It's 250 muni already,and the first shell need 3-4 sec delay to land
I wrote that it costs 250 munitions - I just say the ability cost needs to be lowered if its gonna get nerfed
Thread: Concentrated Fire Operation too strong17 Oct 2015, 18:43 PM
I wrote that it costs 250 munitions - I just say the ability cost needs to be lowered if its gonna get nerfed In: COH2 Balance |
Thread: Concentrated Fire Operation too strong17 Oct 2015, 15:31 PM
The concentrated Fire Operation from the Special Weapons regiment is too strong. They are two problems with the ability. It can be called in without having Line of Sight and it one shots OKW trucks. It's basically an I win button that can not be avoided. Compared to railway arty the first shell comes in faster, taking into account that you don't need LoS you can easily destroy retreated tanks since usually people don't overwatch units that are far away from the frontline, getting repaired. These changes need to be made: It needs Line of Sight to be called in. It should leave OKW trucks with 20 % health remaining. Munitions cost lowered to 200 from 250. In: COH2 Balance |
Thread: Strategies for 2s (All Factions) What to use? 16 Oct 2015, 17:20 PM
checked your replay, if you still have questions don't be afraid to ask. In: Strategy Desk |
Thread: Teach me16 Oct 2015, 17:20 PM
Hey I watched your replay and here is what I noticed: 1. You upgraded to AT nades when there was not really the necessity for it, sure you want to anticipate vehicles that might come, but usually early axis vehicles are not that punishing if you have no at nades before minute ~7. Molotovs in early game would've helped you more, your enemies were blobbing hard and had bad micro in general, your team mate used them and did a lot of damage in early game with them. 2. You were floating always a lot of munitions, but not putting down any mines or demos - that's something very important to do as soviet to get some lucky wipes on the enemy or keep your flank secure on minsk. 3. At one point you had to steal an MG42 early game, but instead you decided to push to the medic hq with 2 cons squad. There was really no reason to do it. Your enemy can outreinforce your attack and it will be fought off. It's important to get a "feeling" when you can push and when you should fortify your position (mines) in order to fight of an incomming attack. 4. Your Kattyusha was the right thing to do and 2 Kattyushas would'e been even better to dislocate the axis fortifications, especially on minsk you can't really dodge arty in a 2vs2. 5. Try to counterpick the doctrine choice of your opponents, they had fortification and elite troops. You had an ISU commander for it, kinda the perfect choice for minsk when your opponents don't have a Jagdtiger/Elefant as you can't really flank it on minsk when all the flanks are mined. 6. At some point in the game you and your team mate were not really working together, it seemed like you both played like 1vs1 while your enemies stayed always together in the middle. Especially on minsk team work is important. In: Replays |
Thread: PG being incapable of anti-inf with the double shrek upgrade16 Oct 2015, 08:22 AM
I'm still mesmerized by the fact that Pzgrens cost 340 mp, just 10 mp less than Commandos. In: COH2 Balance |
Thread: Strategies for 2s (All Factions) What to use? 16 Oct 2015, 05:47 AM
a lot of text.... Just post a replay - it's always hard to say what you can do better if we don't really see how you play. In: Strategy Desk |
Thread: 2 OKW vs 2 SOV and maxim spam16 Oct 2015, 04:58 AM
definately not true. I play double okw with my mate and we are currently ranked 15. My other mates play also double okw and they are ranked 4 being undefeated. In my opinion double okw is much stronger than double ost and equal to mixed axis. In: OKW Strategies |
Thread: M26 Pershing performance discussion 16 Oct 2015, 03:51 AM
Core units are not limited. Otherwise you would be also only allowed to build one churchill.
He already said Comet 1.5. You could give the Pershing 960 HP, 300 Armour 45 to 50 range, anti inf / anti tank gun and it would be perfectly fine. Heavy call in units should be limited so you actually use combined arms. In: COH2 Gameplay |
Thread: M26 Pershing performance discussion 16 Oct 2015, 03:24 AM
It should be like the comet/panther imo. A clunky slow ass tank just doesn't fit the USF faction. Additionally it needs to be limited to one and vehicle crews need to be disabled for the Pershing so you can't bypass the limit. In: COH2 Gameplay |
Thread: Stuka Dive Bomb AoE... Has it been buffed indirectly?15 Oct 2015, 21:37 PM
Since we have removed the ability of building Howitzers inside the base, what is stopping us from removing the ability of using offmaps inside it ? this In: COH2 Gameplay |
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