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russian armor

Brummbar change

Do you agree with my solution?
Option Distribution Votes
14%
86%
Total votes: 35
Vote VOTE! Vote ABSTAIN
1 Mar 2020, 06:49 AM
#1
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Suggestion to change the Brummbar. Increase fuel to 170 and increase shell speed to something that resembles the speed closer to KV2's speed.
1 Mar 2020, 07:58 AM
#2
avatar of mrgame2

Posts: 1794

Brumbar is more than fine with the 20 armor buff. Stop being greedy.
1 Mar 2020, 08:48 AM
#3
avatar of Serrith

Posts: 783

A slight armor buff and MAYBE a range buff from 35 to 40 is about all I could see.
1 Mar 2020, 09:36 AM
#4
avatar of Vipper

Posts: 13476 | Subs: 1

Redesign the "Bunker Busting Barrage"
Ability now available from Vet 0 less damage to soft target more damage to structures

1 Mar 2020, 09:38 AM
#5
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

That would also make the Brummbar competent at anti tank.

Hell no
1 Mar 2020, 09:45 AM
#6
avatar of Vipper

Posts: 13476 | Subs: 1

That would also make the Brummbar competent at anti tank.

Hell no

? read more carefully
1 Mar 2020, 09:49 AM
#7
avatar of Katitof

Posts: 17884 | Subs: 8

Suggestion to change the Brummbar. Increase fuel to 170 and increase shell speed to something that resembles the speed closer to KV2's speed.

So......
jump backJump back to quoted post1 Mar 2020, 09:45 AMVipper

? read more carefully
1 Mar 2020, 10:22 AM
#8
avatar of |GB| The Lnt.599

Posts: 322 | Subs: 1

tbh the only thing it needs is a slight range buff i feel.

I think my brumbar bounces shells more often then my tiger or panther but that might just be my RNG. :hansRNG:
1 Mar 2020, 10:32 AM
#9
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post1 Mar 2020, 09:36 AMVipper
Redesign the "Bunker Busting Barrage"
Ability now available from Vet 0 less damage to soft target more damage to structures


That would be a huge nerf.
1 Mar 2020, 11:12 AM
#11
avatar of Vipper

Posts: 13476 | Subs: 1



That would be a huge nerf.

It would on other hand removed the power spike Brumbat has at vet 1, add utility similar to AVRE and ST and actually make the ability perform according to its name. As an added bonus it will be closer to real life design/performance.

Then one could make any adjustments need for the performance of the unit in Vet 0 that are currently not justifying the cost.

Currently the only thing Brumbar has going for it is the "Bunker Busting Barrage" which was also nerfed.
1 Mar 2020, 13:04 PM
#12
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post1 Mar 2020, 11:12 AMVipper
Currently the only thing Brumbar has going for it is the "Bunker Busting Barrage" which was also nerfed.


And even the nerfed (only arguably though, because the AOE was increased massively just before) version is still fantastic against blobs and teamweapons (especially ATGs) and even occasionally against vehicles. Nerfing that into something that'd only work well against the occasional fighting position or emplacement would be a huge nerf to its peak performance, which mostly comes from well placed devastating barrages. And its vet 0 performance is already very good in the hands of someone who can micro it well (using attack ground), which is exactly the reason we're reluctant to directly buff it.

One thing we could do is to slightly lower its veterancy requirements so the barrage (as well as the armor bonus) become more readily available. It does have rather high requirements compared to similar AI vehicles (45-64% higher than the M8 Scott, Sturmtiger and Hetzer).
1 Mar 2020, 13:24 PM
#13
avatar of Vipper

Posts: 13476 | Subs: 1


...

That simply mean the unit is balanced around micro and a power spike at vet 1.

Both characteristics should be removed because they are bad design options.
1 Mar 2020, 13:31 PM
#14
avatar of blancat

Posts: 810

Nerf AOE dmg

i will agree your suggestion
MMX
1 Mar 2020, 13:37 PM
#15
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post1 Mar 2020, 13:24 PMVipper

That simply mean the unit is balanced around micro and a power spike at vet 1.

Both characteristics should be removed because they are bad design options.


how's the former ever a bad thing though?
1 Mar 2020, 13:44 PM
#16
avatar of Latch

Posts: 773

What the hell do people actually want the brumbar to be? In 1v1's it can be incredibly effective and bounce many shots. What is actually wrong with it? Its countered by TD's? of course it should be ATG's and infantry get melted by it.
1 Mar 2020, 13:56 PM
#17
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post1 Mar 2020, 13:37 PMMMX


how's the former ever a bad thing though?

Having to manual aim shots to make the unit useful is unnecessary micro tax to player in an RTS, the game should help the player control his units no hinder them.

I could be acceptable if it was consistent across all unit but it not.

It would be good desing for a game where a player is controlling a single unit.

Having to gain vet 1 with late, expensive high XP unit in order to become cost efficient is bad design. People on the receiving end of the ability complain about the the unit performance (although it the barrage and not the unit) and people trying to use the unit complain about the performance before gaining vet 1.
1 Mar 2020, 16:31 PM
#18
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
That would also make the Brummbar competent at anti tank.

Hell no
Even a T34 can bounce the shells a decent number of times. The penetration was already nerfed. Meanwhile nobody says anything about KV2 having basically 100% deflection damage so basically it'll do full damage to even the superheavies every shot.
1 Mar 2020, 16:35 PM
#19
avatar of Sander93

Posts: 3166 | Subs: 6

Meanwhile nobody says anything about KV2 having basically 100% deflection damage


50% is basically 100%?

KV-2
[…]
- Deflection damage to 50%
1 Mar 2020, 16:39 PM
#20
avatar of Vipper

Posts: 13476 | Subs: 1

Even a T34 can bounce the shells a decent number of times. The penetration was already nerfed. Meanwhile nobody says anything about KV2 having basically 100% deflection damage so basically it'll do full damage to even the superheavies every shot.

Well that a inaccurate KV-2 does 120 damage on deflection which is half the normal.
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