If it was agains t70 or quad. It still remain the Same - it screw belence agains usf becauee it was untested.
What's funny is we don't know if the t70 is that much OP in this current state and if 221 can counter it well since the quad is better.
Thread: M5 Quadrush26 Jul 2015, 20:43 PM
What's funny is we don't know if the t70 is that much OP in this current state and if 221 can counter it well since the quad is better. In: COH2 Balance |
Thread: M5 Quadrush26 Jul 2015, 14:38 PM
"Finally i can be in top 10 with soviets with this buff" This is not true at all in fact. They buffed the 221 because the forum here and official were full of "OMG Ostheer has nothing to deal with the T70" "T70 rush everywhere blablabla..." to end with m5 quad rush being even better. What will remain is: Or tomorrow Relic proposes a quick fix for the M5 or in a month with the Brit release and Ostheer will keep is 221 overbuffed vs USF. And USF can wait a month or even more to be patched. In: COH2 Balance |
Thread: USF - Worst faction in COH History25 Jul 2015, 13:37 PM
Relic didn't fear at all the changes for Ostheer would make the faction dominating USF early game but still is able to proactively boost Ostheer mid game because you know maybe USF could have a windows to dominate in return for some time. While the faction remains the best end game faction with best stock tanks and possible call-in. It is amazing that they implemented all changes from the alpha excepted USF's ones. And now they are acknowledging the situation is broken. Just have to wait 1 or 4 months. In: COH2 Balance |
Thread: Make Falls and Obers 5 man squads24 Jul 2015, 21:55 PM
For wiping 1 squad with a Scott, how many time do it miss its target before? I have seen countless of players rushing a position defended by a Scott, having lucky miss until finally the scott wipe the squad at the 4th/5th shot. People tend to only count when it wipes, but never when it misses before the wipe. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee19 Jul 2015, 07:20 AM
Isn't the 222 buff simply too much vs USF (not talking about Sov). -1_ Sniper still have his incredibly RoF. As USF unless a lucking flank you are most likely going to hurt him a bit only. -2_ 222 doesn't cost anymore ammo for its upgrade. the time to get the 5 more fuel is lower than the time to upgrade the 221 to 222. So the only difference is in the ammo cost + faster on the field = lowest m20 dominance on the field. -3_ instead of saving your ammo for an early 222, you can safely build a medic bunker really fast early game. -4_ Sniper has now access to a faster healing bunker + a stronger and faster 222 to cover him from m20. -5_ You can replace the medic bunker by faust if you don't need it that early. I'm planing to play Ostheer this next patch and this is clearly the idea I have in mind for a BO vs USF. In: Lobby |
Thread: Medium callins are fixed, but...18 Jul 2015, 19:58 PM
With the new patch Ostheer is going to have a really solid early game, so giving room to SU and US in mid game to use their medium tanks doesn't sound incredible to me, Ostheer still have T4 panther to dominate them + potential Tiger in the long run while a Sov player or a US players will have nothing more powerful than T34-85/Ez8 if they choose those doctrines. OKW is the faction that can build fast shreck + raken and in its T1 has the medium tank best hardcounter unit: jpz4. Not saying the patch will not show some balance issues in the long run but so far with what we have here, nothing sound wrong. In: COH2 Gameplay |
Thread: New Incoming Teching Costs. 15 Jul 2015, 10:55 AM
So these are the new costs for teching that will be with us on the 21st. lul what a biais assumption. If Werhmarch wants to skip building and rush T4, they only need to pay for their tier upgrades, not their T1,T2 or T3. Not realistic? but it is the true. Because seriously assuming USF can rush T4 without BARs or ambulance is absolutely not realistic as well and it doesn't bother you to set it as a valid rush method. In: COH2 Balance |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 09:54 AM
just asking as a noob.....but, why flanking is not an option? you don´t even need smoke as you may need while flanking a machinegun....more than than, no other sandbag will protect the flanked sandbag as it will happen when flanking a machinegun with other one covering the flanked one... Lol Flanking, looking at how any Axis player in the thread just dodge your post, I can tell you flanking isn't an option for Axis, its too complicated. If they can't go straight in with a blob and win, this mean the Allied stuff opposed to them is OP. In: COH2 Gameplay |
Thread: Im not saying Germans are OP, but....14 Jul 2015, 12:29 PM
Your logic works in 1vs1 and 2vs2, not above. How can you explain that in 1vs1, excluding period of big flaw in the balance, the average looking for a match was 40/60 one way or the other but in 3vs3/4vs4 it has always been 80% Axis 20% allied? Suddenly in 4vs4 people like to play Axis because of bad guys are good looking? But not in 1vs1? 1vs1 is more difficult to play, you need more skill apart from doing some cheesy strategies, and same here, 1vs1 cheessy strats require way more skill and practice than in 4vs4. So people are playing Axis because in 4vs4 those factions are noob friendly. Of course there are still a base of real Axis fanboy, but the true is make it harder as it is in 1vs1 and you'll see people playing both factions. I mean, people are saying that in fora, "I like to play Allied but since Axis is easier in 3vs3/4vs4 I play Axis with my friends because: 1- I want to relax and play easy 2- My friends want to relax and play easy 3- My friends are noob". In: COH2 Balance |
Thread: Patch July 21st preview with Dusty and Luvnest13 Jul 2015, 20:50 PM
Didn't see any stat improvement for the pack howy so it is still completely shitty. I have try to make use of it but it barely touch any target. Too RNG. Not sure I'm gonna buy it because it is cheaper now. Stuart is not really king of anything, it is a "not that bad unit" but doesn't make the investment interesting compared to T70 and Luch. Stuart was interesting because of early dominance of Mg42 and fast P4, now the medium are a bit delayed, T1 is probably becoming viable again. Later medium also means for USF having more trouble to deal with LMG42/volks shreck spam. I don't really understand why all those changes but nothing for the USF to diversify its opening and an easier access to an AT platform like any other faction. Imo, USF is going to be more T1 / half-track (cheaper and faster to build than the Stuart and have better impact vs inf) + BAR/Zook upgrade to counter any eventual light vehicle. or simply as usual skip light vehicle for a fast sherman, it cost 30 fu more but you save 15 fu with the BAR/Zook, so only 15 fu. Building an early fuel is going to be more important now. Last point, seeing how USF is still paper tank, delaying them means more counters ready when they hit the field. In: Lobby |
82 |