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Relic Winter Balance Preview v1.5 Update

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13 Jan 2017, 18:12 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 980 | Subs: 2

Relic Winter Balance Preview
(MERGED NOTES V1.0 to v1.5) Update




Winter Balance (MERGED NOTES V1.0 to v1.5) Notes here -->

Relic Winter Balance Preview v1.5 Update -->

Feedback thread -->

Mod workshop location-->

Please post replays here-->

13 Jan 2017, 18:28 PM
#2
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Maybe people will not actually purchase the Molotov upgrade.
13 Jan 2017, 18:30 PM
#3
avatar of Aradan

Posts: 990

I guess, I had too many expectations.
13 Jan 2017, 18:31 PM
#4
avatar of __deleted__

Posts: 4314 | Subs: 7

Nice changes. Expected bigger ones, but these are logical and nice, so I´m fine with them. Keep up the good work guys. Cheers
13 Jan 2017, 18:40 PM
#5
avatar of Frost

Posts: 1021 | Subs: 1

They really want to keep up those flamers?...
13 Jan 2017, 18:51 PM
#6
avatar of DonnieChan

Posts: 1992 | Subs: 1



cool idea:thumb:
13 Jan 2017, 18:53 PM
#7
avatar of Aradan

Posts: 990

Nice changes. Expected bigger ones, but these are logical and nice, so I´m fine with them. Keep up the good work guys. Cheers


I was hoping, they release patch next weak.
13 Jan 2017, 18:58 PM
#8
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?
13 Jan 2017, 19:00 PM
#9
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
I feel somebody are sad about thing with OKW aa ht, and he decide make it with penals. Nice idea (nope). Unlock useles molotovs 4Head.
13 Jan 2017, 19:10 PM
#10
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10627 | Subs: 9

Vet3 UC turns into a Kubel with balls? So, a Wasp can cap a point at Vet3? :unsure: - is the flame gun neutered while the capture occurs?
13 Jan 2017, 19:13 PM
#11
avatar of Mr.Smith

Posts: 2636 | Subs: 18

Vet3 UC turns into a Kubel with balls? So, a Wasp can cap a point at Vet3? :unsure: - is the flame gun neutered while the capture occurs?


For the time being all guns are blazing. However, if that turns out to be OP, it might change to the soviet variant or something.

Kubel vet5 is also attainable ;)
13 Jan 2017, 19:14 PM
#12
avatar of ferwiner
Donator 11

Posts: 2885

Love the changes :D Good job guys. I also like that there is not too many of them this time. Better focus is always welcome.
13 Jan 2017, 19:28 PM
#13
avatar of skemshead

Posts: 596

Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?


+ 1.

@ Mr Smith, is an upgrade/teching for Ptrs under consideration.
13 Jan 2017, 19:28 PM
#14
avatar of Unshavenbackman

Posts: 680

This is getting a bit hard to follow. Is there any place where I can read what changes have been done from the live patch to 1.5? Or do I have to look at all versions to get the complete picture?
13 Jan 2017, 19:44 PM
#15
avatar of LimaOscarMike

Posts: 440

Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?


sound gud i like tech style
13 Jan 2017, 19:51 PM
#16
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Like these changes; these are more adjustments than outright balance changes except for UC. Will be interesting to see how that plays.
13 Jan 2017, 19:55 PM
#17
avatar of empyriumm

Posts: 51

Any smoke option for OKW ?
13 Jan 2017, 19:56 PM
#18
avatar of ferwiner
Donator 11

Posts: 2885

Any smoke option for OKW ?


Flak HT? Blendkorpfer?
13 Jan 2017, 20:02 PM
#19
avatar of Mr.Smith

Posts: 2636 | Subs: 18

Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?


Interesting idea about the molotov-flame. Might work, will definitely test it out.
Maybe, if the molotov-flame idea is working good, we could do the same with ptrs's and at nades?


If we go for the PTRS-flavoured Penals (especially the ones you've been seeing for 1.3-1.5), their PTRS will not bet gated behind the AT grenade upgrade. This is because:
- AT Grenade upgrade is rather expensive
- PTRS Penals are already a downgrade for most part, compared to guards; we don't want to make them any worse than that.

However, from v1.6, and for a few versions, we will be trialing a PTRS-free version of Penals.

The reason locking flamers behind molotovs makes sense is so that you can't rush flamer + scout car and murder everything (without very little consequences). We'll see, though.
13 Jan 2017, 20:03 PM
#20
avatar of empyriumm

Posts: 51



Flak HT? Blendkorpfer?



OKW need disposable smoke by default or doktrinal like other armies. You cant pass through blendkorpher and it arrives too late...
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