Blobbing is discouraged because concentration of force in a fixed predictable location, resulting in easier time wiping it out. I don't blob and retreat when I know the enemy has the means to kill me off as I do so. Which means that 300mp could very well have been for nothing...especially if Mechanized HQ gets destroyed because I opt to fall back to base.
Ideally I would like it available to all factions, EVENLY*, but without massive changing and re-balancing* that is simply not possible, an I highly doubt relic would go through that much effort when it is easier just to remove the skill.
* they would all have be non-doctrinal, and cost/time about even or on-par with their benefits.
**without giving a new unit or ability to halftracks, Soviets and Wermacht would have to make the bunkers retreat-able. and give soviets non-doc forward HQ... or something.. whatever is way unlikely given the glacial pace relic works the balance.
I've tried a mod where Ostheer's doctrinal Field Artillery Officer could use retreat point, effectively becoming the USF major in function. Makes it a lot like OKW when you build bunkers around him, but like Major, hes just three guy squad that can be wiped easily. Obviously restricted to commanders that use him, so you can never get FRP and Tiger for example.
I find the mod very useful when playing large maps like Lorch. It's not an original idea but it certainly makes playing Ostheer on large maps much more bearable, given USF and British's own FRP ability. The author didn't make a Soviet equivalent though.
I think at least from doctrinal side FRP for Ostheer/ Soviets would be interesting. I'd think it would have to be rather common unlock though; however, one can easily look to the least-used Soviet/ Ostheer commanders for a solution, if you add a FRP unlock to these commanders they would prove immensely useful, though at the expense of calling in Tiger or IS-2. But making them doctrinal will also discourage these commanders from being used in matches where FRP is likely not a priority, like the smallest 1v1 maps. But then again if they are added among the useless commanders that's not going to be as big an issue; in small maps I'd still prefer a Tiger or Stormtroopers instead of being able to retreat Pioniers to a nearby bunker.
I don't know how it can be non-doctrinal: putting in a unit like Commissar would make it too similar to USF major, and problematic if he can comes earlier (USF is T4, whereas British/ OKW can be T1, ignoring the upgrade cost) as he's a squad by himself and not an upgrade like Major.
I've seen mods where there is a distinct Luftwaffe Officer squad with his own portrait, but we still have the same problem of being too similar to USF Major etc. Given they have bunkers I'd say Ostheer deserves FRP the least, so making it doctrinal is better option, on top of maintaining asymmetrical design. I suppose bunkers could get a fourth upgrade that precludes the other three, but while the interface makes that possible I think it looks weird to have four upgrade options. Unless you want to upgrade after a previous upgrade, which seems weird, though more balanced as that means more resources and more time spent on an FRP for units you don't have yet and may not afford. Then again, there's Fear Propaganda Artillery that forces units like AT guns to retreat, with no speed or accuracy benefits.