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russian armor

Ostheer Core changes commander Revamp Patch

5 May 2019, 09:14 AM
#41
avatar of Smartie

Posts: 857 | Subs: 2

jump backJump back to quoted post5 May 2019, 08:46 AMVipper

The suggestion is to lower its AI and increase it anti LV increasing utility.

One could even add a different firing mod for that balancing the 2 fire mod separately.

The current performance of Ostwind vs moving light vehicles is rather poor.


Can only speak for myself but i want the Ostwind to be strong against infantry. Thats why i like the changes in the patch so far.
5 May 2019, 09:23 AM
#42
avatar of Vipper

Posts: 13476 | Subs: 1



Can only speak for myself but i want the Ostwind to be strong against infantry. Thats why i like the changes in the patch so far.

It should be on the other hand it does not have to be a one trick pony.

If the only thing that it bring to the table is AI it has to be very very effective at that role making it frustrating to play with and against it.
5 May 2019, 10:20 AM
#43
avatar of Widerstreit

Posts: 1392

I really like the new Ostwind, now it holds the ground versus infantry.

A possible extra buff would be a pen-buff versus light vehicles, so it pens T70 etc. more fequently. That would be the last touch to it.


The last things I would like to see for Ostheer are:

- Concrete MG-Bunker needs more surviveability. (doesn't worth it)
- AI-mine-field should replaced by single mines without indicators, to bring them in line with other mines and to make them better to use. (1 isnstead of 4)
- PnzGrens should get a Scope-upgrade with unit-indicator instead of G43 (same stats, simply other look)
- Stormtroups (Sturmtruppen) should get PPsh instead of MP40. (so the DPS fits better, also Germans often used PPshs.)

Extras:
- Anti-tank trench (of my mod) as extra for Ostheer

Make anti-tank-trenches and hull-down be one commander-ability.

So:
- Osttruppen Commander = get's hull-down
- Festung Armor Doctrine & Fortified Armor Doctrine = get anti-tank-trench

( Defens Commander got its unique ability with tank-traps and trenches, so it doesn't need a change)



6 May 2019, 14:13 PM
#44
avatar of WarIdiot

Posts: 10

8 pop pgrens, now they will replace mainlines like penal... Just better

Shrek spam here we come
6 May 2019, 14:24 PM
#45
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post5 May 2019, 09:23 AMVipper

If the only thing that it bring to the table is AI it has to be very very effective at that role making it frustrating to play with and against it.


Agreed, there was a pen buff one of the other previews that got reverted. Don't know why, seemed like everyone thought it was a good change
7 May 2019, 12:21 PM
#46
avatar of Felinewolfie

Posts: 868 | Subs: 5



+1,and I think PG default weapon change to 98k or MP40,STG44 upgrade need phase 2 but give more buff for PG


Earlier, cheaper AND more buff than current PG once it arrives to Phase 2?
Hmmmm...

Do Allied MGs finally get strong, buff, too?
11 May 2019, 19:01 PM
#47
avatar of Vipper

Posts: 13476 | Subs: 1

The bare minimum:
Increase the rear armor of the PvIV H (and PzIV J). The is no reason for these unit to have less rear armor than the Ostheer PzIV.
11 May 2019, 19:07 PM
#48
avatar of Balanced_Gamer

Posts: 783

jump backJump back to quoted post11 May 2019, 19:01 PMVipper
The bare minimum:
Increase the rear armor of the PvIV H (and PzIV J). The is no reason for these unit to have less rear armor than the Ostheer PzIV.


Good thing you have mentioned that. Wierd for something more expensive version of the same kind of unit to be more exposed!:hansRNG:
11 May 2019, 19:09 PM
#49
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post11 May 2019, 19:01 PMVipper
The bare minimum:
Increase the rear armor of the PvIV H (and PzIV J). The is no reason for these unit to have less rear armor than the Ostheer PzIV.


Already fixed just wasn't in the official notes.
12 May 2019, 08:35 AM
#50
avatar of Vipper

Posts: 13476 | Subs: 1



Already fixed just wasn't in the official notes.

Would it be possbile pls to include all changes in the patch notes?
Imo undocumented changes (ninja changes) (like the one for valentine) are really really frustrating.
12 May 2019, 08:49 AM
#51
avatar of Sander93

Posts: 3166 | Subs: 6

Why do you assume it's a ninja change? There are hundreds of changes in the new patch notes, it was just forgotten about. It will be in the official notes once the patch goes live.
12 May 2019, 13:25 PM
#52
avatar of Vipper

Posts: 13476 | Subs: 1

Why do you assume it's a ninja change? There are hundreds of changes in the new patch notes, it was just forgotten about. It will be in the official notes once the patch goes live.

It is an undocumented changes thus it qualifies as ninja chance which I also put in parenthesis.

Relic has long tradition of not including all the changes in the patch notes.

My point is simple pls includes all changes in the notes, undocumented changes are frustrating.
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