Agreed shaodw,and your just scratching the tip of the iceberg rbbit hole goes down way harder 
 i mean just look at this
Panzer IV
The Panzer IV for the OKW is being modified to have more powerful anti-infantry capabilities with a cost reduction to match its performance.
    Cost from 360/150 to 380/140
    Population from 12 to 14
    Scatter from 7.5/6.4 to 6.5/5.54
    Penetration from 120/110/100 to 125/115/110
    Veterancy 2 scatter bonus from 0.75 to 0.866
    Veterancy 4 range bonus removed
    Veterancy 5 sight bonus requires the tank to remain stationary
So the goal was to buff its antiinfy while making it chea,any competitive player agrees p4 needed buff,but what we get a plain NERF
then we have this
M36 Jackson
The M36 is having its damage modified to be more reliable against tanks, including heavies, but less potent in terms of burst damage against lower health vehicles.
    Cost from 360/125 to 400/140
    Damage from 200 to 160
    Reload from 5.2/5.8 to 4.375/4.975; does not affect HVAP
    HVAP damage decreased from 240 to 200
    HVAP penetration from 300/250/220 to 300/280/250
    Penetration from 240/220/200 to 260/240/220
    Health from 480 to 640
    Veterancy 3 reload bonus from 30% to 15%
SO sounded more like tweaks and is a PLAIN buff
lets move onto okw infantry which i don't know why need vet 4 and vet 5 nerf to begin with
Volksgrenadier late game strength is being toned down by modifying their veterancy while their Incendiary Grenades are being adjusted to give opposing players time to react.
    Incendiary grenades now have a 0.75 timer
    Incendiary grenades no longer require a truck to be deployed.
    Panzerfaust cost from 30 to 25
    Veterancy 3 received accuracy from 0.9 to 0.86
    Veterancy 4 weapon cooldown and veterancy 5 accuracy bonuses removed
    Veterancy 3 self-healing moved to veterancy 5
    Veterancy 4 sight bonus now requires the unit to be in cover
May wanna test vet 3 bars rifle and similar allied infy vs volks in tests sometime even BEFORE THIs patch,might be surprised
Sturmpioneers
We are expanding OKW’s options for starting infantry units by making pioneers take up less population, being cheaper to build and reinforce and allowing the squad to gain veterancy more quickly to scale into the mid-late game.
    Build time from 40 to 28
    Reinforce time from 10 to 7
    Population from 9 to 8
    Repair speed from 3 to 2
    Minesweeper upgrade bonus to repair rate from +1 to +25% repair rate
    Panzerschreck cost from 90 to 70
    Panzerschreck upgrade no longer requires trucks to be setup
    Veterancy requirements reduced to 580/1160/2320/2900/3770
    Veterancy 4 15% weapon accuracy and -23% received accuracy removed.
    Veternacy 5 40% accuracy modifier moved to veterancy 4
Goal : is to make them cheaper and scale them better
again its a blatant NERF,those miniscule cheap cost doesn't matter when in battle they will take more casualties and will Bleed more 
and they got more speed repair nerf despite being more expensive repair unit wth
Obersoldaten
Obersoldaten are being made more accessible through a number of changes with only some slight adjustment regarding their late game veterancy to prevent them from over performing in the late game if the unit well preserved by the player.
    Cost from 400 to 340
    Population from 10 to 9
    Reinforce time from 12.5 to 9.
    Build time from 50 to 36
    MG 34 LMG cost from 60 to 80
    Veterancy 4 bonuses removed
    New ability: Suppressive Fire. Squad temporarily causes suppression during the duration of this ability. No cost. Requires Veterancy 4
Obersoldaten MG 34 LMG
    Damage from 6 to 4 when picked up by non-elite squads
AGAin little cost inconsequential cost adjustment disguised as A HUGE NErf i think these guys need just buffs and passive suppression turned into timed suppression ability only ..??
ANd we all know the axis heavy armor nerfs 
its like them modders played some 3v3 and 4v4 as allies only
and i have already commented about mr.smith don't wanna waste breath on him 
and here is how axis infy performs even before the patch where they get nerfed to oblivbion even if the goal was to make them better and disguising little cheapness with giant nerfs 
https://www.twitch.tv/xamiak/videos/all
edit : test by russianhamster i believe discussed in decembr balance preview which were just ignored of course 
but hey we buffed useless unit so look we aren't biased lol
not only that they just keep making axis stuff cheaper(but will bleed more due to combat nerfs so more expenisve really) but they don't do some for allied infy whats the point of calling okw elite..?? where's the flavour you are just also homogenizing all factions 
the only GreAT thing about the patch is demo change and qol life stuff like trench stuff etc and bug fixes 
which it should just have been excluding balance changes