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Fallschirmjäger is very OP!

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21 Sep 2019, 23:44 PM
#301
avatar of Doomlord52

Posts: 959

jump backJump back to quoted post20 Sep 2019, 22:33 PMakula
- increase vet requirement by 20%
- increase cost to 340 (?) mp
- increase muni cost of FG42 to 80 muni

Perfect! still terminators at vet5 but you can't field 3+ squads with FG42 so easily


This, combined with removing faust.

The AI performance would actually be pretty justified with those changes.
22 Sep 2019, 00:36 AM
#302
avatar of blancat

Posts: 810

paras win at any range vs fallies...and have 3-4 models left..



USF para : 6man 3cp 380mp need weapon upgrade 120muni(2 LMG), 90muni(4 smg), no AT snare

OKW falls : 4man 2cp 320mp need weapon upgrade 60muni(2 FG42), have AT snare


paras win falls beacause paras is more expensive than falls

dont whining

falls comes early and easy to use than paras(timing, cost, using camo, HAVE AT SNARE)

Falls now has no weaknesses

i know you are just fucking axis fan boy but dont ignore the truth

22 Sep 2019, 10:44 AM
#303
avatar of Alphrum

Posts: 808

jump backJump back to quoted post22 Sep 2019, 00:36 AMblancat



USF para : 6man 3cp 380mp need weapon upgrade 120muni(2 LMG), 90muni(4 smg), no AT snare

OKW falls : 4man 2cp 320mp need weapon upgrade 60muni(2 FG42), have AT snare


paras win falls beacause paras is more expensive than falls

dont whining

falls comes early and easy to use than paras(timing, cost, using camo, HAVE AT SNARE)

Falls now has no weaknesses

i know you are just fucking axis fan boy but dont ignore the truth



lol ppl think that cuz falls hav AT snare, that vehicles somehow dont counter them, Tanks and vehicles completely destroy falls and ther far more venerable to wipes to rocket arty, tanks and inf because they are 4 man compared to parars who are 6 man, and still dish out more damage then falls and wipe them on the floor.

Falls needs a price increase though, currently its the same issue as when JLI got buffed until they increased the price of JLI and now you dont see people crying anymore.
22 Sep 2019, 10:47 AM
#304
avatar of Alphrum

Posts: 808



They should beat falls. Cost more to buy and to upgrade, and don't get a snare. What's your point...


Falls beating squads that cost less = OP needs nerf

Paras beating squads that cost less = Fine, supposed to

Take your bias glasses off
22 Sep 2019, 11:29 AM
#305
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post22 Sep 2019, 10:47 AMAlphrum


Falls beating squads that cost less = OP needs nerf

Paras beating squads that cost less = Fine, supposed to

Take your bias glasses off


lol..exactly this OP and other whiners...

wah..my cheaper nondoc squad get shredd by 3 more expansive doc AI specialist fallies ....MUST BE NERF!

same ppls: its ok that paras shred fallies with 4 models left..because they are more expansive...

so lol
22 Sep 2019, 13:16 PM
#306
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


same ppls: its ok that paras shred fallies with 4 models left..because they are more expansive...


Still ignoring the fact that falls have a snare I see. They don't deserve a faust with all that AI power at 320mp

jump backJump back to quoted post22 Sep 2019, 10:47 AMAlphrum


Falls beating squads that cost less = OP needs nerf

Paras beating squads that cost less = Fine, supposed to

Take your bias glasses off


Also you:
jump backJump back to quoted post22 Sep 2019, 10:44 AMAlphrum

Falls needs a price increase though,


??? Make up your mind....

Btw they didn't JUST increase JLI cost, they also nerfed them
22 Sep 2019, 13:35 PM
#307
avatar of Katitof

Posts: 17875 | Subs: 8



lol..exactly this OP and other whiners...

wah..my cheaper nondoc squad get shredd by 3 more expansive doc AI specialist fallies ....MUST BE NERF!

same ppls: its ok that paras shred fallies with 4 models left..because they are more expansive...

so lol


Does that mean will you now shut up about guards and shocks?
22 Sep 2019, 13:48 PM
#308
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post22 Sep 2019, 13:35 PMKatitof


Does that mean will you now shut up about guards and shocks?

Quards and shocks are ALLIED infantry..... So no.
22 Sep 2019, 19:01 PM
#309
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post22 Sep 2019, 13:35 PMKatitof


Does that mean will you now shut up about guards and shocks?


if u would read my post you would see: i said it several times: fallies do exactly (sometime even less) like all other AI specialists: schredd normals squad..exspacily when u blobb them up.

22 Sep 2019, 19:21 PM
#310
avatar of LoopDloop

Posts: 3053



This, combined with removing faust.

The AI performance would actually be pretty justified with those changes.

+1
22 Sep 2019, 21:52 PM
#311
avatar of Alphrum

Posts: 808



Still ignoring the fact that falls have a snare I see. They don't deserve a faust with all that AI power at 320mp



Also you:


??? Make up your mind....

Btw they didn't JUST increase JLI cost, they also nerfed them


I suggested the cost increase because they come earlier at CP 2, to prevent or at least delay the blobbing. If you want to remove faust and make them even more venerable to vehicles make them 5-6 man like paras then. And regarding JLI, get your facts straight the nerfs they got didnt touch ther performance at all.

"Cost increased from 250 manpower to 280
Deployment cooldown increased to 100 seconds.
G43 upgrade cost increased from 45 to 60
We will continue to monitor the performance of this unit"

Most AI specialists like Obers and Paras, can maintain high DPS after losing models, whilst falls cant
22 Sep 2019, 21:59 PM
#312
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post22 Sep 2019, 21:52 PMAlphrum

And regarding JLI, get your facts straight the nerfs they got didnt touch ther performance at all.

"Cost increased from 250 manpower to 280
Deployment cooldown increased to 100 seconds.
G43 upgrade cost increased from 45 to 60
We will continue to monitor the performance of this unit"


You are forgetting that a week later they removed infiltration from them.... That's a pretty significant nerf

I'm fine with a cost increase btw. I'm only saying they're too cheap for a squad with that level of AI and a faust
23 Sep 2019, 00:47 AM
#313
avatar of CODGUY

Posts: 884

One of the problems with balance people have is the perception that Allies are supposed to have better infantry when they don't because Axis units keep getting buffs combined with cost reductions or they retain their already low cost. While Allied units just get nerfs and no compensation on cost. When was the last time they actually reduced the price of an Allied unit? They did Rangers taking them from 400 to 350 so I'll give them that but they didn't get any buffs. Falls, Grens, Obers get these buffs COMBINED with cost reductions and they wonder why people complain about balance problems after the fact.

You Fallschrimjagers to be awesome like they are? Okay, 400 MP and 80 munitions for them then. Don't do this crap where you make them better AND cut their cost AND make them arrive earlier.
23 Sep 2019, 00:58 AM
#314
avatar of distrofio

Posts: 2358


I'm only saying they're too cheap for a squad with that level of AI and a faust

compared to what, you feelings?
There are not many elite doctrtinal units with snare to begin with.
Also your cost increase has a vital flaw, Fjaegers are alredy a heavy MP investment, raising it wont change at all how they are used, therefore pointless. There are already lots of non infantry AI units, maybe people should focus more o using them.

For luftwaffe commander there is no handheld AT infantry apart from Spios, another expensive AF unit, the player will just get outnumbered or outplayed if he relied on said axis units

CODGUY as a well know allied fan should not judge the state of Fjaegers, his last post shows how he doenst know well about the latest patches and why those changes were implemented
23 Sep 2019, 03:43 AM
#315
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


compared to what, you feelings?
There are not many elite doctrtinal units with snare to begin with.


Compared to those elite doctrinal units...

All of the AI specialist "elites" are more expensive, and no snare, and most of them cannot airdrop...


Also your cost increase has a vital flaw, Fjaegers are alredy a heavy MP investment, raising it wont change at all how they are used, therefore pointless.


MY cost increase? Where are your posts confronting the many other suggesting the exact same thing?

I assume you'll also be whining in the poll thread about how wrong the community is?

Cost increase won't change how their used? Wtf does that even mean, units get their cost increased/decreased all the time....

23 Sep 2019, 03:47 AM
#316
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Anyone noticed that Falls cloaked while airdropping?
Kinda does away with another of their weaknesses.
23 Sep 2019, 16:42 PM
#317
avatar of Loren

Posts: 107

Well, anyway, Fallschirmjagers and Valiant Assault can be more OP combinations.
Most of the time, a combination of the two can easily break the balance.
24 Sep 2019, 01:19 AM
#318
avatar of CODGUY

Posts: 884

I think USF benefits a lot from heavy tanks being locked behind tech. Luchs-Puma-Command Panther and T70 into IS2 were the best strarts in 1v1 and 2v2. Yes you could do something similar with USF LVs into Pershing but none of the USF LVs are as suited as T70 and Puma for this job.

Riflemen buff was completely uncalled for because Riflemen were already good in previous patch. It was just OKW early game that needed fixing. Now OKW early game got weakened and Riflemen buffed. Just not a good combination when USF was always good vs Wehrmacht.


Please, Riflemen were complete garbage (and they still kind of are). You have to spend 150 MP/15 fuel and 120 munitions just to stay ahead of Volksgrenadiers. Anyone who says Riflemen were good never played USF.
24 Sep 2019, 02:47 AM
#319
avatar of CODGUY

Posts: 884

jump backJump back to quoted post23 Sep 2019, 16:42 PMLoren
Well, anyway, Fallschirmjagers and Valiant Assault can be more OP combinations.
Most of the time, a combination of the two can easily break the balance.


There was no reason to do anything to Fallschrimjagers other than lower their cost. I've seen some rather poor arguments like "but but Obersoldaten were still better!" - to this I say SO WHAT? Fallschrimjagers still had a number of unique abilities over Obersoldaten that they would have been fine with nothing more than a lower cost.

1) They could cloak, Obers could not

2) They didn't require weapon upgrades, Obers did

3) They could parachute anywhere onto the battlefield, Obers could not

4) They were a very good offensive flanking and CQC unit with good moving accuracy, Obers were not, Obers were better behind cover at long range as a defensive unit

5) They had an AT snare, Obers did not

6) They were a call in, Obers were not


There was no reason to try to make them "as good" or "as viable" as Obers. They were good enough they just needed a cost reduction since units like Obers and Rangers were reduced in price.
24 Sep 2019, 02:59 AM
#320
avatar of Farlon

Posts: 184

jump backJump back to quoted post24 Sep 2019, 01:19 AMCODGUY


Please, Riflemen were complete garbage (and they still kind of are). You have to spend 150 MP/15 fuel and 120 munitions just to stay ahead of Volksgrenadiers. Anyone who says Riflemen were good never played USF.

I play USF, Riflemen are good.
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