I specifically said the live Tiger is better. It's also more expensive than any of those units besides KT, requires 14 cps and t4
ISU changes, in any form, are very unlikely to make it into the current test patch, so they need to discussed around the state of the game after the current 'patch-in-testing' is released, not before it.
Why are you talking about these units? None of them is really that similar to the ISU. The heavies don't have to wait 14 seconds to switch between fighting infantry and tanks. They also don't have 9-11 second reload times
The downtime between shots and shell switching was the main point in my last post, and you didn't even mention it
All of those units had the ability to fight ATGs head on, and all of them were nerfed because of it; that's the reason they're comparable..
As for the downtime between shots; then what of the SturmTiger? Can we buff it to 60 or 70 range? It's reload is much longer, it's manually fired, manually reloaded, it has an obvious wind up animation, it's doc-locked (in one, pretty bad doc), it's incredibly expensive, and it can't even directly target units. The larger AoE/Damage should be justifiable by the lower RoF and increased user input required. Or can we make the SturmTiger an ISU clone? Less AoE/Damage, but 70 range and auto-firing every 10 seconds - this might even make the ST usable.
I think both of those are completely unreasonable options, but maybe they're fine.
No, the reason I didn't mention reload or switching is because it doesn't matter. The ISU is such a 'set and forget' unit, and its effect is so powerful, that the reload/switch time isn't really a down-side. A single shot either instantly wipes, or forces a retreat, of almost every single OST infantry unit. If the shell was incredibly slow and required manually aiming (similar to the brummbar), then I could see this being a valid argument; but it's not.
It's completely viable if you have a large chunk of AT supporting it. Of course you can let it sit back and autofire, what else are you supposed to do with it? You can't exactly send it to any spot on the map like a heavy tank, it has to stay where it has plenty of space/vision
Brumbarr has 35 range btw, and I supported buffing its shell speed. But that has nothing to do with the ISU
By the time the ISU shows up, you'll likely have a lot of AT available; either in the form of other tanks/TDs, or ATGs, or infantry squads (penals, etc.). In most 2v2 games, that's how the ISU is used. It requires incredibly little user input for absurd results.