1. So it's not slower.
2. It would we wierd since it's the most powerful tank destoryer in game.
3. Wut? Go and try Jackson. 85 range deny any babysitting in fact. Volks+Schrecks, raketen, Panzerfuss have AT nade or sooething like that I belive.
4. It's really hard to lose it.
5. Synergy with Panthers? Are we still talking about 1v1? Because I dont think so, and if we are talking about 2v2 you can cover JT with Paks 40 or even 43.
6. Spot for 85 range? If you know there is something but you cant see it try to attack the ground.
7. It's obvious since Counter Attack commander is hard counter for JT. It's simple. You go JT, Soviet will go B-4. Soviets will go for ISU, you go for JT. You dont pick up doctrine in first seconds.
8. Stun? That's why you have 85 range. Keep them at distance.
1.A spotting scope is the better upgrade. It gives you a real benefit while the speed upgrade is a necessity /commodity to keep Jagdtiger useful.
3. Are all more unreliable than two paks or a gren squad near your tanks. Panzerfusiliers at grenade is the worst engine damage ability in game since it has a low range (you can just escape it) and doesn't activate everytime. Likewise raketenwerfer are much easier to focus down since they have a lower range (50) and no green cover. Using medium tanks that take out first the supportive AT and then eat the Jagdtiger is the common strategy.
4. if you play against noobs maybe
5.In random team games(most played modes) you can't rely on your mates, or you get double okw or whatever. However it's still possible to get 1 + Ele, or 2 p4s + Ele. It's quite common actually.
8.You can't use those 85 range because you can not spot with the jagdtiger. And having units in front that spot for you is not possible in late game (when the Jagdtiger hits the field) since they get easily wiped at that point.
6.Attack ground - seriously? Are we playing battleship? Revealing the position of your Jagdtiger is worse than hitting one of the 3 medium tanks that are around in a equal game.