Next patch OKW will have a weaker early than ostheer. OKW cannot make a initial aggressive push in the opening because of no free sWs trucks and no suppression unit. Being unable to throw nades nor buy shrecks further weakens their early game strength for example when facing garrisons and/or MGs. Furthermore OKW is not good at playing defensively since there are no MGs in the first few minutes and raketen is better at assulting than at defending.
However I believe that makes up for their late game since OKW no longer holds resource penality and their armor have been long proven deversating if only considering their on-paper prices.
The bigger problem is, with OKW being made as another ostheer with even weaker early game and more powerful late game, and other changes such as veterancy and resource changes, lelic is ruining the diversity of strategies. RIP old OKW strategies, since new OKW has to be played like Ostheer. No more resource transfer, making the resource income of alomst every player rather predictable, thus making player's strategies predictable too. It seems that the strategy is being limited in to infantry combat supported with team weapons, light armor later, and finally tanks and tank destroyers. Players almost have no alternative choices at each stage of the game. This kind of situation…… well at least is easy to balance I have to say, so might be a good step perhaps.