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russian armor

Winter patch Buglist

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19 Apr 2020, 02:39 AM
#122
avatar of WAAAGH2000

Posts: 716

UKF IS,not sure,vet1 in cover + Pyrotechnics,sight should be 35+10+7=52,but it will be about 65
19 Apr 2020, 11:50 AM
#124
avatar of WAAAGH2000

Posts: 716

Old bug,Ost mechanized grenadier squad,grenadier vet3 not damage reduction still RA bouns
23 Apr 2020, 07:38 AM
#125
avatar of VonManteuffel

Posts: 85

Hey guys,

don't know if already postet but I found out, the OST Artillery Officer is not profitting from T4 cost reduction although his 4 bodyguards are Grenadiers.
23 Apr 2020, 07:48 AM
#126
avatar of Katitof

Posts: 17583 | Subs: 8

Hey guys,

don't know if already postet but I found out, the OST Artillery Officer is not profitting from T4 cost reduction although his 4 bodyguards are Grenadiers.

He is not pioneer, osttruppen or grenadier squad.
Its a completely different unit.
Mon
23 Apr 2020, 17:13 PM
#128
avatar of Mon

Posts: 29

Tks the dev for the patch but there is still some text bugs not yet fixed. Pls fix them





23 Apr 2020, 19:06 PM
#129
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4125 | Subs: 3

This looks like its been in the game for awhile now, but KV-1 vet 1 string still says it gains "secure mode" instead of "hulldown".

OST artillery officer (assault officer in files) has the vet 1 medkit string used by grenadiers when it should have its own string for "heavy mortar barrage"
23 Apr 2020, 19:29 PM
#130
avatar of EtherealDragon

Posts: 1849 | Subs: 1

jump backJump back to quoted post14 Apr 2020, 13:30 PMmaahowl
Oh yeah, also the 17 pounder emplacement says the churchill crocodile death quote when it's destroyed for whatever reason


The M5 in lend lease also does this.
23 Apr 2020, 23:02 PM
#131
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1378

jump backJump back to quoted post23 Apr 2020, 17:13 PMMon
Tks the dev for the patch but there is still some text bugs not yet fixed. Pls fix them













This looks like its been in the game for awhile now, but KV-1 vet 1 string still says it gains "secure mode" instead of "hulldown".

OST artillery officer (assault officer in files) has the vet 1 medkit string used by grenadiers when it should have its own string for "heavy mortar barrage"


All these issues, as well as many others, were mentioned in this google doc, i am trying to keep it up to date. Balance team saw it, so they kinda of informed about these issues.
https://docs.google.com/spreadsheets/d/1ZsVcT2zuDtvSGPpgAI7tkEOlWFu0Ing-q11zNnklFQQ/htmlview
Mon
24 Apr 2020, 11:06 AM
#132
avatar of Mon

Posts: 29

Tks man i hope they notice these. Btw Goliath and sws receivers available before 1 CP requirement

24 Apr 2020, 14:35 PM
#133
avatar of aerafield

Posts: 2756 | Subs: 4

Command Panther call-in cooldown starts immediately and not upon destruction
24 Apr 2020, 17:04 PM
#134
avatar of Doomlord52

Posts: 957

Command Panther call-in cooldown starts immediately and not upon destruction


This is probably intentional. The post-destruction-cooldown is only for heavy tanks, and the Command Panther is a premium medium.
24 Apr 2020, 17:54 PM
#135
avatar of aerafield

Posts: 2756 | Subs: 4



This is probably intentional. The post-destruction-cooldown is only for heavy tanks, and the Command Panther is a premium medium.


okay but maybe it should be considered paying attention to it. Back in the days, Command Panther was the most common request for "please add a timer after destruction" and now after OKW Tiger got nerfed, Spec Ops doctrine became a LOT more popular again.

And why always make these weird exceptions? The mark target allows the Command Panther to 1v1 any other tank in the game with ease -even IS2 and ISU152- and it's limited to one. So just because the Germans categorized it as medium tank in WW2 it shouldn't get the same treatment like a heavy??
24 Apr 2020, 18:42 PM
#136
avatar of Doomlord52

Posts: 957

okay but maybe it should be considered paying attention to it. Back in the days, Command Panther was the most common request for "please add a timer after destruction" and now after OKW Tiger got nerfed, Spec Ops doctrine became a LOT more popular again.

And why always make these weird exceptions? The mark target allows the Command Panther to 1v1 any other tank in the game with ease -even IS2 and ISU152- and it's limited to one. So just because the Germans categorized it as medium tank in WW2 it shouldn't get the same treatment like a heavy??


I don't disagree; really, any call-in "limited to one" tank should have the call-in cooldown. I'm just saying that it's not technically a bug, but an oversight (if it's an intentional or not is a different discussion).
Jue
27 Apr 2020, 11:44 AM
#137
avatar of Jue

Posts: 11

250/251/KUVELWAGEN/M5/M3A1/WC51/M3/Bren machine gun carrier/ Handbrake mode Failure



text bugs:





The shortcut key of the machine gun of the Panzerkampfwagen V Panther is “V”. The shortcut key of the other German tanks is “M”

27 Apr 2020, 13:55 PM
#138
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1378

jump backJump back to quoted post27 Apr 2020, 11:44 AMJue
250/251/KUVELWAGEN/M5/M3A1/WC51/M3/Bren machine gun carrier/ Handbrake mode Failure



There is two types of handbrake, so not all units suppose to become fully immobile, like 251/17.

jump backJump back to quoted post27 Apr 2020, 11:44 AMJue
text bugs:




These two were mentioned already in the spreadsheet, but thank you for your research. :)
27 Apr 2020, 15:41 PM
#139
avatar of IJustDontCare

Posts: 55

Kubel Wagon Vet 3 passive self repair ability doesn't fix criticals on the unit. Just sits at full health with critcals like damaged engine and main gun destroyed still.
29 Apr 2020, 07:31 AM
#140
avatar of SgtJonson

Posts: 143

Pretty sure its missing in the translation, but in the arty package of infantry sections there are two types of flares or arty. Both of them have these weird $01485132nokey stuff as name AND description in the german version of the game.

I don´t even know which one is supposed to do what :D

Edit: This might depend on which map you´re playing: On Langreskaja, sections themself don´t have a name and only the $Nokey description. The skills also lack different texts. If this is map dependand, this could occur to any unit. But I´m lacking the time to test it atm
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