op as they have the ability to counter most things, especially some maps where its an easy cutoff chokepoint. The first engagement of the game they are weak but things heavily change with the upgrades and vet to where they turn into monsters and start bleeding you like crazy, why it only gets harder and harder to bleed or trade with them. Hard to stop them with mgs as long as they somewhat spred the blob out as they tend to snipe the gunners pretty easily especially upgraded. 4x fusilers and double rakts all they have to make then just blob until Tiger. Also extremely hard to wipe late game even with heavy artillery because of the 6 men makes them more resistant than late game volks. |
This whole topic is about OKW flares so ofc i would assume you'd be talking about. yeah Ok, i misunderstood no need to cry like a little wus.
Calling this ability a "complete joke" or other people have said "absolutely broken" is a definition of a exaggeration. People making it seem like its some ground breaking ability which its not. Did i say it should be uncounterable? stop putting words in my mouth, right now ther are more pressing issues that needs to be balanced, maybe in the future if they start looking at rebalancing recon options for OKW (like flares, IR half track etc.) it will be dealt then, together. Not picking and choosing what you like and don't like about OKW.
This is hands down one of the most pressing issues in the game at the moment that should be looked at. It is a legitimate map hack. In 1v1 maybe not as much, but still so as you can have a stuka with cmd panther. Team games it is a joke. If their partner makes a stuka, or makes a werfer targets lit up all day. It stops UKF and USF being able to use any fwd retreats. It improves targeting greatly if their team goes Lefh. Improves some call in abilitys. Stops the ability of your team to set up flanking manuevers or traps as they can see it coming. Stops brits being able to use any emplacements late game especially the 17 pdr as they can see it being built and just rush it. Not that it would have much of an impact anyways they would already know where it is. Positioning of MGs and where the AT guns are at. Makes for the best and most reliable rcon in the game to call in take out allied artillery pieces. Is the best and most reliable rcon ability in the game with no draw backs whatsoever and uncounterable. Just It going off every 2 mins makes me have to rearrange my entire back field.
But yeah its not that bad |