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russian armor

Ninja Changes - Post findings here

18 Nov 2014, 08:06 AM
#41
avatar of Flamee

Posts: 710

jump backJump back to quoted post18 Nov 2014, 08:01 AMMettiu
There will be so much russian tears on the forum :D:D:D


Why? I believe both changes were welcomed by most players.

jump backJump back to quoted post18 Nov 2014, 08:04 AMNinjaWJ
what were the changes to tiger ace?


I think none.
18 Nov 2014, 08:07 AM
#42
avatar of somenbjorn

Posts: 923

And Im stuck at work and having to do overtime because asshole collegues are home.
Damn it I should be playing like this game now.
18 Nov 2014, 08:19 AM
#43
avatar of Aerohank

Posts: 2693 | Subs: 1

Well, this looks great. Much better changes than the beta-click-to-fire idea. AP and HE rounds make the ISU152 a lot more vulnerable to assaults and the removal of shot-block-ignoring rounds on the JT will make the unit a lot easier to handle on cluttered maps.
18 Nov 2014, 08:27 AM
#44
avatar of Australian Magic

Posts: 4630 | Subs: 2

I dont get it...
Why Relic cannot just post changelog...
18 Nov 2014, 08:32 AM
#45
avatar of Highfiveeeee

Posts: 1740

Well, this looks great. Much better changes than the beta-click-to-fire idea.


Do the ISU and the JT fire at will again or only when ordered to as it has been in the last weeks?
18 Nov 2014, 08:36 AM
#46
avatar of emil_fh

Posts: 28



Do the ISU and the JT fire at will again or only when ordered to as it has been in the last weeks?


The change to only fire when ordered was reversed a while ago, wasnt it only in the beta?
18 Nov 2014, 08:41 AM
#47
avatar of rafiki

Posts: 108

Good changes.

But a lot more to be balanced still.
18 Nov 2014, 08:43 AM
#48
avatar of computerheat
Honorary Member Badge
Benefactor 117

Posts: 2838 | Subs: 3

This pleases me.
*drums fingers contentedly on belly*
18 Nov 2014, 10:03 AM
#49
avatar of bämbabäm

Posts: 246

jump backJump back to quoted post18 Nov 2014, 08:06 AMNinjaWJ
probably should switch to ap when you know there are tanks. HE is really bad at penetrating tanks, unless you are using your ISU strictly for AI duties


HE as "standard" is the best option IMO:
1. There are much more targets to fire at.
2. Hitting infantry results in instant MP bleed, while damaging vehicles does not.
3. Your cons AT nades / mines can slow down approaching tanks, and the ISU has enough armor and health so it can afford a delay.

I for sure will use it with HE and only switch to AP on a situational basis ^^
18 Nov 2014, 10:16 AM
#50
avatar of JohnnyB

Posts: 2396 | Subs: 1

In my point of view neither PAK43 should be ale to fire through shot blockers, BUT if it's changed this way, it should receive a WIDER FIRE ARC. Now these 2 changes I would like to see related to it.
18 Nov 2014, 10:17 AM
#51
avatar of spajn
Donator 11

Posts: 927

Just remove pak43 it is a failed design and give us back Flak88
18 Nov 2014, 10:25 AM
#52
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post18 Nov 2014, 10:17 AMspajn
Just remove pak43 it is a failed design and give us back Flak88


Sigh. And how I wish that would be possible. But they won't remove anything from game.
18 Nov 2014, 10:39 AM
#53
avatar of Mr. Someguy

Posts: 4928

Just FYI people, due to the way it's coded, Jagdtiger Penetrating Shot (and Concrete Piercing) will one-shot any uncrewed vehicle. So if you happen to know where an American has parked his tank for repairs and you are close enough, you can snipe it in one hit without warning.
18 Nov 2014, 11:19 AM
#54
avatar of Mettiu

Posts: 100

jump backJump back to quoted post18 Nov 2014, 10:25 AMJohnnyB


Sigh. And how I wish that would be possible. But they won't remove anything from game.


Didn't they remove russian's barbwire which forced units to lie down and crawl underneath it ? Or it was still beta?
18 Nov 2014, 11:48 AM
#55
avatar of JohnnyB

Posts: 2396 | Subs: 1

Just FYI people, due to the way it's coded, Jagdtiger Penetrating Shot (and Concrete Piercing) will one-shot any uncrewed vehicle. So if you happen to know where an American has parked his tank for repairs and you are close enough, you can snipe it in one hit without warning.


wow, didn't know that
18 Nov 2014, 11:49 AM
#56
avatar of somenbjorn

Posts: 923

Just FYI people, due to the way it's coded, Jagdtiger Penetrating Shot (and Concrete Piercing) will one-shot any uncrewed vehicle. So if you happen to know where an American has parked his tank for repairs and you are close enough, you can snipe it in one hit without warning.


Tanks for the intel, did not know that. :)
18 Nov 2014, 12:06 PM
#57
avatar of Cassius

Posts: 19

So does the Jagdtiger cost the same/ does it still get crewshocked with every penetrating hit?
18 Nov 2014, 13:09 PM
#58
avatar of HardworkingBulldozer

Posts: 117

I dont get it...
Why Relic cannot just post changelog...


Possibly because it will alienate a specific bunch of the fanbase. No other reason to hide the changes.

It's bad practice.
18 Nov 2014, 13:10 PM
#59
avatar of PanzerErotica

Posts: 135



I thought this would also solve a lot of problems. It would also make perfect sense... From 1000 meters away, what is easier to hit: a panther or a few soldiers? So shooting at targets super close would be successful, but at infantry at max range would be very difficult.


Unless the panther is stationary, I would say infantry is easier to hit given good optics and the fact it´s enough for the shot to land somewhere in the general area around the infantry to have them die by aoe damage.
18 Nov 2014, 13:12 PM
#60
avatar of Katitof

Posts: 17891 | Subs: 8



Possibly because it will alienate a specific bunch of the fanbase. No other reason to hide the changes.

It's bad practice.


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