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russian armor

Ghostwiring

Remove ghostwiring
Option Distribution Votes
72%
28%
Total votes: 65
Vote VOTE! Vote ABSTAIN
31 Oct 2015, 22:47 PM
#1
avatar of __deleted__

Posts: 4314 | Subs: 7

I think everybody knows what it is , if no then it means something like you start placing wire but dont build it at full , it will be there destroyable after 10 seconds of fire.

I think it is silly uninteded and too much cheese.
All you do it 2 clics and enemy need 10 seconds until its destroyed. Yes 10 second i tested it on kholodny ferma where one opponent abuse it completely and shut halfmap thx to it.
No im not making thread because i need to cry in corner cause i loose , actuallly i win so that is not the problem.

Please discuss about it for 1520 time :hansGG:
31 Oct 2015, 22:54 PM
#2
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

the "ghost" anything should not actually occupy any space until fully built.
31 Oct 2015, 22:57 PM
#3
avatar of ferwiner
Donator 11

Posts: 2885

The matter should be discussed but the poll option text is biased. Mods please change it. I hate such thing much more than abuse.
31 Oct 2015, 22:58 PM
#4
avatar of F1sh

Posts: 521

Same with sandbags.
31 Oct 2015, 23:00 PM
#5
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post31 Oct 2015, 22:54 PMpigsoup
the "ghost" anything should not actually occupy any space until fully built.

That would be the best solution, however I doubt its possible.
31 Oct 2015, 23:02 PM
#6
avatar of SpaceHamster
Patrion 14

Posts: 474

jump backJump back to quoted post31 Oct 2015, 23:00 PMKatitof

That would be the best solution, however I doubt its possible.


Probably not and even if it is it would be hard work for relic.

Just make ghost wire/sandbags much easier to destroy with rifles, like 1-10 shots.
31 Oct 2015, 23:18 PM
#7
avatar of medhood

Posts: 621

All infantry units can destroy ghost stuff in less than a second by right clicking on it, I would say destroy by crushing it but sometimes when a player is building something and their or their allies infantry walk through it would be very annoying, also an animation doesnt play just right click with infantry and its destroyed
31 Oct 2015, 23:23 PM
#8
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post31 Oct 2015, 22:54 PMpigsoup
the "ghost" anything should not actually occupy any space until fully built.


This, just have no collision on items until they're fully constructed. Problem solved.
31 Oct 2015, 23:51 PM
#9
avatar of SpaceHamster
Patrion 14

Posts: 474



This, just have no collision on items until they're fully constructed. Problem solved.


Wait, what happens when you finish building it while an enemy unit is inside said ghost structure :snfPeter:
31 Oct 2015, 23:55 PM
#10
avatar of Mr. Someguy

Posts: 4928

Wait, what happens when you finish building it while an enemy unit is inside said ghost structure :snfPeter:


They walk out of it. In CoH2 if a unit is within an area that they should not be able to be in, they may move freely within it until they enter passable terrain again.
31 Oct 2015, 23:59 PM
#11
avatar of dOPEnEWhAIRCUT

Posts: 239

Just add a decay over time after say... 30 seconds to a minute after construction has stopped.
1 Nov 2015, 08:30 AM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post31 Oct 2015, 23:18 PMmedhood
All infantry units can destroy ghost stuff in less than a second by right clicking on it, I would say destroy by crushing it but sometimes when a player is building something and their or their allies infantry walk through it would be very annoying, also an animation doesnt play just right click with infantry and its destroyed

dont get me wrong but not with usa tank trap or okw uberwire , it took rifles a lottime to destroy it until they get bar
1 Nov 2015, 08:33 AM
#13
avatar of medhood

Posts: 621


dont get me wrong but not with usa tank trap or okw uberwire , it took rifles a lottime to destroy it until they get bar

I just wanna be able to touch ghost stuff with my inf and poof its destroyed I dont like the idea of incomplete things hindering an advance its just downright pudding
1 Nov 2015, 08:44 AM
#14
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post31 Oct 2015, 23:00 PMKatitof

That would be the best solution, however I doubt its possible.


It probably is. Just have to change some collision values. All entities have a "Box" around them which is the actual "space" they occupy and it's different from the actual model. In most engines and editors you can simple remove it and allow the objects to phase through. Some editors also have a check box for you entities (Collision 0 or 1, etc.). For example, look at the tanks with long barrels like Panther. The barrel can phase through anything because it does not have a collision space defined.

@OP: Do we really need a poll for this ? :D
1 Nov 2015, 09:38 AM
#15
avatar of MoerserKarL
Donator 22

Posts: 1108

ghostwiring and ghostsanbags are stupid. the idea with decay over time(30s) sounds good
1 Nov 2015, 09:41 AM
#16
avatar of Jewdo

Posts: 271

Remove ghost sand bags as well then, pointless to just remove one. It sucks.
Hat
1 Nov 2015, 10:32 AM
#17
avatar of Hat

Posts: 166

I hate how sandbags nullify my attack moves. I send a unit to do something with Attack move and they end up shooting at some unbuilt sandbags.

Its an awful exploit.
1 Nov 2015, 18:17 PM
#18
avatar of WhySooSerious

Posts: 1248

ghosted tank traps Kappa
1 Nov 2015, 18:35 PM
#19
avatar of Australian Magic

Posts: 4630 | Subs: 2

It's not about being able to destroy it with few rifle shots, becasue when you are on a retreat, ghost wires can make your way back very dangerous.

I like the idea that everything "ghostly" will dissaper after XX seconds.
1 Nov 2015, 18:40 PM
#20
avatar of Jaedrik

Posts: 446 | Subs: 2

Nice biased poll.

My answer is, no, it's not abusive. The question is wrong.
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