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Some change for Consript

27 May 2019, 18:10 PM
#21
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post27 May 2019, 08:43 AMVipper



Then the continuous circle of buffing will continue and in the end models will start dropping at the moment infatry start shooting at max range.


much like fighting the current JLI. not a good direction
27 May 2019, 19:50 PM
#22
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post27 May 2019, 18:06 PMblancat




if u want cons buff, nerf fucking guard and shocks

cons is already good anvil infantry and guard do everything now

cons is not hammer infantry

That's why cons is a cheap infantry

ostruppen need more dps or weapon? no

Do not look at a single unit, but look at the balance of the whole faction



To be at their best cons require a lot more then just 240mp. There actualy more expensive then grens and volks all costs conciderd. And both can snare and have better nade and non doc ai upgrade. And no oorah and merge dont come close to that in terms of scaling or ussefulnes.

Cons fail at both hammer and anvil. Only doctrines can make them either. But that is bad design at its finest. Cons are avoided bey most players because of how cost ineffective they are.

Cons are not worth it. The cant hold the line. They cant push the line. They are suppporting the worst mg and mortar. The worst engi if they dont get flamer. They make stronger units weaker with merge, as a result they save very little mp in the long run.

That is taking the entire faction into consideration. Cons should be the backbone support wise but fall short in that regard quite handely.



27 May 2019, 20:21 PM
#23
avatar of Katitof

Posts: 17884 | Subs: 8



Do you exist in a world where a unit can only fit into two possibilities, OP and UP?

I exist in a world where units in question are constantly swinging from OP to UP with literally nothing in between.

jump backJump back to quoted post27 May 2019, 18:06 PMblancat

ostruppen need more dps or weapon? no

This is funny, because osttruppen got reliable DPS and got weapon upgrade with time.
28 May 2019, 01:15 AM
#24
avatar of KoRneY

Posts: 682



Do you exist in a world where a unit can only fit into two possibilities, OP and UP?


He exists in a world where picking up 4 medkits to repair a team weapon is massively overpowered
28 May 2019, 08:36 AM
#25
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post26 May 2019, 23:37 PMVipper
Instead of buffing every unit out there how about starting to nerf units.


Since release the nerfs are much more then the buffs. If this trend continues, the units will be fighting with sticks and stones :D
28 May 2019, 08:40 AM
#26
avatar of distrofio

Posts: 2358

People tend to remember everytime their favorite units got nerfed, but not all the buffs they got also.

Still for the sake of a fresh gameplay it's better to drive the meta with buffs to every faction
28 May 2019, 08:56 AM
#27
avatar of Vipper

Posts: 13476 | Subs: 1



Since release the nerfs are much more then the buffs. If this trend continues, the units will be fighting with sticks and stones :D

Conscript have not received nerf in years. They have even received buffs. If they are behind (with grenadiers) it is because everything else has been buffed substantially.

The only question here is what power level do one want to balance units around and how fast should model Drop.

Judging from units like JLI, Pathfinder, assault engineer and so on currently models drop too fast making the game more about brute force than tactics.
28 May 2019, 09:21 AM
#28
avatar of blancat

Posts: 810

jump backJump back to quoted post27 May 2019, 20:21 PMKatitof

I exist in a world where units in question are constantly swinging from OP to UP with literally nothing in between.


This is funny, because osttruppen got reliable DPS and got weapon upgrade with time.



yep, osttruppen got lmg42 upgrade but still "osttruppen"

28 May 2019, 09:26 AM
#29
avatar of blancat

Posts: 810



To be at their best cons require a lot more then just 240mp. There actualy more expensive then grens and volks all costs conciderd. And both can snare and have better nade and non doc ai upgrade. And no oorah and merge dont come close to that in terms of scaling or ussefulnes.

Cons fail at both hammer and anvil. Only doctrines can make them either. But that is bad design at its finest. Cons are avoided bey most players because of how cost ineffective they are.

Cons are not worth it. The cant hold the line. They cant push the line. They are suppporting the worst mg and mortar. The worst engi if they dont get flamer. They make stronger units weaker with merge, as a result they save very little mp in the long run.

That is taking the entire faction into consideration. Cons should be the backbone support wise but fall short in that regard quite handely.







u want buff cons? fine

delete merge and ura

increase price to 260/25

delete received accuarcy penalty and unlock 1 DP28 in final tier

nerf guards(5 man, only use PTRS or DP28 not the same time)


worth it?

You want to eliminate the faction's personality and like all the faction to be the same?

28 May 2019, 09:27 AM
#30
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post28 May 2019, 08:56 AMVipper

Conscript have not received nerf in years. They have even received buffs.


Like that +50% ppsh cost from 40 to 60 buff?
Or that molo from 15 to 20 mni?
Or oorah from 10 to 15 muni?
Or pop from 6 to 7?
Trip wire mines on 30 sec cd?(not mentioning kill limit to 1, because that was well justified change)

And that's JUST 2018.

28 May 2019, 16:32 PM
#32
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post28 May 2019, 09:26 AMblancat




u want buff cons? fine

delete merge and ura

increase price to 260/25

delete received accuarcy penalty and unlock 1 DP28 in final tier

nerf guards(5 man, only use PTRS or DP28 not the same time)


worth it?

You want to eliminate the faction's personality and like all the faction to be the same?



Where did i say buff/change them to be on par with volks rifles etc? People need to stop claiming cons are cheap. Only their reinforce cost is cheap but the high rec acc counteracts that, Their price is not cheap, their tech is not cheap.

And in what world does removing oorah and merge and adding 1 of the worst lmg,s in t4 warrant a prince increase to 260 mp? They still would have short range at nade, wich is weaker without oorah. Lolotov is still pretty bad. And nerf gaurds on top of that.
Its a double nerf actualy.

The new patch will give merge more use, their sandbags more use. You know their supporting abilities are actualy scaling.
28 May 2019, 17:32 PM
#33
avatar of GI John 412

Posts: 495 | Subs: 1

Y’all need to calm down just a wee bit.... lol

As for the original post’s suggestion, I like it but perhaps with a few minor changes.

1.Molotov be default ability, no need upgrade at HQ. But give it as a Vet 1 ability, just so it’s not overly prevalent in early game engagements, like USF riflemen AT rifle grenades.

2.PPSH be default weapon upgrade,after build any 2 HQ(T1+T2 or T1/T2 +T3)unlock upgrade,after upgrade PPsh,Cons can uses “uraaa!” and replace molotov by grenade.

No on the grenade. Just make Molotov’s throw farther and faster with Vet. Also make the PPSh upgrade happen at a defined teir so there is less A+B or C or D or whatever. Just make it happen when Tier 3 is completed.

3.Commander ability PPsh upgrade replace by 2x can't drop DP,I think DP with prone is more better

Let them still be able to be dropped like all other LMGs. I like cons being able to get doctrinal DP-28s as an alternative to Guards as long range troops.
28 May 2019, 17:39 PM
#34
avatar of blancat

Posts: 810



Where did i say buff/change them to be on par with volks rifles etc? People need to stop claiming cons are cheap. Only their reinforce cost is cheap but the high rec acc counteracts that, Their price is not cheap, their tech is not cheap.

And in what world does removing oorah and merge and adding 1 of the worst lmg,s in t4 warrant a prince increase to 260 mp? They still would have short range at nade, wich is weaker without oorah. Lolotov is still pretty bad. And nerf gaurds on top of that.
Its a double nerf actualy.

The new patch will give merge more use, their sandbags more use. You know their supporting abilities are actualy scaling.



so stop claiming buff cons

cons is support/anvil unit

all top soviet player dont blame about cons because they are "fine"

At least they are more efficient than shitty expensive rifleman



28 May 2019, 18:38 PM
#35
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post28 May 2019, 15:09 PMVipper

I see your campaign of proving me wrong continues as usual. A word of advice partial quoting me and taking things out of context does not actual help your campaign, since I was responding to the comment "Since release the nerfs are much more then the buffs".

But once more it you actually prove yourself to be wrong. For everyone one of these "nerf" you listed conscripts received buff and ended up being stronger than they where before your so called "nerfs".

My point still stands, overall conscripts have been buffed and not nerfed, the buff are actually more than nerfs.

But have a nice day.


TBH, your point is kinda iffy. You started with a false premise (conscripts never receiving nerfs in last years) and continued with a subjective opinion.
If we compare today conscripts they are much weaker than conscripts on release. And that's is fine, because most if not all the power they had, came from cheese (which is a subjective opinion whether this is good or not).

1- Overpowered bulletins (health and damage).
2- Dirt cheap abilities. I remember using Oorah at the beginning of the game to get faster to strategic points because it was basically a free ability.
3- Long range throwing AT nades and Molotovs pass vet 2. While Molotovs had always been a joke, what was not a joke is when they finally were blessed by RNGesus and crit models.
4- Stacking cover HTD
5- PPSH were stupidly cheap and stronger.
6- Cheese flare on doors.
7- Sandbag ghost/spam.
8- Dead models were the best scouting tools.
9- Release PTRS focusing the support weapon itself rather than models resulting in instakills.
10- Popcap and weapon slots.


Soviets has always been a cheese faction. Once you nerf the cheese and normalise the units, you found out that they are so bland, irrelevant, which can't keep up with normal standards because it's hard to gauge the potential of a unit which has so much power budget behind those attributes.


The problem has always been the Western Front Armies, which put the power level so high compared to what we had with vanilla factions. Even worst when you consider that veterancy was not working properly for quite a long time (which further exacerbate the original intended late game potential AI). The problem in their case was not early performance but mostly late game potential.

Buffing units is fine, as long as the buff is not done in a timeframe on which the units is already good. Buffing a unit doesn't mean increasing only DPS.
Increasing DPS doesn't mean models will start to instantly be deleted. If we gave Combat Engineers, Guards Mosins after T3/T4, it doesn't mean we will have units falling down like they were wielding double LMG34s. Because while the buff is insane, the timeframe at which is applied and damage potential is leagues below the DPS expected by units at that time.

You can nerf units (Penals and Volks). It doesn't mean that you are fixing the problem of most other units or help them make them relevant.

PD: i don't like OP suggestions btw.
28 May 2019, 18:43 PM
#36
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post28 May 2019, 17:39 PMblancat



so stop claiming buff cons

cons is support/anvil unit

all top soviet player dont blame about cons because they are "fine"

At least they are more efficient than shitty expensive rifleman





ou are talking nonsense, conscripts are not "fine". Rifleman are better and very flexible than Penals and Concripts.
28 May 2019, 19:05 PM
#37
avatar of Vipper

Posts: 13476 | Subs: 1


TBH, your point is kinda iffy. You started with a false premise (conscripts never receiving nerfs in last years) and continued with a subjective opinion.
If we compare today conscripts they are much weaker than conscripts on release. And that's is fine, because most if not all the power they had, came from cheese (which is a subjective opinion whether this is good or not).
.....

Not really I did not start with a false premise. I was simply responding to this comment:


Since release the nerfs are much more then the buffs. If this trend continues, the units will be fighting with sticks and stones :D

Which is simply misleading.

A) Comparing the game with release is simply misleading because the game was broken state at the time. One can claim ostheer where nerfed because Elephant was a stock unit. Comparison with release are rather pointless.

B) Conscript only had minor changes for a long time. The changes in the recent years might have removed cheese from all factions but aimed to buff Conscript not nerf them. Any nerf they might have received was to remove cheese and counterweight they buffs they got.


...
The problem has always been the Western Front Armies, which put the power level so high compared to what we had with vanilla factions. Even worst when you consider that veterancy was not working properly for quite a long time (which further exacerbate the original intended late game potential AI). The problem in their case was not early performance but mostly late game potential.
...

And this is part of my argument. Instead of buffing other faction to the power level of WFA, it is the WFA that should be brought to power level of vanilla factions.
28 May 2019, 19:19 PM
#38
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post28 May 2019, 17:39 PMblancat



so stop claiming buff cons

cons is support/anvil unit

all top soviet player dont blame about cons because they are "fine"

At least they are more efficient than shitty expensive rifleman





Lol what game are you playing? Cons more efficient then rifles haha.
Top players mostly avoid cons. Just like most other players. Cons are far from being meta for obvious reasons.

Cons will most likely get well deserved buffs for their support abilities from the commander patch. Their support currently does not scale wich is weird considering it should be their defining feuture.
So my claim is probably correct.
Even devs and mod team sees they are quite inefficent and dont scale where the need to.
28 May 2019, 19:47 PM
#39
avatar of blancat

Posts: 810



Lol what game are you playing? Cons more efficient then rifles haha.
Top players mostly avoid cons. Just like most other players. Cons are far from being meta for obvious reasons.

Cons will most likely get well deserved buffs for their support abilities from the commander patch. Their support currently does not scale wich is weird considering it should be their defining feuture.
So my claim is probably correct.
Even devs and mod team sees they are quite inefficent and dont scale where the need to.


beacause cons is not combat infantry

guards do anything and cons is just capping, meatshield infantry

They do their job well now

u want combat unit, then spam fucking guards ^^

i agree cons buff if guards get some nerf

and delete their own support skill and price nerf
28 May 2019, 20:00 PM
#40
avatar of blancat

Posts: 810



ou are talking nonsense, conscripts are not "fine". Rifleman are better and very flexible than Penals and Concripts.



watch recent 1vs1 USF top player games

they dont use rifleman so much(using 1 or 2 and use mainly call-in infantry and 50cal) except playing infantry company&heavy cavalry

their cost efficiency is terrible because thier far-mid accuracy is fucking awful and have low dmg(8)

BAR rifle is strong but always drop weapons


without M1919, rifle is just burden expensive infantry

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