Yes I started to use 3 of those bulletins as Ostheer and it became much easier to handle all those Riflemen and Shock Troops trying to escape the arc of fire.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Do HMG fire rate bulletins stack?25 Dec 2014, 04:38 AM
In: COH2 Gameplay |
Thread: Commander - Fortifications Doctrine - Zeroing Artillery24 Dec 2014, 19:33 PM
Yes noticed this too. This ability literally drops a few shells for 300 munitions. Getting really tired of your shit Relic. In: COH2 Bugs |
Thread: المناورات يلقي الحلقة رقم -- THE WARGAME CAST24 Dec 2014, 19:29 PM
James Hale. He does it for free. This is how he spends his time. In: COH2 Shoutcasts |
Thread: Vonaston big mouth get's a cookie from own dough 24 Dec 2014, 12:25 PM
coh2 - the best soap opera In: Replays |
Thread: Doctrines that hard-counter other doctrines23 Dec 2014, 12:19 PM
So its OK for the B4 to be a hard counter, but not for the stuka doctrine. In: COH2 Gameplay |
Thread: Artillery: Soviet 152mm, Ostheer 105mm23 Dec 2014, 01:50 AM
I see the ML20 fairly often and it usually manages to get to vet 3. The LefH on the other hand I haven't seen in ages. The shells lack in punch, it hardly worth the popcap and the manpower. A Ostheer mortar / Mortar Halftrack does a better job. In: COH2 Balance |
Thread: KV-2 needs some adjustments23 Dec 2014, 01:47 AM
It's a niche unit, very powerful in certain situations. It shows it strength if you have a sight block that protects it from panthers and at guns. An example is the middle VP in the Lanzerath if you start from the forest side. In Coh2 it's not designed as a battle tank, but a really defensive Gun station. I don't really know how to balance the commander, surely I don't want the 5 minute T70 back. In: COH2 Balance |
Thread: GTX 970 and coh2 issue22 Dec 2014, 09:50 AM
Have you tried turning the vertical synchronization off? If other games run fine it's software problem I guess. In: COH2 Bugs |
Thread: Partisans are utter garbage21 Dec 2014, 14:37 PM
I think they would be fine if Relic gave them ability to upgrade their survivability back.
Yet a Luchs would never win against a ISU. Likewise Partisans should never win against trained soldiers. I'm more concerned about the future stealth devices, snipers and okw units have. Nobody is asking that Anti Tank rifles can take out crew members.
No, they have a multi purpose, spawn them once or twice in game for a surprise attack and then use them as a mainline infantry. While Partisans have the exclusive role to harass behind enemy lines, being totally cheap in mp costs. Partisans need a change, you have not presented a single valid argument why a completely useless, underperforming unit should not be buffed.
I tend to overdraw my comments to underline certain viewpoints. In: COH2 Balance |
Thread: Partisans are utter garbage21 Dec 2014, 13:31 PM
Partisans are bad because they are... Partisans, literally hobos that were unfit for military service in the first place. Yes, this game is not about realism, but it should keep immersion. The moment Civilians with stolen weapons can go toe on toe with war hardened, trained veteran troops the immersion completely breaks. Like people already mentioned, their role is to disturb and harass behind the lines. This is what they do currently, so they are fine. Another "we want elite infantry spawning in houses too" thread. I don't mind, but relic should then implement new units (will seem never to happen unfortunately) to keep the immersion. In: COH2 Balance |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,821
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