Login

russian armor

Soviet September patch discussion

  • This thread is locked
PAGES (30)down
20 Aug 2019, 07:53 AM
#341
avatar of Crecer13

Posts: 1976 | Subs: 2

My question is: what the hell did the Wehrmacht get a new healing opportunity? Some strange priorities, the Soviets have only two possibilities and one of them in only one commander did not receive any alternative. And the Wehrmacht that has: bunkers, personal first-aid kits, a medicine commander gets the opportunity to be healed in HT.
20 Aug 2019, 08:09 AM
#342
avatar of Crecer13

Posts: 1976 | Subs: 2

About Partisan trap ability, this is a strange ability for a friendly territory, while partisans must work on enemy territory and blow up everything they see. I think it’s better to replace the trap ability with another one: undermining points - partisans destroy any resource point and it becomes neutral and can't capture it until it is repaired.
20 Aug 2019, 09:24 AM
#343
avatar of gbem

Posts: 1979

jump backJump back to quoted post20 Aug 2019, 06:23 AMmrgame2


I mean cheaper than FF.
This is Sov 1-2 combo works worrying against Ost, like Brit already have.


the SU-85 is prolly one of the most balanced of the TDs... i have no idea why you are complaining about this...
20 Aug 2019, 09:30 AM
#344
avatar of Sander93

Posts: 3164 | Subs: 7

I think it’s better to replace the trap ability with another one: undermining points - partisans destroy any resource point and it becomes neutral and can't capture it until it is repaired.


Yeah I don't see that at all being super annoying when infiltrating onto cut offs.
20 Aug 2019, 09:44 AM
#345
avatar of Crecer13

Posts: 1976 | Subs: 2



Yeah I don't see that at all being super annoying when infiltrating onto cut offs.


Partisans did this too - annoy. And one of the main goals of unit infiltration is to constantly cut off resources, and my proposed ability is exactly what unit infiltration should do.
20 Aug 2019, 09:47 AM
#346
avatar of Sander93

Posts: 3164 | Subs: 7

Partisans did this too - annoy. And one of the main goals of unit infiltration is to constantly cut off resources, and my proposed ability is exactly what unit infiltration should do.


They will be great at annoying and cutting off enemy territory with the new improved capture and decapture speed bonus. There's absolutely no need to give them an ability to disable points, that's just overkill for a 210mp unit that can infiltration spawn.
20 Aug 2019, 09:52 AM
#347
avatar of Crecer13

Posts: 1976 | Subs: 2



They will be great at annoying and cutting off enemy territory with the new improved capture and decapture speed bonus. There's absolutely no need to give them an ability to disable points, that's just overkill for a 210mp unit that can infiltration spawn.


I do not expect the Partisans to have high firepower, but I expect the Partisans to do it completely to annoy the enemy, and the destruction of the point will be very destructive, send soldiers to search for a weak unit and engineers to fix the point. This is what the Partisans need.
20 Aug 2019, 10:35 AM
#348
avatar of Deca

Posts: 63

Still do not understand why the Cons upgrade takes away a weapon slot. Makes them less versatile when you cannot pick up a shrek/bazoooka etc.
20 Aug 2019, 10:38 AM
#349
avatar of gbem

Posts: 1979

because 7 man cons with an LMG would be OP as fck... the upgrade is fine... the timing is not...
20 Aug 2019, 10:44 AM
#350
avatar of Katitof

Posts: 17583 | Subs: 8

jump backJump back to quoted post20 Aug 2019, 10:35 AMDeca
Still do not understand why the Cons upgrade takes away a weapon slot. Makes them less versatile when you cannot pick up a shrek/bazoooka etc.

So don't pick the upgrade on all squads if you anticipate weapons to steal.
It works exactly the same on volks and their STGs.
20 Aug 2019, 10:47 AM
#351
avatar of Crecer13

Posts: 1976 | Subs: 2

jump backJump back to quoted post20 Aug 2019, 10:35 AMDeca
Still do not understand why the Cons upgrade takes away a weapon slot. Makes them less versatile when you cannot pick up a shrek/bazoooka etc.


That’s why I don’t use the 7-man upgrade, raising any weapons. The Conscripts are much better, especially Shrek / Bazooka or MG-34.
20 Aug 2019, 16:06 PM
#352
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post20 Aug 2019, 10:44 AMKatitof

So don't pick the upgrade on all squads if you anticipate weapons to steal.
It works exactly the same on volks and their STGs.

Except significantly later...
20 Aug 2019, 16:47 PM
#353
avatar of Stug life

Posts: 4474


Except significantly later...
and significantly better and cheaper
20 Aug 2019, 18:20 PM
#354
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1375

Is it possible to adjust the order of abilities, since this doctrines looks like a premium T2? Then it will also match with preview order.

->
20 Aug 2019, 18:27 PM
#355
avatar of Crecer13

Posts: 1976 | Subs: 2

Is it possible to adjust the order of abilities, since this doctrines looks like a premium T2? Then it will also match with preview order.

->


Not only change the order, but also place AT traps and mines on 0CP. It is stupid that they come to 2CP.
20 Aug 2019, 20:55 PM
#356
avatar of thedarkarmadillo

Posts: 5279

and significantly better and cheaper


Ehh.
Part ohf the power of thr STG is thaet it comes almost quicker than most queues meaning it starts generating value incredibly early. You will start having stgs before the enemy starts sanding out thier own guns an long before vet starts racking up to offset thr dps bonuses.
20 Aug 2019, 21:40 PM
#357
avatar of Stug life

Posts: 4474



Ehh.
Part ohf the power of thr STG is thaet it comes almost quicker than most queues meaning it starts generating value incredibly early. You will start having stgs before the enemy starts sanding out thier own guns an long before vet starts racking up to offset thr dps bonuses.
so 7 man upgrade should not occupy a slot ?
20 Aug 2019, 21:47 PM
#358
avatar of thedarkarmadillo

Posts: 5279

so 7 man upgrade should not occupy a slot ?


i didnt say that. please dont put words in my mouth.

im fine with the 7th man taking all slots, a 7 man con squad with a shrek or piat or even a captured lmg would be ungodly to the core....
20 Aug 2019, 22:06 PM
#359
avatar of Stug life

Posts: 4474



i didnt say that. please dont put words in my mouth.

im fine with the 7th man taking all slots, a 7 man con squad with a shrek or piat or even a captured lmg would be ungodly to the core....
thats literally what we are against, do u actually read other posts ?
20 Aug 2019, 22:17 PM
#360
avatar of SkysTheLimit

Posts: 3341 | Subs: 1

thats literally what we are against, do u actually read other posts ?


You're the one who misread what he was saying.... Geez dude
PAGES (30)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • Oberkommando West flag Oziligath
  • The British Forces flag T.R. Sidewinder
uploaded by Oziligath

Board Info

241 users are online: 241 guests
44 posts in the last 24h
195 posts in the last week
815 posts in the last month
Registered members: 33205
Welcome our newest member, Serbia18316
Most online: 1221 users on 25 Feb 2020, 12:03 PM