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Update on beta patch by Jason Lee

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17 Jul 2015, 17:15 PM
#181
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post17 Jul 2015, 17:14 PMVonIvan

I approve. :foreveralone:
Though the sandbag change does make me just a little nervous. :foreveralone:

EDIT: Now if only Jason make Pr0struppen Irregulars and Partysans viable with a hint of improving or making useful useless commanders...... :foreveralone:

FFS this is the second time coh2.org has turned my edit into a quote from my post. Someone please fix this bug. :foreveralone:
17 Jul 2015, 17:41 PM
#182
avatar of voltardark

Posts: 967

jump backJump back to quoted post17 Jul 2015, 17:15 PMVonIvan

EDIT: Now if only Jason make Pr0struppen Irregulars and Partysans viable with a hint of improving or making useful useless commanders...... :foreveralone:

FFS this is the second time coh2.org has turned my edit into a quote from my post. Someone please fix this bug. :foreveralone:


This would be help greatly in term of versatility.
17 Jul 2015, 18:15 PM
#183
avatar of Alexzandvar

Posts: 4951 | Subs: 1

For 2 it's 760 mp and 260 fuel seems legit


Call in's have always been discounted. The one were you just called in 1 at a time it was 145 fuel for 1. Like now a T34/85 costs 5 less fuel an OKW PIV and only 5 more than an Ostheer PIV.
17 Jul 2015, 18:33 PM
#184
avatar of Chocoboknight88

Posts: 393

Now that is a much better level of health for the sandbags. I approve too. :)
17 Jul 2015, 18:50 PM
#185
avatar of Iron Emperor

Posts: 1653



Call in's have always been discounted. The one were you just called in 1 at a time it was 145 fuel for 1. Like now a T34/85 costs 5 less fuel an OKW PIV and only 5 more than an Ostheer PIV.


Indeed, although it´s much better with 2 of them Kappa
17 Jul 2015, 18:52 PM
#186
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



:rofl::rofl:


Pot calling the kettle back. While the disparity of post to his number of games is huge, at least it's not like some people here who calls names and hides in the anonymity.

Good changes overall. Keep them coming.
17 Jul 2015, 18:54 PM
#187
avatar of newvan

Posts: 354



Call in's have always been discounted. The one were you just called in 1 at a time it was 145 fuel for 1. Like now a T34/85 costs 5 less fuel an OKW PIV and only 5 more than an Ostheer PIV.

It is 400/140 not 145 for single call-in T-34/85 in non prepatch version.
17 Jul 2015, 19:05 PM
#188
avatar of ZombiFrancis

Posts: 2742

I'm very glad that SU-76s have finally gotten attention and are paired with T70s. It's how I thought it should've been since closed beta.

Now if only the StuG were more accessible. I'm glad it's back to being able to hurt vehicles, although when it is only available alongside the Panzer 4 there's not going to be a whole lot of T70/SU-76 versus StuG battles, which I have always felt was the most interesting matchup for Ostheer v Soviet. (Aside from t34/85 v panthers, but that's a doctrine only matchup unfortunately.)

I always felt the pacing for lighter vehicles towards heavier tanks should've been SU-76/T70 v StuG, followed by t34/76s, followed by Panzer 4s to counter, and then followed up with final tiers of non doctrinal t34/85s v panthers.

But then WFA happened and threw most chances for balance out the window. ;)

I am definitely looking forward to how this next patch works. I've got high hopes for it, although I'm a bit worried that Ostheer is going to be pigeonholed into just throwing down MG42s on their fuel and camping til the mid game.
17 Jul 2015, 20:14 PM
#189
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

More from GOD LEE:




hey guys. Last update to the mod here.

thx for all your feedback during our first trial with this new mod process. Its been great. We will now be triggering our final patch build for the 21st patch.

Final patch notes will be posted soon


BALANCE

Planes

All attack planes had their camo detection radius reduced to 0
All recon planes that didnt already have it now has a camo detection radius of 90

M4a3e8 Sherman
Cost decreased from 400/145 to 380/140

17 Jul 2015, 20:18 PM
#190
avatar of Rogers

Posts: 1210 | Subs: 1

Excellent stuff.
17 Jul 2015, 20:22 PM
#191
avatar of RPhilMan1

Posts: 106

Thank you Mr. Lee!
17 Jul 2015, 20:23 PM
#192
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Nice!

Please buff the USF/OKW sandbags as well.
17 Jul 2015, 20:24 PM
#193
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post17 Jul 2015, 20:14 PMnigo
More from GOD LEE:




lol. well deserved.
17 Jul 2015, 20:36 PM
#194
avatar of gnaggnoyil

Posts: 65

jump backJump back to quoted post17 Jul 2015, 20:14 PMnigo


Planes
All attack planes had their camo detection radius reduced to 0
All recon planes that didnt already have it now has a camo detection radius of 90



What is camo detection radius?
17 Jul 2015, 20:41 PM
#195
avatar of iTzDusty

Posts: 836 | Subs: 5



What is camo detection radius?


Basically stukas and p47s and IL2s that fly over a camo unit directly were revealing the units unintenionally. Now they cant, but recon planes can detect the camo units with a much larger radius.
17 Jul 2015, 20:44 PM
#196
avatar of gnaggnoyil

Posts: 65



Basically stukas and p47s and IL2s that fly over a camo unit directly were revealing the units unintenionally. Now they cant, but recon planes can detect the camo units with a much larger radius.


Ahh, I see. Thank you very much :)
18 Jul 2015, 03:03 AM
#197
avatar of VonIvan

Posts: 2487 | Subs: 21

I'm starting to get a little worried about the changes for arty this upcoming patch. It might be better to set it at 7 salvos for both Sov and Wehr, or 6 salvos for Sov until vet 1 then 7 as well. Even if this is done I still think it'll be a little OP. :foreveralone:
18 Jul 2015, 03:36 AM
#198
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Yea i noticed this too in the beta patch mod. 2 Salvos from an ML20 kills an OKW truck.
18 Jul 2015, 06:45 AM
#199
avatar of KurtWilde
Donator 11

Posts: 440

jump backJump back to quoted post18 Jul 2015, 03:36 AMBudwise
Yea i noticed this too in the beta patch mod. 2 Salvos from an ML20 kills an OKW truck.


ML 20 is OP
18 Jul 2015, 06:54 AM
#200
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post18 Jul 2015, 03:03 AMVonIvan
I'm starting to get a little worried about the changes for arty this upcoming patch. It might be better to set it at 7 salvos for both Sov and Wehr, or 6 salvos for Sov until vet 1 then 7 as well. Even if this is done I still think it'll be a little OP. :foreveralone:


Vet 1 should be replaced with an "Area Denial Barrage". Fast rate of fire, long duration, low damage, high area of effect with powerful suppression.
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