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Fallschirmjäger is very OP!

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24 Sep 2019, 03:00 AM
#321
avatar of CODGUY

Posts: 884

jump backJump back to quoted post24 Sep 2019, 02:59 AMFarlon

I play USF, Riflemen are good.


Play it more.
25 Sep 2019, 14:41 PM
#322
avatar of Neneko007

Posts: 13

Honestly, Falls can keep their current performance and price if and only if every other elite infantry get a AT Granade and a bundle nade a like. Most of the allies have CQC elite units. (Shocks,Rangers,Paras) Even better just give them light gammon bomb, with bundle nade range. Commandos are ok, just need AT nade.
25 Sep 2019, 15:22 PM
#323
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post24 Sep 2019, 01:19 AMCODGUY
[Riflemen were complete garbage (and they still kind of are)]

Anyone who says Riflemen were good never played USF.


Anyone who says Riflemen are garbage never played USF below rank 2000 :banana:
25 Sep 2019, 16:48 PM
#324
avatar of gbem

Posts: 1979

Honestly, Falls can keep their current performance and price if and only if every other elite infantry get a AT Granade and a bundle nade a like. Most of the allies have CQC elite units. (Shocks,Rangers,Paras) Even better just give them light gammon bomb, with bundle nade range. Commandos are ok, just need AT nade.


Thats exactly why theyre OP... too much utility... but id also add too cheap to the menu... 320 for falls is unbelievable

Also i see alot of people here that defend falls.... but also defended JLI in the old "nerf JLI" arguments... we can see a pattern of clear axis bias here... therefore those peoples arguments should be completely ignored
25 Sep 2019, 17:09 PM
#325
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post25 Sep 2019, 16:48 PMgbem


Thats exactly why theyre OP... too much utility... but id also add too cheap to the menu... 320 for falls is unbelievable

Also i see alot of people here that defend falls.... but also defended JLI in the old "nerf JLI" arguments... we can see a pattern of clear axis bias here... therefore those peoples arguments should be completely ignored

At 320 their DPS is not that impressive one has to invest in a T3 tank + Plus munitions and only with 4 Fg42 they are deadly.
25 Sep 2019, 17:14 PM
#326
avatar of gbem

Posts: 1979

jump backJump back to quoted post25 Sep 2019, 17:09 PMVipper

At 320 their DPS is not that impressive one has to invest in a T3 tank + Plus munitions and only with 4 Fg42 they are deadly.


Rangers arent good without the tommy... obers arent good without the LMG34... guards and airborne guards arent good without the dp28...

The only real difference here is that falls weapon upgrade is techlocked... even then theyre still quite OP
25 Sep 2019, 17:15 PM
#327
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post25 Sep 2019, 17:14 PMgbem


Rangers arent good without the tommy... obers arent good without the LMG34... guards and airborne guards arent good without the dp28...

The only real difference here is that falls weapon upgrade is techlocked... even then theyre still quite OP

My point is simple, if one want to talk about cost one has to include at least the MU cost.
(a small correction ABG can get PPsh for free)
25 Sep 2019, 17:21 PM
#328
avatar of gbem

Posts: 1979

That doesnt make them any less OP though...
25 Sep 2019, 19:15 PM
#329
avatar of thedarkarmadillo

Posts: 5279

i think the old KT is proof that price doesnt exactly warrant minimal counter play
just because something costs a lot doesnt mean the player should have to go out of their way to get poor results from it
25 Sep 2019, 22:27 PM
#330
avatar of Loren

Posts: 107

jump backJump back to quoted post25 Sep 2019, 17:15 PMVipper

My point is simple, if one want to talk about cost one has to include at least the MU cost.
(a small correction ABG can get PPsh for free)


Isn't the USF's Elite Infantry problematic when it comes to MU cost? Paratroopers use 120 munitions for the 1919a6 upgrade, and Rangers use 90 munitions. Even Riflemen 2 BAR upgrade also uses 120 munitions.
25 Sep 2019, 23:45 PM
#331
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Hotfix just dropped.

- Fixed issue where falls were receiving first strike bonus at Veterancy 2 as opposed to Veterancy 5.
- Cost increased to 340.
26 Sep 2019, 00:19 AM
#332
avatar of LoopDloop

Posts: 3053



Anyone who says Riflemen are garbage never played USF below rank 2000 :banana:

*never played below rank 2000

Hotfix just dropped.

- Fixed issue where falls were receiving first strike bonus at Veterancy 2 as opposed to Veterancy 5.
- Cost increased to 340.

Well maybe +50% accuracy at vet2 is part of why people were complaining :lolol:
29 Sep 2019, 23:35 PM
#333
avatar of Pereat

Posts: 56

Falls need to be more vulnerable while landing. It used to be high risk- high reward kind of deal and they just removed the risk element. IS didn't kill a single man while they were landing on top of my squad.

Infiltration usually has a price premium in either cost or weaker squad. Neither of these seem to apply here.
30 Sep 2019, 03:43 AM
#334
avatar of Kobal

Posts: 155

It seems they have no weakness and they can really easily overrun you when they are bloping with squads of 2-3. They can wipe mgs in the front and it's hard to find a counter against them since they even have a faust. With their new performance they should not be able to use the faust anymore, that make them too potent all round.
1 Oct 2019, 07:18 AM
#335
avatar of wongtp

Posts: 647

why are people making falls a nightmare to balance? reduce FOTM dps and long range DPS.

thats all.
1 Oct 2019, 07:33 AM
#336
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Just remove the faust now and Falls will be fine.

Falls have similar performance to G43 Panzergrenadiers (which can even get the ambush camo for 20 muni), but no one complains about them because they can be easily forced away by light vehicles.
1 Oct 2019, 09:59 AM
#337
avatar of blvckdream

Posts: 2458 | Subs: 1

IMO Falls are still too good. Make them 380 MP and remove Faust.
1 Oct 2019, 10:02 AM
#338
avatar of Vipper

Posts: 13476 | Subs: 1

IMO Falls are still too good. Make them 380 MP and remove Faust.

At 380+80 + plus tech cost they will simply not be cost efficient.
1 Oct 2019, 10:08 AM
#339
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post1 Oct 2019, 10:02 AMVipper

At 380+80 + plus tech cost they will simply not be cost efficient.


Tech cost has nothing to do with them. Or are you getting T4 just because of Fallschirmjägers now??

380 MP + 80 Muni is still cheap for a unit that can camo + 1v1 any Allied infantry unit after upgrade. Compare it to Paratroopers, Shocks, Rangers, etc.
1 Oct 2019, 10:16 AM
#340
avatar of Vipper

Posts: 13476 | Subs: 1



Tech cost has nothing to do with them. Or are you getting T4 just because of Fallschirmjägers now??

380 MP + 80 Muni is still cheap for a unit that can camo + 1v1 any Allied infantry unit after upgrade. Compare it to Paratroopers, Shocks, Rangers, etc.


No but in order to get upgrade you have to invest into 1+1 truck...

Fall simply need a redesign so that they do not overlap with Obers.
Either as infiltration unit something OKW no longer posses
Or
As relatively cheap airdropped unit with 5-6 model that can upgrade to 1+1 Fg42 similar to paras.
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