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russian armor

KV1 and Churchill can take too much damage

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3 Jun 2019, 15:18 PM
#121
avatar of Lago

Posts: 3260

Imho, chirchuils tanks are great, I just can't say they are OP, but as other sponge tanks, they always get a 'extra' function rather than the one they are meant. It's the critical mass role. In other words if you are dumb enough to let your opponent get two churchill's, it's almost game over. They both need a royal amount of countering to stop them. Team games can exploit that.

Other than that the tank is fine.


Sure, but that's true of vehicles in general. If you let your opponent amass too many and you don't build the units to counter them, you lose.

That's a basic fact of the game, not a balance issue.
3 Jun 2019, 15:22 PM
#122
avatar of distrofio

Posts: 2358

jump backJump back to quoted post3 Jun 2019, 15:18 PMLago


Sure, but that's true of vehicles in general. If you let your opponent amass too many and you don't build the units to counter them, you lose.

That's a basic fact of the game, not a balance issue.


Of course, and I completely agree with you. But for some reason I hardly can explain, churchills and kv1 are better at getting to that no return point.
Sure they are expensive enough.

But there is something upside down in their concept. Having one present in the fields actively forces you to fight it, because you dont want them to be amassed. On top of that they are a hard nut to break. Thats 2 stones with one bird.
3 Jun 2019, 15:41 PM
#123
avatar of Stug life

Posts: 4474

jump backJump back to quoted post3 Jun 2019, 14:53 PMLago


That's the thing: it doesn't have comparable front armour to the super heavy tanks. Its front armour is barely better than an OKW Panzer IV, which has 234.

All the Churchill's abilities are geared towards close combat: short range grenades, SMGs on the side, smoke emitters originally designed to make a pathway for infantry. Therefore it sacrifices high frontal armour in favour of high rear armour.



What makes it so tough is the metric shit-ton of hit points it has.
tiger 300 churchil 240
seems pretty close for much less fuel non doc heavy tank while having the rear armor = to p4 frontal armor
3 Jun 2019, 15:46 PM
#124
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

tiger 300 churchil 240
seems pretty close for much less fuel non doc heavy tank while having the rear armor = to p4 frontal armor


The difference is literally strapping an extra 1/4 of the churchills front armour onto the front of it again.

And, for the extra fuel investment of a tiger, you get a vehicle with better mobility, better pen, better vet, and a substantially better gun that is effective at long ranges versus all targets.

Seems fine.
3 Jun 2019, 15:50 PM
#125
avatar of Stug life

Posts: 4474



The difference is literally strapping an extra 1/4 of the churchills front armour onto the front of it again.

And, for the extra fuel investment of a tiger, you get a vehicle with better mobility, better pen, better vet, and a substantially better gun that is effective at long ranges versus all targets.

Seems fine.
no just remove 30-40 armor from the rear, that's it
for the tiger u are doc locked and cost much more while still having less hp, and the gun of the churchil is no way bad as it's almost a copy of the cromwell if u really want to do acomparison there is the brumbar who deal more AI while having less HP and r armor and almsot no AT
3 Jun 2019, 15:56 PM
#126
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

no just remove 30-40 armor from the rear, that's it
for the tiger u are doc locked and cost much more while still having less hp, and the gun of the churchil is no way bad as it's almost a copy of the cromwell if u really want to do acomparison there is the brumbar who deal more AI while having less HP and r armor and almsot no AT


The Brummbar does a shit ton more damage and gets way more front armour with vet, as well as a long range barrage, better movement stats, and deflection damage.


The churchill has good damage outout... at grenade throwing range. It has smgs out of its sides. It ia DEISGNED to be so close to the enemy that its rear armour is always an easy target. And it is much lower than its front, but high enough to matter.

If you want to reduce its role as a short range brick fighter, try giving it a brummbar gun and see how much fun you have fighting it when its redesigned as a genuinely dangerous weapon and not a sponge.

Oh wait, that was the AVRE, before it got nerfed into oblivion.
3 Jun 2019, 16:01 PM
#127
avatar of Esxile

Posts: 3600 | Subs: 1

no just remove 30-40 armor from the rear, that's it


Which doesn't make any sense for the unit. The unit is build to be resistant to flanks, Churchill isn't to be flanked by Pz4 and you don't need to flank it with any tank destroyers. Even the super cheap stug deal reasonably well vs its frontal armor. And if you only have Puma to counter it then you did something obviously wrong.
3 Jun 2019, 16:04 PM
#128
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post3 Jun 2019, 14:53 PMLago


That's the thing: it doesn't have comparable front armour to the super heavy tanks. Its front armour is barely better than an OKW Panzer IV, which has 234.

All the Churchill's abilities are geared towards close combat: short range grenades, SMGs on the side, smoke emitters originally designed to make a pathway for infantry. Therefore it sacrifices high frontal armour in favour of high rear armour.
...
What makes it so tough is the metric shit-ton of hit points it has.

240 armor is high a Stug which is a dedicated AT units has around 71% to penetrate it at max range while a PzIV 46%.

Grenades are sort range but they are useful vs soft target and Churhcill has enough HP to rest snares. This is only ability geared for CQC but only vs soft targets.

Side Lmg (noy smg) have the stanard 35 range most tank Lmg have, the ability is not geared towards close combat.

Original design of smoke is quite irrelevant, currently it is a stock "get out of jail free card" as some people like to call them, the ability is not geared towards close combat.

In addition Churchill has very high rotation and acceleration and can turn and face enemy units.

The unit can fight at close but can also fight at long range.

So no it does not sacrifices frontal armor, it simply has the highest rear armor and one of the highest HP pools.
3 Jun 2019, 16:22 PM
#129
avatar of Lago

Posts: 3260

no just remove 30-40 armor from the rear, that's it


That'd change a flanking P4's chance to penetrate a Churchill from 70% to 82%, assuming it's right up in its face.
3 Jun 2019, 16:34 PM
#130
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post3 Jun 2019, 16:04 PMVipper

240 armor is high a Stug which is a dedicated AT units has around 71% to penetrate it at max range


If a 90 fuel T3 TD has 71% chance to penetrate even from the front at max range with good accuracy and ROF then how is the 160fuel T4 slow heavy tank effective? Bringing up those numbers was a bad idea because it basically proves your whole point wrong.

Churchill is good but other than maybe removing the grenade ability it´s balanced no matter how many Axis tears are going to be shed in this thread.
3 Jun 2019, 16:40 PM
#131
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

240 armor is not high at all for a heavy tank. Its rear armor is high because its really easy to flank. This unit is clearly fine, no one used it before comet nerf and its stats were essentially the same. Popcost and its speed while launching smoke were the most significant changes since.
3 Jun 2019, 16:43 PM
#132
avatar of Vipper

Posts: 13476 | Subs: 1



If a 90 fuel T3 TD has 71% chance to penetrate even from the front at max range with good accuracy and ROF then how is the 160fuel T4 slow heavy tank effective? Bringing up those numbers was a bad idea because it basically proves your whole point wrong.


Churchill is good but other than maybe removing the grenade ability it´s balanced no matter how many Axis tears are going to be shed in this thread.

The cheaper Su-76 has 69% chance to penetrate Brumbar (or a Panther) range 60 (not 50 as the Stug) and so I guess by your logic both the Brumabar (or the panther )as T4 slow unit is not effective.

Bringing up this argument was a bad idea because it basically proves your whole point wrong.
3 Jun 2019, 16:44 PM
#133
avatar of Vipper

Posts: 13476 | Subs: 1

240 armor is not high at all for a heavy tank. Its rear armor is high because its really easy to flank. This unit is clearly fine, no one used it before comet nerf and its stats were essentially the same. Popcost and its speed while launching smoke were the most significant changes since.

That claim is incorrect, Churchill has high acceleration and rotation and is not easy to flank.

That claim is also incorrect Churchill has received a number of buff like lowering fuel cost and defensive smoke.
3 Jun 2019, 16:48 PM
#134
avatar of mrgame2

Posts: 1794

tiger 300 churchil 240
seems pretty close for much less fuel non doc heavy tank while having the rear armor = to p4 frontal armor


Dont forget "front" armor is 50% of a vehicle, and "rear" armor is the other 50%. Wehr nerf rear armor is a bigger magnitude than it sounds.

Besides only Panther can reliably pen churchill from close, or you stall for elefant, and even that tank needs 5 constant hit to kill a churchill. Or a Pak43...

P4, Pak40, Stug, Shrek all struggle to drain Churchill. In 1v1, it is still manageable since resources are a premium, but once 2v2, a brit player can concentrate on 2 Churchills while his team mate provide some AT. In the last Anniversary classics, iirc helpinghans team were stopped dead in their tracks against double Brit and Churchills.

I stil say 1400 HP and that high rear armor and abilities are too much considering the AT buff Allies got.
3 Jun 2019, 16:49 PM
#135
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post3 Jun 2019, 16:44 PMVipper

That claim is incorrect, Churchill has high acceleration and rotation and is not easy to flank.


No, its correct. Its acceleration is only high because its top speed is MUCH lower. P4 has a top speed of 6, vs 4 of the churchill.

jump backJump back to quoted post3 Jun 2019, 16:44 PMVipper

That claim is also incorrect Churchill has received a number of buff like lowering fuel cost and defensive smoke.


No it was correct, you just need to learn to read.... I very clearly was talking about changes SINCE the comet nerf. Instead you underlined parts of sentences and ignored all of the context. I could not have been more clear:

This unit is clearly fine, no one used it before comet nerf and its stats were essentially the same. Popcost and its speed while launching smoke were the most significant changes since.


3 Jun 2019, 16:55 PM
#136
avatar of Vipper

Posts: 13476 | Subs: 1


...
No it was correct, you just need to learn to read.... I was talking about changes SINCE the comet nerf. Check the log

Or maybe you should learn to read and write:
Comet nerfed APRIL 25th UPDATE 2017

Churchill buffed for the last time in DECEMBER 19th 2017
3 Jun 2019, 16:55 PM
#137
avatar of Lago

Posts: 3260

jump backJump back to quoted post3 Jun 2019, 16:43 PMVipper

The cheaper Su-76 has 69% chance to penetrate Brumbar (or a Panther) range 60 (not 50 as the Stug) and so I guess by your logic both the Brumabar (or the panther )as T4 slow unit is not effective.

Bringing up this argument was a bad idea because it basically proves your whole point wrong.


As of the next patch, the SU-76's chance to frontally penetrate a Brummbar or a Panther at max range is 62%.

That drops to 56% for the Panther and 47% for the Brummbar when they get their skirts.
3 Jun 2019, 16:57 PM
#138
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post3 Jun 2019, 16:55 PMVipper

Comet nerfed APRIL 25th UPDATE 2017

Churchill buffed for the last time in DECEMBER 19th 2017


YES, Now go look at what those changes were. HINT: I already mentioned them. All they changed on the 19th was the speed while launching smoke, popcost, and its crews moving acc (hardly a huge buff) Jesus dude

Popcost and its speed while launching smoke were the most significant changes since.


All the changes you mentioned came before comet nerf
3 Jun 2019, 17:01 PM
#139
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post3 Jun 2019, 16:55 PMLago


As of the next patch, the SU-76's chance to frontally penetrate a Brummbar or a Panther at max range is 62%.

That drops to 56% for the Panther and 47% for the Brummbar when they get their skirts.

Now do the math for range for 50 and keep in mind that SU-76 is cheaper than Stug.

My point simply Churchill has a comparable chance to be penetrated by axis units with the one Panther and Brumbar have to be penetrate by allied unit frontally while way lower to be penetrate from the rear. Describing Churchill as low armored vehicle and Panther/Brumbar vehicles is simply misleading.
3 Jun 2019, 17:03 PM
#140
avatar of Lago

Posts: 3260

jump backJump back to quoted post3 Jun 2019, 17:01 PMVipper

Now do the math for range for 50 and keep in mind that SU-76 is cheaper than Stug.

My point simply Churchill has a comparable chance to be penetrate by axis units with the Panther and Brumbar have. Describing Churchill as low armored vehicle and Panther/Brumbar vehicles is simply misleading.


As of the next patch, the SU-76's chance to frontally penetrate a Brummbar or a Panther at 50 range is 62%.

That drops to 56% for the Panther and 47% for the Brummbar when they get their skirts.

EDIT: Unless it interpolates. In which case you get a whopping 1% extra chance to penetrate.
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