Login

russian armor

Panther time to fire is slow need a vet buff

14 Oct 2020, 02:08 AM
#81
avatar of Spoof

Posts: 449


In my opinion they're less effective than they should be because of engine snares.

That is also true. I would like to see snares do much more damage but only cause engine damage at either 33% or 50% health, but that's too big a change to happen in this game. Maybe in a future CoH if one ever comes out. But in order for mediums to stand a chance against heavy tanks I feel like side armor is also necessary to allow for flanking of armor. It's almost impossible to flank a non-casemate tank in the current game simply because there's really nothing to flank.
14 Oct 2020, 02:17 AM
#82
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post14 Oct 2020, 02:08 AMSpoof

But in order for mediums to stand a chance against heavy tanks I feel like side armor is also necessary to allow for flanking of armor.

Yeah I agree completely. Side armor really needs to have it's own value in the next game. I hope mediums get a better treatment in the next game all around
14 Oct 2020, 08:22 AM
#83
avatar of C3 TOOTH

Posts: 176

For me snare from mainline infantry totally destroy the Light vehicle play, where a small mistake, or a surprise flanking from infantry snare will cause the lost of Light. Lead to early defeat.

I prefer to have mainline infantry snare removed in the next game (or may be they're just a soft counter to vehicle for mainline infantry). Only mines should cause engine damage to vehicles (West armies used to be rare in snare play).
14 Oct 2020, 13:22 PM
#84
avatar of Mr Carmine

Posts: 1289

For me snare from mainline infantry totally destroy the Light vehicle play, where a small mistake, or a surprise flanking from infantry snare will cause the lost of Light. Lead to early defeat.

I prefer to have mainline infantry snare removed in the next game (or may be they're just a soft counter to vehicle for mainline infantry). Only mines should cause engine damage to vehicles (West armies used to be rare in snare play).


We can still adjust snaring in this game if there will be another patch. The snare threshhold could be put at lower health then now.
I qould welcome that chance, its worth testing imo.
14 Oct 2020, 13:38 PM
#85
avatar of Vipper

Posts: 13476 | Subs: 1

Snare are there to protect from tank running around crushing infatry.
14 Oct 2020, 15:09 PM
#86
avatar of Spoof

Posts: 449

For me snare from mainline infantry totally destroy the Light vehicle play, where a small mistake, or a surprise flanking from infantry snare will cause the lost of Light. Lead to early defeat.

I prefer to have mainline infantry snare removed in the next game (or may be they're just a soft counter to vehicle for mainline infantry). Only mines should cause engine damage to vehicles (West armies used to be rare in snare play).


Light vehicles are generally extremely oppressive when used correctly or underwhelming when used wrong. I think snares are still necessary to soft counter LVs, but only if you have another AT unit to deal the necessary damage first. The best that could happen probably is increasing snare damage but also increasing snare threshold, allowing for one hit snares of the earliest vehicles but requiring more for later vehicles.
14 Oct 2020, 16:31 PM
#87
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post14 Oct 2020, 13:38 PMVipper
Snare are there to protect from tank running around crushing infatry.

Don't agree on that at all. Not only are there plenty of other ways to prevent crushing, but it doesn't really address the point either

You could still have snares prevent crushing without them causing full engine damage. They could be cheaper and cause a temporary effect

And crushing shouldn't be nonexistent. It shouldnt be a first choice either, but there's no reason it shouldn't be possible for a tank to punish you if you choose to stand right in front of it
14 Oct 2020, 17:01 PM
#88
avatar of Vipper

Posts: 13476 | Subs: 1


Don't agree on that at all. Not only are there plenty of other ways to prevent crushing, but it doesn't really address the point either

You could still have snares prevent crushing without them causing full engine damage. They could be cheaper and cause a temporary effect

And crushing shouldn't be nonexistent. It shouldnt be a first choice either, but there's no reason it shouldn't be possible for a tank to punish you if you choose to stand right in front of it

I am simply explaining why COH2 moved to giving snares to infatry. They simply learned from the problems of COH1.

There are alternatives but the game would be in worse state if one simply removed them.
14 Oct 2020, 17:19 PM
#89
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post14 Oct 2020, 17:01 PMVipper

There are alternatives but the game would be in worse state if one simply removed them.


I don't think anyone disagrees there. All of the suggestions have been about changing them not removing

My original point was that they are either too powerful or too common. Their mere existence is not the issue

14 Oct 2020, 20:32 PM
#90
avatar of Serrith

Posts: 783

jump backJump back to quoted post14 Oct 2020, 17:01 PMVipper

I am simply explaining why COH2 moved to giving snares to infatry. They simply learned from the problems of COH1.



I am not convinced that the sole or even primary reason infantry recieved snares is because crushing was too easy/common.
14 Oct 2020, 20:40 PM
#91
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post14 Oct 2020, 20:32 PMSerrith


I am not convinced that the sole or even primary reason infantry recieved snares is because crushing was too easy/common.

have you played Coh1?
14 Oct 2020, 21:53 PM
#92
avatar of Serrith

Posts: 783

jump backJump back to quoted post14 Oct 2020, 20:40 PMVipper

have you played Coh1?


Yes.
14 Oct 2020, 21:59 PM
#93
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post14 Oct 2020, 21:53 PMSerrith


Yes.

do you remember how one could push AT infatry to prevent them from fire and then crush them?

I am rather happy that this is not available in Coh2.
14 Oct 2020, 23:17 PM
#94
avatar of Serrith

Posts: 783

jump backJump back to quoted post14 Oct 2020, 21:59 PMVipper

do you remember how one could push AT infatry to prevent them from fire and then crush them?

I am rather happy that this is not available in Coh2.


I agree that it was a prolific aspect to CoH 1, I am not convinced that snares were added exclusively-or even near exclusively-to address this issue.
17 Oct 2020, 20:59 PM
#95
avatar of thekingsown10

Posts: 232

jump backJump back to quoted post11 Oct 2020, 19:40 PMKatitof
Panther reload and reload vet is completely in line with any other TD.


Panther IS NOT A TANK DESTROYER stop calling it that . It's a CHASER tank ... It's role, (if you can even call it that) is to CHASE other tanks down with no moving accuracy bonus. That is the problem with the Panther and has been the problem with Panther since forever.
17 Oct 2020, 21:19 PM
#96
avatar of Katitof

Posts: 17875 | Subs: 8



Panther IS NOT A TANK DESTROYER stop calling it that . It's a CHASER tank ... It's role, (if you can even call it that) is to CHASE other tanks down with no moving accuracy bonus. That is the problem with the Panther and has been the problem with Panther since forever.

Cut the bullshit with semantics, I'm not vipper and I'm not going to get dragged into that.

Panther funcionality in game is TD.
It does not do it by outranging tanks, but outlasting them.

Anything above that is symptom of mental disorder.
17 Oct 2020, 21:26 PM
#97
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post17 Oct 2020, 21:19 PMKatitof

Cut the bullshit with semantics, I'm not vipper and I'm not going to get dragged into that.

Panther funcionality in game is TD.
It does not do it by outranging tanks, but outlasting them.

Anything above that is symptom of mental disorder.

Pls stop trying to drag me into your silly arguments.

And for your information, you are the one arguing semantics continuously simply because you nothing useful to offer, so its insult and semantics non stop.
17 Oct 2020, 21:31 PM
#98
avatar of thedarkarmadillo

Posts: 5279



Panther IS NOT A TANK DESTROYER stop calling it that . It's a CHASER tank ... It's role, (if you can even call it that) is to CHASE other tanks down with no moving accuracy bonus. That is the problem with the Panther and has been the problem with Panther since forever.

so its a chaser tank, not a tank destroyer and the issue is that its got silly tank destroyer gun stats and not chaser tank gun stats... i think even you might be able to figure this one out with a bit of time and a white board.
18 Oct 2020, 01:59 AM
#99
avatar of Support Sapper

Posts: 1220 | Subs: 1



Panther IS NOT A TANK DESTROYER stop calling it that . It's a CHASER tank ... It's role, (if you can even call it that) is to CHASE other tanks down with no moving accuracy bonus. That is the problem with the Panther and has been the problem with Panther since forever.


Event if panther is not a TD like you said, it's time to fire is in line if not better than other premium med, so whatever category you put it in, it is in line.
18 Oct 2020, 02:03 AM
#100
avatar of thekingsown10

Posts: 232

jump backJump back to quoted post17 Oct 2020, 21:19 PMKatitof

Cut the bullshit with semantics, I'm not vipper and I'm not going to get dragged into that.

Panther funcionality in game is TD.
It does not do it by outranging tanks, but outlasting them.

Anything above that is symptom of mental disorder.


What a load of utter rubbish . No IT IS NOT A TANK DESTOYER. A tank destroyers role is to be at the back line taking long range shots at the enemy. That is it's primary purpose. Does the Panther do that? NO Does it have the range of a TD? NO, Does it at least have good vision? NO, so is flat out not a tank destroyer.

The only thing the panther has is HP and Speed. IT IS A CHASER TANK ... with no moving accuracy bonus. Don't give me that crap about outlasting .. is the IS2 a tank destroyer as well ? Is a Tiger a tank destroyer ? They can both outlast them... Any fool can see the Panther is not a TD so stop calling it one.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

506 users are online: 2 members and 504 guests
cammilo, shinasukac
18 posts in the last 24h
44 posts in the last week
100 posts in the last month
Registered members: 44647
Welcome our newest member, Vassarh9
Most online: 2043 users on 29 Oct 2023, 01:04 AM