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russian armor

USF and MP bleed

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14 Sep 2021, 10:10 AM
#121
avatar of ullumulu

Posts: 2243



At least trying to be unbiased must be even harder.

Those 3 "free" squads compensate for not having elite/semi elite inf stock, rocket arty stock or stock heavies tanks or heavies in general?
Or do they compensate for the to high mp bleed for usf?



than show me the non doc elite infantery on ost and sov.
or the stock heavy tank from sov.


USF dont need rocket arty since they have such great abiltys to push away every defense postion without any commander.
even their 6 model pak howitzer outrange everything which isnt called rocket launcher or howitzer.
the get free repair on their verhicles, get the cheapest and earliest reinforce and healing on the field option ...which is even mobile.
they get free smoke on pios and office squads.

what do u want more?? tell us the uniquice abiltys and stuff from ost, which make the different form other faction? i want positive advantages, not that the have only 4 models and have the biggest tech issues from all factions.
Vaz
14 Sep 2021, 11:27 AM
#122
avatar of Vaz

Posts: 1158

I heard you like to run around the map with shrek PG's. Try it with USF and see if you get as far.
15 Sep 2021, 05:04 AM
#123
avatar of Mr Carmine

Posts: 1289




than show me the non doc elite infantery on ost and sov.
or the stock heavy tank from sov.


USF dont need rocket arty since they have such great abiltys to push away every defense postion without any commander.
even their 6 model pak howitzer outrange everything which isnt called rocket launcher or howitzer.
the get free repair on their verhicles, get the cheapest and earliest reinforce and healing on the field option ...which is even mobile.
they get free smoke on pios and office squads.

what do u want more?? tell us the uniquice abiltys and stuff from ost, which make the different form other faction? i want positive advantages, not that the have only 4 models and have the biggest tech issues from all factions.


You missed semi elite on purpose? Pgrens fit this catagory. Penals are closer to rifles then to pgrens or obers.

I never suggested su have a stock heavy let alone super heavy.

Usf dont need rocket arty despite not going for it in team games its a loss 9 times out of 10? Having no real blob control? They only counter static blobs effectivly. That a problem how? Same with smoke and weak late game?

Unique stuff from ost:
-Most wipe potentail of all factions.
-At gun td wich can stun.
-Every single stock unit being viable in
all game modes.
-stongest at mine.
-no light tank.
-4 model squads.
-doctrinal abilities effecting more then
one unit. Either all inf or all vehicles.
Before you start i am not saying ost op. Its just a incredebly well rounded faction.
15 Sep 2021, 06:13 AM
#124
avatar of ullumulu

Posts: 2243



You missed semi elite on purpose? Pgrens fit this catagory. Penals are closer to rifles then to pgrens or obers.

I never suggested su have a stock heavy let alone super heavy.

Usf dont need rocket arty despite not going for it in team games its a loss 9 times out of 10? Having no real blob control? They only counter static blobs effectivly. That a problem how? Same with smoke and weak late game?

Unique stuff from ost:
-Most wipe potentail of all factions.
-At gun td wich can stun.
-Every single stock unit being viable in
all game modes.
-stongest at mine.
-no light tank.
-4 model squads.
-doctrinal abilities effecting more then
one unit. Either all inf or all vehicles.
Before you start i am not saying ost op. Its just a incredebly well rounded faction.


let me guess..you dont understand what a unique faction bonus ist, right?

let me explain:

a unique faction bonus is something like:

5vet lvl on OKW
jump out crews from USF armor
7 models on standrd infantry
howitzer on base
mortar emplacements
OKW setup truck bases
free squads on teching from USF


all this is uniqe.

and no...ost has not the strongest AT mines. ever heard from the mines from the USF light vehicle? no? see. you are uninformed or forgetti.

and no light tank and only 4 model squads is not a unique..its a disatvantage.
MMX
15 Sep 2021, 07:16 AM
#125
avatar of MMX

Posts: 999 | Subs: 1



let me guess..you dont understand what a unique faction bonus ist, right?

let me explain:

a unique faction bonus is something like:

5vet lvl on OKW
jump out crews from USF armor
7 models on standrd infantry
howitzer on base
mortar emplacements
OKW setup truck bases
free squads on teching from USF


all this is uniqe.

and no...ost has not the strongest AT mines. ever heard from the mines from the USF light vehicle? no? see. you are uninformed or forgetti.

and no light tank and only 4 model squads is not a unique..its a disatvantage.


ah well... the grass is always greener on the other side. that is, of course, only until you actually make it over there. but then again, how could you possibly know?
15 Sep 2021, 08:24 AM
#126
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post15 Sep 2021, 07:16 AMMMX


ah well... the grass is always greener on the other side. that is, of course, only until you actually make it over there. but then again, how could you possibly know?


only 2 options:

option 1:

must be hard for you all to explain the unqiue advantage faction bonus for ost...

or...and thats sound much logical:

option 2:
there is no faction unique faction bonus for ost.

but thats mean: ullumulu is right. and this cant be true. because it cant be true, whats not allowed to be true.
15 Sep 2021, 10:06 AM
#127
avatar of Mr Carmine

Posts: 1289



let me guess..you dont understand what a unique faction bonus ist, right?

let me explain:

a unique faction bonus is something like:

5vet lvl on OKW
jump out crews from USF armor
7 models on standrd infantry
howitzer on base
mortar emplacements
OKW setup truck bases
free squads on teching from USF


all this is uniqe.

and no...ost has not the strongest AT mines. ever heard from the mines from the USF light vehicle? no? see. you are uninformed or forgetti.

and no light tank and only 4 model squads is not a unique..its a disatvantage.


Your are contradicting yourself. A faction trait can be positive als well as negative. Saying 4 men and no light tank is not a trait but a weaknes is bs. Its cherrypicking what you are doing.

Ost faction traits are:

liniar tech with possibilitie to skip any tier.

no light tanks.

low hp squads.

A bit stronger the average team weapons for their cost. Esp the mg42

They are the only faction with snaring at gun and td's.

15 Sep 2021, 11:34 AM
#128
avatar of ullumulu

Posts: 2243



Your are contradicting yourself. A faction trait can be positive als well as negative. Saying 4 men and no light tank is not a trait but a weaknes is bs. Its cherrypicking what you are doing.

Ost faction traits are:

liniar tech with possibilitie to skip any tier.

no light tanks.

low hp squads.

A bit stronger the average team weapons for their cost. Esp the mg42

They are the only faction with snaring at gun and td's.



it seems you dont understand what a "UNIQUE" is, too.
a unique isnt like you said: a bit stronger average team weapon.or some else bs you wrote.
and:
only faction with snaring at gun...ah well. i thougth the pak43 can do it too. from OKW. but thats seems false i guess.


a unique is something like noother faction can get...even with commanders.

like 5 lvl of vet. or crew jump out from tanks.
do you understand now the concept of a unique?

a unique for ost could be something funny like a controllable plane or a ship or a submarine in coh2. or the ability to fly around with squads.
can you now imagine what a unique is?
Pip
15 Sep 2021, 12:13 PM
#129
avatar of Pip

Posts: 1594


and no...ost has not the strongest AT mines. ever heard from the mines from the USF light vehicle? no? see. you are uninformed or forgetti.


You know that OST has access to the Riegel mine as well, right? That's the strongest AT mine in the game, not the Teller/M6.
15 Sep 2021, 12:36 PM
#130
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post15 Sep 2021, 12:13 PMPip


You know that OST has access to the Riegel mine as well, right? That's the strongest AT mine in the game, not the Teller/M6.



its doc abilty, my friend.
And OKW has access to with 221 and vet to this little boi.
15 Sep 2021, 13:04 PM
#131
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post15 Sep 2021, 12:13 PMPip


You know that OST has access to the Riegel mine as well, right? That's the strongest AT mine in the game, not the Teller/M6.

Riegel and M6 are the same.
15 Sep 2021, 13:11 PM
#132
avatar of Vipper

Posts: 13476 | Subs: 1


...
-At gun td wich can stun.
...

neither the PAK nor the stug can stun.
15 Sep 2021, 13:21 PM
#133
avatar of ullumulu

Posts: 2243

once more: a unique isnt something which is a little bit better or worse than other units from other factions.

a unique is a function or mechanic which isnt availabe for other faction at all. like vet5 on OKW.
Pip
15 Sep 2021, 13:51 PM
#134
avatar of Pip

Posts: 1594

jump backJump back to quoted post15 Sep 2021, 13:04 PMVipper

Riegel and M6 are the same.


Wait, the M6 tracks vehicles?

Hm. I'm surprised it isnt used more, then.
15 Sep 2021, 15:03 PM
#135
avatar of Klement Pikhtura

Posts: 772

If the faction is played differently, it is unique enough. I don't see a point in looking for something special in a faction, especially if one guy sets rules on what is considered unique about OST, in a thread about USF Bleed
15 Sep 2021, 16:24 PM
#136
avatar of thedarkarmadillo

Posts: 5279

If the faction is played differently, it is unique enough. I don't see a point in looking for something special in a faction, especially if one guy sets rules on what is considered unique about OST, in a thread about USF Bleed
15 Sep 2021, 16:30 PM
#137
avatar of Mr Carmine

Posts: 1289



it seems you dont understand what a "UNIQUE" is, too.
a unique isnt like you said: a bit stronger average team weapon.or some else bs you wrote.
and:
only faction with snaring at gun...ah well. i thougth the pak43 can do it too. from OKW. but thats seems false i guess.


a unique is something like noother faction can get...even with commanders.

like 5 lvl of vet. or crew jump out from tanks.
do you understand now the concept of a unique?

a unique for ost could be something funny like a controllable plane or a ship or a submarine in coh2. or the ability to fly around with squads.
can you now imagine what a unique is?


You dont seem to grasp unique as well. You confuse it with traits. You are stretching things far and wide so you can think you are right.

Come back when you know the difference.
Vaz
15 Sep 2021, 20:02 PM
#138
avatar of Vaz

Posts: 1158

jump backJump back to quoted post15 Sep 2021, 13:51 PMPip


Wait, the M6 tracks vehicles?

Hm. I'm surprised it isnt used more, then.


Destroy tracks, yes. I lay them frequently. It's the most reliable way to stop panthers in team games. Then priest finishes the job if that player has not prayed sufficiently to the rng gods. Everyone makes stuart though, that's likely why you don't see many m6 in 1v1.

Gotta love dummy teamates that decide to fight on the mine, get disabled, lose encounter, then rage quit.
15 Sep 2021, 21:49 PM
#139
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post15 Sep 2021, 13:51 PMPip


Wait, the M6 tracks vehicles?

Hm. I'm surprised it isnt used more, then.

It is not used more because, from what is posted in this forum recently, every USF unit is bad.
16 Sep 2021, 04:34 AM
#140
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post15 Sep 2021, 21:49 PMVipper

It is not used more because, from what is posted in this forum recently, every USF unit is bad.


Its not used because every usf unit is bad. Its because the mine is on a utility/scout car wich has been nerfed quite a bit over the years to a points it provides little value.

You dont get a vehicle costing fuel just to lay mines.
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