Request: Change ability
Reason: Useless, redundant
Content:
Change mg and atgun paradrop into british Air Resupply Operation ability.
Add p47 strafing or loiter recon from Calliope commander.
(Optional)Allow pathfinder from building.
I personally give you a 0/5 for bad formatting.
To be nice, I'll do the corrections for you:
Title: "Adjust Airborne Company's ATG/ MG drop abilities"
Content:
-Insert reason for thinking it's useless and redundant, followed with
-Consolidate MG/ ATG drop abilities into a single ability plus other benefits
-Followed with a coherent reason as to why you think this makes the commander a useful and unique benefit as well as proving superior to current configuration
You're welcome.
As for the idea, some problems:
First, IMO Airborne is arguably the least head-ache inducing and most useful/ versatile of USF commanders- without having to choose LT or CPT you can actually spend manpower to drop weapons without researching either tier; all you need is more manpower and a squad o pick up the weapons for immediate use. And did I mention you can drop them anywhere with LOS?
This means it is FAR more flexible than the idea you bring up, which is consolidate both drops into a single instance (how it is now, you can choose MG or ATG anywhere, separately; with your idea, you must get both at once, presumably for a higher lump sum cost).
If you train HMG and 57mm from your base, the cost is, I recall, respectively 280 + 270 manpower for a total of 550 manpower (in addition to 7 popcap for each unit). Your idea however turns that cost into a mere 50 Munitions for each....and that's on top of the ability for all airborne in the sector to reinforce without the need for beacons or halftrack/ ambulance.
For the cost of less than two Grenadier LMGs, you can drop weapons that can suppress enemies and deal with armour, plus all your elite units can reinforce without any of the usual tactical limitations, and presumably, in enemy territory as well.
Obviously your idea is "use just airborne for everything without having to use ambulance". For only 100 munitions. Building beacons would then be pointless since you can spend 100 munitions to have a bunch of benefits on top of reinforcing without the need to consider usual reinforcement mechanics.
Oh yeah, and since it's two abilities combined into one with an additional benefit, the extra slot is given for a second airstrike capability.
As for comparing UKF's Air Resupply Operation, consider these:
-It is not a commander that comes with two elite unit call-ins (I don't consider Salvage Engineers a viable combat unit so they barely count as a unit call-in)
-The cost of their ability is more than yours
-Infantry do not reinforce, they reinforce faster, and only when friendly territory. It's designed in mind synergy with forward bases.
In any event, I would love to read your reasons for calling these abilities useless and redundant. To me, they are great way to bypass the usual LT/ CPT limitations all for a bit of extra manpower (and LOS).