Incoming patch is a good moment to look into a T70. This unit is too versatile. It can easily (sometimes even insta) wipe enemy squads, it's super fast, has a good penetration and high rate of fire, vets up quicky and with vet has a small target size so AT guns cannot hit it. With this unit on the field you can kill enemy infantry, stop axis light vehicule play (can 1v1 everything expect puma). Even puma sometimes in specific situations looses vs him. No other faction has such a powerful LV.
Balance team, T70 should at least has reduced penetration that cannot easily counter LV: p2, flak HT, flameHT/222. Reducing power of T70 to make it only AI weapon would open a play for SU76 just like OKW has p2 and puma in mech. Changing AOE would also reduce it's sniper gun into only a damage dealer (like currently p2 is). With T2 price change T70 will hit the field even quicker giving axis player a headache. It's need to be look into.
T-70 has 45 penetration.
For contrast, 222 got 40 and uses much, MUCH smaller gun.
If you get your squads insta wiped by T-70, you should learn to retreat 10% health squads to base for heal and reinforcement.
Its target size is in line with any other light in game.
Why shouldn't it 1v1 axis lights? All of them except puma are much cheaper.
It doesn't "easily" counter lights, because it has very low damage of 40, it takes up to 10 shots to kill other light.
SU-76 isn't supposed to counter lights, well, it is, but its not its primary function, its primary function is to assist/kill meds.
T-70 already has very tiny AoE.
T2 price change does nothing to its timing, because no one in his right mind goes T2 as soviets.
It doesn't need any "looking", it need learning to play against.