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Bug Report for Commander patch

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6 Jul 2019, 16:50 PM
#141
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The 250's in Mechanized Assault and German Mechanized don't have a handbrake mode like the 250 in Infantry Doctrine.
6 Jul 2019, 20:37 PM
#142
avatar of Stug life

Posts: 4474

The recovery sapper reinforce cost is 28, is it intended ?
6 Jul 2019, 23:28 PM
#143
avatar of Stug life

Posts: 4474

don't know if it's a bug , g43 panzer fusilier can upgrade 1 shreck
7 Jul 2019, 15:14 PM
#144
avatar of FunkyMonk

Posts: 15

Minor bug but when paratroopers use tactical assault the elite bazooka upgrade passive goes on cooldown
7 Jul 2019, 23:43 PM
#145
avatar of WAAAGH2000

Posts: 730

New bug……after Fusserlier upgrade G43,they can upgrade a single panzershreck……
8 Jul 2019, 23:07 PM
#146
avatar of Stug life

Posts: 4474

Recovery sapper can't salvage AEC wreck, they cost 28 to reinforce (instead of 26 like normal engineer)

sometimes it's impossible to enter houses even if they are empty, (the mouse indicator shows X), it's generally for 6 second after an enemy unit goes out

BTW another bug i found was that by switching unit fats with hot key they could mix up the UI of the unit on the right, sometimes showing no abilities or wrong ones
8 Jul 2019, 23:11 PM
#147
avatar of ltaustinpowers

Posts: 69 | Subs: 1

No idea if its related to the patch or not but tried using the flame barrage from the Ostheer mortar half track. Instead of it firing, it got stuck trying to and would not fire. Additionally, I couldn't cancel it, I couldn't move it or do anything with it. It was stuck in place.
9 Jul 2019, 01:21 AM
#148
avatar of general_gawain

Posts: 919

BTW another bug i found was that by switching unit fats with hot key they could mix up the UI of the unit on the right, sometimes showing no abilities or wrong ones


Had something very similar as I tried new Rangers with super bazookas. They got halfway supressed by MG (yellow supression not red one). I could select the unit and see their unit portrait in the hud but it had no abilties or action buttons, the Retreat button was missing too. Only after smoking the MG and rcovering from supression they could retreat. Strange error that I couldn't reproduce afterwards.
9 Jul 2019, 09:29 AM
#149
avatar of Vipper

Posts: 13476 | Subs: 1

used the AT grenade PF have vs an m3 carrying conscripts and I am under the impression it targeted the passengers and not the vehicle since it got no engine damage.
9 Jul 2019, 10:00 AM
#150
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2



Had something very similar as I tried new Rangers with super bazookas. They got halfway supressed by MG (yellow supression not red one). I could select the unit and see their unit portrait in the hud but it had no abilties or action buttons, the Retreat button was missing too. Only after smoking the MG and rcovering from supression they could retreat. Strange error that I couldn't reproduce afterwards.

Happened to me once too and saw that on VonIvan's stream as well
9 Jul 2019, 10:45 AM
#151
avatar of Stug life

Posts: 4474

i believe the problem might be caused by the new feature for usf to have cap and lieutenant selected with rifle and still sharing the abilities
9 Jul 2019, 19:56 PM
#152
avatar of Tiger Baron

Posts: 3140 | Subs: 2

OKW Tiger still does not have any voice lines apart from the Announcer saying it has been deployed.

Edit: Disregard this, it might have been just the All Units Mod not being updated is all.
9 Jul 2019, 20:29 PM
#153
avatar of Stug life

Posts: 4474

Sometimes when the vicker mg dies the voice lines for the crocodile death plays out
11 Jul 2019, 10:34 AM
#154
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1

Howdy!

I noticed that the Wehrmacht Stuka Close Air Support Doctrine single pass recon gave abysmal sight and moved a lot quicker than usual. It resembled the stuka smoke pot drop without the smoke that also gives a of bit vision during the pass. The CAS Doctrine ability so far has been its own separate ability so I suspect a minor mix up.

However

I have never encountered the surprise mechanic of single pass recon planes spontaneously changing direction mid flight - not sure if it would be a surprise I'd welcome in a more serious match. Replay included

11 Jul 2019, 21:16 PM
#155
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Howdy!

I noticed that the Wehrmacht Stuka Close Air Support Doctrine single pass recon gave abysmal sight and moved a lot quicker than usual. It resembled the stuka smoke pot drop without the smoke that also gives a of bit vision during the pass. The CAS Doctrine ability so far has been its own separate ability so I suspect a minor mix up.


On a sidenote: why didn't the balance team just use the smoke reconnaissance run of Luftwaffe for the new OKW commander's smoke bombs? Tools seem to indicate they're the same ability anyway (only difference is recharge time of 45 seconds vs 30).

Wouldn't be surprised if the "new" smoke ability somehow caused the bug you described.
11 Jul 2019, 22:18 PM
#156
avatar of Sander93

Posts: 3166 | Subs: 6

Wouldn't be surprised if the "new" smoke ability somehow caused the bug you described.


It was caused by something else. We know about it and it should be fixed hopefully soon.
12 Jul 2019, 23:47 PM
#157
avatar of root47

Posts: 15

Soviet mortars are bugged,it's not auto attacking and i can't use flare and any ability.I am talking about 240 mp that's wasted.And everybody knows mortars are essential for the team play.Please try to fix that soon.
13 Jul 2019, 17:25 PM
#158
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The handbrake mode in the Infantry Doctrine's 250 doesn't work, it still rotates to shoot infantry if it's activated.

So all 250's seem to be in an equally bad spot concerning their handbrakes.

16 Jul 2019, 16:55 PM
#159
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Finished Axis bunkers are passable by tanks, cause of ghosting fix.

Might have just been an isolated event, saw it happen on Ikab's stream.
17 Jul 2019, 01:29 AM
#160
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Ostheer vet 3 Puma does 140,4 damage (from 120), while OKW vet 3 Puma does 160 damage (from 120). One of them must be wrong.
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