I am against removing FRP. It's pretty much the only reason I bother playing on larger maps. In small maps wouldn't you not bother setting them up due to the much lower retreating distance?
FRP also cost resources, even Major cost resources to deploy, and while he is mobile, he is also a 3-man squad. OKW's HQ truck requires deploying first, and cost more resources. UKF can upgrade every Assembly, but it's still costing you.
Technically, you can play as all factions and ignore the FRP capability.
I've won without using FRP and I've got my arse kicked relying heavily on it. It has it's advantages but it also has its drawbacks. If you (or your teammates) don't screw things up you can have the cake and eat it too. FRP can be easily exploited by an enemy with Katyusha or Scott that wipe your depleted squads.
And I doubt Relic will go out of their way to remove FRP yet somehow retain it for 3v3/ 4v4, if that's even possible.
And if FRP is removed, the situation won't be resolved. If the problem is blobbing, then the fact is they can blob back to someplace besides HQ sector. People aren't going to not blob just because they need to go back to HQ now. You already have that when HQ truck or Forward Assembly is destroyed.
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