Now, in the meantime some maps have been removed from the mappool and some of its quirks seem to have been fixed. Also, when checking out the data the last time I saw a few indications that the newer maps initially got some novelty bonus, but that they were somewhat less used as time passed.
So, I did the map pick statistics again to see where things settled now.




I didn't do a rigorous analysis of the uncertainties, but they should be somewhere around 0.1%.
To give this post more of an interactive component, I would be interested to hear if there are maps that you veto for non-balance reasons and what those are.
I'll start:
In 1v1, regardless of the faction I tend to veto Caen (due to the harsh cut-offs, seems I have problems to deal with that) and Minsk Pocket (I feel has too long ways to walk).
In 4v4, I typically veto Hill 331 (for the - erm - complex pathing in the center and frankly I dislike the pinkish soil) and Montargis Region (a) because again pathing is tricky, and with all the pipes, fences, underpasses it is not visually clear how hard it is for a certain unit to get somewhere; and b) the two fuels at the same spot makes for not that interesting games I think, as games seems to be often decided by which team is more successful in digging in around that point).
Edit: The diagrams reflect the data that I collected including games from the 1st of May to the 10th of July 2017.
 
	
 
			 
			 
    		            							 
 
 
  
										 
									

 
 






 
					

 
 
 
 
 
 
 
 


 
 


 
  or have pathing issues due to an over abundance of clutter.
 or have pathing issues due to an over abundance of clutter. ?
?
 
    		            							


 
						 
					 
					 
					 
					 
					 
						 
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