It's the best healing system imo because it allows you to soft retreat units that are on low health and have them patched up in no time on the front line.
Or situations were you win engangments with a lot of entities remaining but on low health, forcing your enemy to retreat while you can just heal where you fought.
I wish the sturmpio heal would be like this, it would allow you to do games without ever setting the medic hq up.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Brit Mid to Late Game Healing15 Oct 2015, 21:05 PM
In: COH2 Balance |
Thread: LeIG AND Packhowitzer are useless without auto facing15 Oct 2015, 20:10 PM
I appreciate this change, actually it was annoying that the isg/pack howi rotates and targets the squads I don't really need to focus/suppress. In: COH2 Gameplay |
Thread: Universal Carrier15 Oct 2015, 00:08 AM
Making sections able to shot from inside would make the bren upgrade on the carrier obsolete. Also green cover on the move would turn brits into a strong early game faction, which would contradict with their weak early - strong late game design. In: COH2 Balance |
Thread: Ask the Strategist!14 Oct 2015, 23:31 PM
hey guys! ive had issues with late game infantry. the allies have lots of automatic fire and as an OKW player i dont. volks get wrecked. falls are doctrinal but lose to elite allied commandos or paratroopers. and obersoldaten seem to suck when the allied infantry rushes them! any ideas? Hey answered some of your questions regarding the game in your replay thread. Jäger light infantry is a bit tricky to use, they have a single g43 sniper rifle, which will snipe models that are below 75 % health. That means you need to use them with a dmg source as they don't make much damage on their own. They are really good to snipe retreating squads and snipe efficiently models when used in pairs. G43 upgrade on Panzerfüsiliers buffs their dps at all ranges, but especially in close range they becomme strong. You can use them as generalists infantry, since they have 6 men and AT nades to protect your vehicle from flanks. In: Strategy Desk |
Thread: axis loses vs russia and brits14 Oct 2015, 23:28 PM
Hi, this map really encourages close quarter combat, that's why volks are only useful for flame grenades on this map. On this map I usually build a second sturmpioneer after my first volks is out. If you manage to keep your sturmpioneers alive they vet really good and start to be really strong. The problem was not really the shocks and commandos pushing to your position, but the fact that you had nothing to stop them or rather nothing that protected your medic HQ. A schwere panzer hq would've been here good to protect your medic hq. After that you could still get a jagdpanzer or rather a panther on this map, since it's all about close range fighting and the Jagdpanzer gets easily outflanked and can't really follow hurt tanks because of all that shot blockers. Something in general, keep your jagdpanzer behind, don't keep him on the frontline unless you can support him with troops. Both times it died you got rushed by cons and at naded. Fallschirmjäger are good at all ranges, but they don't excel at a specific range, thus they will lose to shocks & commandos on close range. On this map, panzerfüsiliers would've been better from your commanders that were available. I personally prefer spec ops on this map because STG44 obers are really good here. If you have additional questions just ask. In: Replays |
Thread: Abuse14 Oct 2015, 22:59 PM
Don't want to load - what happened? In: Replays |
Thread: gg i mean gg i mean you GG bye gg Kappa14 Oct 2015, 11:57 AM
Very entertaining game, gg sayers get what they deserve! In: Replays |
Thread: Is USF punishing to play still?14 Oct 2015, 11:02 AM
I'd say the only thing micro intensive about the USF is the management of several medium tanks in late game, but hey you have vehicle crews and super glue for that. Other than that, except for maybe changing the major retreat point once in a while, I don't see what else is micro intensive about them. On Contrary, I often see players blobbing several rifles in early game and be astonishing successful with it. Pershing is coming, don't worry. This picture is a fake... Pershing is comming but not that OP commander. In: Lobby |
Thread: lets talk about medium tanks vs schrecks (AGAIN) 13 Oct 2015, 19:46 PM
In: COH2 Balance |
Thread: lets talk about medium tanks vs schrecks (AGAIN) 13 Oct 2015, 18:03 PM
lso the range of schrecks are crazy. Basically it's like a at gun (not quite) but still darn far. Meanwhile zooks you gotta be right next to them. Schreck range = 35 Bazooka range = 35 AT gun range = 60 In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-3,077
46656454724525944873425603296032885316543078530126
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