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Winter Patch Buglist 2021

PAGES (8)down
20 Mar 2021, 12:24 PM
#121
avatar of Vipper

Posts: 13476 | Subs: 1

Heavy fortifications:
trenches are not visible in SP before CP2 as other AA gun/tank traps are.
20 Mar 2021, 18:38 PM
#122
avatar of Mr. Someguy

Posts: 4928

SVT Rifles have a bugged firing sound. It seems like 50% of the time a shot fired by an SVT makes no noise.
21 Mar 2021, 10:09 AM
#123
avatar of Rytsu

Posts: 18

Winter balance update made the mods tools assets obsolete. The presets who'r present in the attribute editor are the olds ones
22 Mar 2021, 19:15 PM
#124
avatar of Greyshot117

Posts: 4 | Subs: 2

Hey just wanted to check. Is this a bug or can someone explain what is going on? https://www.youtube.com/watch?v=y2AdDVFyqr4
22 Mar 2021, 20:43 PM
#125
avatar of Leodot

Posts: 254

NEW Bug: Loading Screen no commanders, partly.

EDIT: Have no screenshot, dont know how to pin this here....
22 Mar 2021, 22:17 PM
#126
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post22 Mar 2021, 20:43 PMLeodot
NEW Bug: Loading Screen no commanders, partly.

EDIT: Have no screenshot, dont know how to pin this here....


confirmed - happening to a lot of people today - missing from loading screen apart from 1 player in a 4v4. in the game 2 on our team had all commanders - 1 player had 1 commander opposing team missing all of theirs.
22 Mar 2021, 22:40 PM
#127
avatar of SquishyMuffin

Posts: 32

When you reinforce fallschirmjagers during airborne assault the parachuted-in models do not automatically fire upon enemy units, even when actively getting shot at (original models continue to fire). You have to attack move to get them to not idle.

Wouldn't know if this has been the case for a while or Winter Patch specific.
22 Mar 2021, 22:45 PM
#128
avatar of Isildur

Posts: 16 | Subs: 1

Found a new bug: Borobadger is 15th seed in ML
23 Mar 2021, 00:03 AM
#129
avatar of Zzoner

Posts: 52

Can also confirm that in loading screen there are no commanders (or 1 commander at random), no perks, no victory strikes, no vehicle skins, although everything is loaded in automatch lobby correctly.
23 Mar 2021, 00:04 AM
#130
avatar of Array
Donator 11

Posts: 609

only affected 4v4's for me tonight 2v2 and 3v3 fine
23 Mar 2021, 00:07 AM
#131
avatar of Zzoner

Posts: 52

jump backJump back to quoted post23 Mar 2021, 00:04 AMArray
only affected 4v4's for me tonight 2v2 and 3v3 fine
Been happening to me in 3v3 all day, every game no loadout
1 Apr 2021, 15:24 PM
#132
avatar of kamokaizen

Posts: 24

Guys, OKW battle group reinforcement bug still exist. Yesterday, when i m on twitch, i clipped.
https://clips.twitch.tv/IntelligentDignifiedHawkWOOP-h7uLjp7Bcftdxmi-

FYI
1 Apr 2021, 15:26 PM
#133
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

Not directly related to the winter patch probably, but the Goliath is recognized as a vehicle and therefore targeted by the Soviet AT overwatch.
Since it is a driving satchel charge that is probably not right.
1 Apr 2021, 17:47 PM
#134
avatar of Letzte Bataillon

Posts: 195




Sexton stuck like this for the whole match. I've seen it happen to the LeFH as well.
1 Apr 2021, 19:36 PM
#135
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13




Sexton stuck like this for the whole match. I've seen it happen to the LeFH as well.


Were there any specific actions done to trigger it? Was a unit killed by the barrage?
MMX
2 Apr 2021, 01:44 AM
#136
avatar of MMX

Posts: 999 | Subs: 1



Were there any specific actions done to trigger it? Was a unit killed by the barrage?


i encountered the same thing while testing the sexton's creeping barrage via the cheatcommands mod quite frequently. i thought this might be related to the mod or the settings therein (no CD), since i've never seen it in vanilla before. but then again i haven't used the sexton in a regular match for a while either...
2 Apr 2021, 04:38 AM
#137
avatar of Letzte Bataillon

Posts: 195



Were there any specific actions done to trigger it? Was a unit killed by the barrage?


All I can think of is that I was using the Sexton regular Barrage and the Creeping Barrage interchangeably, which by the way have a difference in cooldown leading the Creeping Barrage being stuck at 0s until the regular Barrage finishes.


Thanks, I love your work by the way.
3 Apr 2021, 19:26 PM
#138
avatar of Muad'Dib

Posts: 368

The Brit M3(?, the one that supplies weapons) halftrack's handbrake doesn't seem to work.
25 Apr 2021, 21:05 PM
#139
avatar of GruZ

Posts: 22

After players leave the game, bots stand still and do nothing. watch since 24:27
https://www.coh2.org/replay/108312/the-bot-afk
3 May 2021, 17:37 PM
#140
avatar of Hannibal
Senior Moderator Badge

Posts: 3104 | Subs: 2

(Not related to the current beta patch but the previous one)

Yesterday I had my RETs stuck in barbed wire again. Shift queued first he left, then the right wire. First time this happened since the patch. Unfortunately, I forgot to save the replay file.

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