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September patch preview bugreports

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17 Aug 2019, 13:39 PM
#21
avatar of BeastHunter

Posts: 186

I had buildings bug out and every single one i looked at was filled with partisans (not in gameplay just a visual error), I could use buildings but the sight of at partisans everywhere is not helpful in tactical decision making. replay is linked below i have 4 more screenshots of different buildings (including okw flak basedefense and headquarters).
https://www.coh2.org/replay/95450/september-patch-preview-1-1-on-alliance-of-defiance-2v2
17 Aug 2019, 17:15 PM
#22
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Haven't searched for any bugs caused by the preview yet, but here are some bugs that are as of yet not fixed with the preview patch.


Not yet mentioned in previous bug threads:


Bugs mentioned in last bug thread (some updated, see star):


Bugs mentioned two bug threads ago:
17 Aug 2019, 17:20 PM
#23
avatar of LoopDloop

Posts: 3053

Another bug that's already in live: there's no grenade callout for pfusies grenade, as in Allied troops won't yell when having a pfusie nade thrown at them.
17 Aug 2019, 17:26 PM
#24
avatar of Sander93

Posts: 3166 | Subs: 6

Haven't searched for any bugs caused by the preview yet, but here are some bugs that are as of yet not fixed with the preview patch.


Thanks, will see if we can get rid of these.

And thanks to everyone else for the reports so far!
17 Aug 2019, 17:39 PM
#25
avatar of Stug life

Posts: 4474

Haven't searched for any bugs caused by the preview yet, but here are some bugs that are as of yet not fixed with the preview patch.


Not yet mentioned in previous bug threads:


Bugs mentioned in last bug thread (some updated, see star):


Bugs mentioned two bug threads ago:
the puma one is not bug is intended, I mean we sure don’t want that doc to be ever used again
17 Aug 2019, 23:30 PM
#26
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

the puma one is not bug is intended, I mean we sure don’t want that doc to be ever used again


>>https://www.coh2.org/forum/46/coh2-balance :snfPeter:
26 Aug 2019, 09:14 AM
#27
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Old "bug", but AT guns like the Raketen seem to have much much lower accuracy against manned trenches than when they're unmanned. Almost like it targets the infanty inside with target size 1, instead of the trench itself.

Tested with UKF's trench.
26 Aug 2019, 09:23 AM
#28
avatar of Jilet

Posts: 556

If you decrew a OKW LeFH then recrew it, it turns into OST LeFH
26 Aug 2019, 10:23 AM
#29
avatar of WAAAGH2000

Posts: 730

Command Panther still need 12 cp
And old bug,when recrew pak43 and use scuttle ability,will clone a infantry squad which use to recrew pak43
26 Aug 2019, 20:07 PM
#30
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Schwerer without Panzer Authorization can fire on infantry if AA mode is activated.
27 Aug 2019, 06:17 AM
#31
avatar of Katitof

Posts: 17875 | Subs: 8



This never happens in the live version, only in the preview. Test it for yourself.

Might be abandon being broken, only causing the engine crit but not decrewing the vehicle.

"5% health crit" is what happens, its a low chance that vehicle gets engine or gun destroyed critical instead of dying and its here since day 1. If you see it more often out of sudden, its bad luck.
27 Aug 2019, 06:49 AM
#32
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post27 Aug 2019, 06:17 AMKatitof

"5% health crit" is what happens, its a low chance that vehicle gets engine or gun destroyed critical instead of dying and its here since day 1. If you see it more often out of sudden, its bad luck.


It shouldn't happen, that crit got removed a long time ago afaik.

Found it:

27 Aug 2019, 11:06 AM
#33
avatar of Katitof

Posts: 17875 | Subs: 8

Oh well, then indeed it is a bug, make sure to get replay.
28 Aug 2019, 14:59 PM
#34
avatar of |GB| The Lnt.599

Posts: 322 | Subs: 1


The weird U turn thing with the recon in CAS is still a thing in the mod :/

https://www.coh2.org/topic/92738/cas-recon-plane-bug
2 Sep 2019, 02:57 AM
#35
avatar of Mr. Someguy

Posts: 4928

I've had a strange bug a few times where a squad will separate over vast distances, for example a Maxim Gunner set up on the front by himself but his 5 comrades were standing in a field halfway across the map. When this happens the rest of the crew appears to be stuck in place and cannot be moved unless the squad enters anything counted as building (building, trench, bunker, pit, etc).
3 Sep 2019, 01:15 AM
#36
avatar of socom62

Posts: 5

Comets still have pathfinding as if they do not have heavy crush (going around hedgerows e.g.)
3 Sep 2019, 23:39 PM
#37
avatar of WAAAGH2000

Posts: 730

Panzer Fusserlier still can upgrade G43 when they lost a panzerschreck
4 Sep 2019, 05:11 AM
#38
avatar of Mr. Someguy

Posts: 4928

I've had a strange bug a few times where a squad will separate over vast distances, for example a Maxim Gunner set up on the front by himself but his 5 comrades were standing in a field halfway across the map. When this happens the rest of the crew appears to be stuck in place and cannot be moved unless the squad enters anything counted as building (building, trench, bunker, pit, etc).


Now I have an image!




Notice the minimap, the Guards are standing where the Camera is placed, while the Squad Leader is by himself all the way at the Neutral Victory Point. When he died, the squad became unfrozen and could be commanded again.

Also notice my Half-Track being killed because I am taking screenshots instead of commanding ;)
4 Sep 2019, 10:02 AM
#39
avatar of flyingpancake

Posts: 186 | Subs: 1

I just had a 1v1 in with the preview mod on. There was a bug where the JagdTiger for Breakthrough doctrine didn't show in the commander ability bar or in the FLAK HQ. Long story short there was no way for me to get it and it was like it didn't exist.

4 Sep 2019, 11:10 AM
#40
avatar of Vykraznar

Posts: 14

The Jagdtiger now requires all 3 trucks to be converted despite there being no mention of that in the changelog.
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