I did not see a G43 change on pfusies or in general in the notes. Couldn't find on 2nd look either. Is this a planned change that did not make it to the notes? I fully support this though. G43s needed this badly.
Might have misrembered from Sander's wishlist. Would be a good change in the future though.
Sorry I can't tell if this is sarcastic but I'm assuming you do want good feedback here since you're on the team. I assume you mean decrew at 1 man? Because it already decrews at 2 because it requires 3 men. As far as I know it's impossible to make it functional at 2 man. I don't think the problem is actually the pack howie not surviving rocket arty, because team weapons should be countered by it, it's more the stuka just coming in too quickly and to pinpoint that you get hit by the rocket 4/5 times. 6 man allowed the pack howie to actually take a direct rocket on the weapon and still have 3 left over if spacing was good. pack up time would actually be a really good way to buff it for dodging rocket arty I think. But again I don't really know what should be done about it. You simply cannot be around under its fire with any damaged squad or you get blown to bits. And although it's confirmation bias but when you try and dodge things with RNG scatter you just get blown up the second you leave green cover. That's part of the reason why I think the ISG is pretty meh. It's got great scatter and and mediocre AoE which means if you do move your squad you can actually dodge it and not get blown up by RNG. Like obviously it would be redundant to make it just a better mortar but another idea is to give it more utility somehow. Maybe nondoc flare? HEAT rounds could definitely be better in terms of scatter. Barrage only weapon as many have suggested would be great since it requires micro input.
Thanks, some good ideas in here.
Captain does lack sight options outside of Take Aim on AT gun, so I don't dislike the idea of a flare, if the sight doesn't make the scatter go bonkers.
I disagree on removing smoke not doing much, it's part of the reason why panzer tac is OP. It requires zero thought process from the user and breaks LoS immediately and requires the attacker to RNG their shot into the smoke, and that's ontop of the extra time to make the commands and not go into the next reload cycle. It also gives more time to get to friendly AT guns or snares. The scott just usually requires some form of dive from your opponent inorder to kill. You'll still see 2x pak walls from players going into scotts, but they'll still back up 10 (or 5 from raks) and just go into the corner, pop out and self heal cause crews. And if the player gets really nervous or wants extra security they'll dump smoke ontop of it. The barrage is 80 range, but IIRC the CDs for them are atrocious, that probably needs to be addressed or it'll get degraded to a heavy fuel mortar, which obviously won't be used. Don't take my word as bible though since I couldn't tell you the scott barrage CD, but I just remember it maybe a year or 2 ago being terribly long. I think a speed reduction would be a subtle way of nerfing it if we really didn't want to go down the durability nerf route.
Yes, Scott barrage has very long cooldown right now at vet 0. There's a bulletin which reduces it by 25% that makes it acceptable, but would be better if that wouldn't be required.
Removing skillsmoke would still keep diving as the only real option to take on an autofiring Scott and that means you'd have to face single or double Jackson. Addressing range instead would also allow an AT gun to reliably keep it at bay, so the Scott has to use smoke and HE barrage to deal with it.
Of course, it has to be seen if an autofiring Scott is too vulnerable now and if the barrage changes are good enough to make up for the autofire nerfs.
Personally "soft nerfs" to me is just a bandage on a serious wound. I'm not saying it's your fault, but to me, saying "well the fuel cost went up by 5 clearly makes it balanced" is just majorly avoiding the problem. The jackson received an armor nerf because there is zero justification for the jackson to be bouncing P4 shots when it has 20 range on it. We wouldn't raise the pack howie price by 10 manpower and say it's balanced right now, same thing here. As far the panther goes in countering it, I think the panther may finally be in a good spot™. I'm honestly a little nervous about how good the panther may potentially be with these buffs, but we'll see.
Well, I personally think the Jackson isn't that big of an issue, it's the very strong indirect fire it's backing up, 2 of which are getting addressed in terms of raw firepower. Calliope probably in the future.
Popcap abuse is also really strong with Jacksons, which could also be looked at.