Huh. Never knew that. It always seems like the two gunners are a lot harder to hit from the front, although they do die from grenades, so I shoulda guessed.
Support weapons gunners have less priority, so they tend to die last.
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Huh. Never knew that. It always seems like the two gunners are a lot harder to hit from the front, although they do die from grenades, so I shoulda guessed.
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hey smith this is somekind some feedback thread right ? can i post some idea here ?
what do you think on Asgren Passive sprint from commando ? does it ok or it will break the balanced because how fast it come and how less it cost ?
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In WBP, commando sprint has a 25-out-of-combat requirement, after ambush has been bugfixed (long story, but we can't adjust that value).
In any case, though, passive, involuntary sprint on a short-range unit is more of a curse than a blessing.
Why? Every time you manage to flank something, they usually pack up and /retreat. The thing you usually do in these cases is you "see off" the retreating squad with your squad, trying to keep the enemy squad as close to you as they retreat.
However, if your squad is sprinting, they aren't shooting, and if you aren't shooting, you aren't dealing any damage. Thus, if you pull a successful flank, and your sprint kicks in, that basically amounts to nothing.
In short, involuntary sprint does more harm than good to short-range units.
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Look, I'm a huge, huge proponent of all the bug fixes, quality of life changes, and changes that affect all factions and game modes (like the nades thing.) Those functional issues and inconsistencies being fixed are an overwhelming boon to the game.
The opportunity to test a mod in an official sense is an incredible opportunity. As much as I respect their efforts, I fear they are squandering the bulk of their potential.
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